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[Rseding] Teleporting entity to other surface adds create_build_effect_smoke

Posted: Tue Nov 01, 2022 11:34 am
by Pi-C
I've originally posted this here in the Modding help subforum. Stringweasel suggested this may be a bug, therefore I'm crossposting here again:

My mod allows to teleport vehicles. If the destination is on the same surface as the vehicle, it is just moved there normally. However, when it is teleported to a different surface, I see the build-effect smoke -- just as if it was placed by

Code: Select all

surface.create_entity{…, create_build_effect_smoke = true, …} 

Re: Teleporting entity to other surface adds create_build_effect_smoke

Posted: Tue Nov 01, 2022 2:56 pm
by Rseding91
Thanks for the report. It's now fixed for the next release.

Re: Teleporting entity to other surface adds create_build_effect_smoke

Posted: Tue Nov 01, 2022 3:04 pm
by Pi-C
Great, thank you! :-)