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[1.1.82] Game sounds stacked on top of each other are not properly scaled down

Posted: Tue May 23, 2023 7:15 pm
by Mylon
Problem:
Too many sounds played at once are very loud. Even louder than should be expected given the system volume.
Expected:
The sound matches the volume of other sounds in the game and does not cause excessively loud bursts.
To recreate:
This command reliably causes an extremely loud burst of sound:

Code: Select all

/c for i = 0, 100 do game.player.surface.create_entity{name="big-spitter", position=game.player.position} end

Re: [1.1.82] Game sounds stacked on top of each other are not properly scaled down

Posted: Tue May 23, 2023 8:21 pm
by Donion
There's nothing I would call a bug here, when there is a lot of things that make sound on the screen it will be loud. Moving, fighting biters make a lot of noise.
That being said, in 1.2 there will be a system in place to take such scenarios under control.
In the meantime, you can experiment with lowering the maximum number of sounds that can play at any given time by changing the "maximum-sounds" hidden setting. By default it's 192 sounds, I don't recommend going below 64 sounds.