[1.1.63] Crash Invalid sound progress value (SoundInstanceSDL::setPlayingProgress)

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fienxjox
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[1.1.63] Crash Invalid sound progress value (SoundInstanceSDL::setPlayingProgress)

Post by fienxjox »

Had this happen twice, seems like when heavily zoomed in, in a stopped train and another train comes by but not 100% sure yet. Crash log attached, will update if it happens again.

Code: Select all

Factorio crashed. Generating symbolized stacktrace, please wait ...
c:\cygwin64\tmp\factorio-build-qcmsfr\src\sound\sdl\soundinstancesdl.cpp (129): SoundInstanceSDL::setPlayingProgress
c:\cygwin64\tmp\factorio-build-qcmsfr\src\sound\entityworkingsound.cpp (188): EntityWorkingSound::startPlayingActive
c:\cygwin64\tmp\factorio-build-qcmsfr\src\sound\entityworkingsound.cpp (414): EntityWorkingSound::update
c:\cygwin64\tmp\factorio-build-qcmsfr\src\sound\environmentsoundplayer.cpp (113): EnvironmentSoundPlayer::update
c:\cygwin64\tmp\factorio-build-qcmsfr\src\game.cpp (434): Game::prepareRender
c:\cygwin64\tmp\factorio-build-qcmsfr\src\mainloop.cpp (1039): MainLoop::prepare
c:\cygwin64\tmp\factorio-build-qcmsfr\src\mainloop.cpp (678): MainLoop::mainLoopStep
c:\cygwin64\tmp\factorio-build-qcmsfr\src\mainloop.cpp (394): MainLoop::run
c:\cygwin64\tmp\factorio-build-qcmsfr\src\main.cpp (1145): wmain
f:\dd\vctools\crt\vcstartup\src\startup\exe_common.inl (288): __scrt_common_main_seh
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFC91C47034)
00007FFC91C47034 (KERNEL32): (filename not available): BaseThreadInitThunk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFC921C2651)
00007FFC921C2651 (ntdll): (filename not available): RtlUserThreadStart
Stack trace logging done
24083.047 Error SoundInstanceSDL.cpp:129: Invalid sound progress value.
Attachments
factorio-current.log
(12.07 KiB) Downloaded 72 times

Rseding91
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Re: [1.1.63] Crash Invalid sound progress value

Post by Rseding91 »

Thanks for the report. If you have a save file that reproduces the crash that would be super useful.
If you want to get ahold of me I'm almost always on Discord.

fienxjox
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Re: [1.1.63] Crash Invalid sound progress value

Post by fienxjox »

Attached is the save that's done it twice, but its not from near a crash because at the time I had 60 minute autosaves. I've set it to 60 second now so if it crashes hopefully I have a save that's close.

Edit: save not wanting to upload (size limit?), will send to you Rseding dropbox link via discord DM

notnotatschool
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[1.1.63] Game crashed with no visible immediate cause

Post by notnotatschool »

Log and save file attached. Playing with a moderately large number of mods (screenshots of modlist attached), the game crashed. At that moment I was inside a Locomotive 3. I wasn't interacting with the keyboard/mouse. I had a minute or two prior placed a nanoassembler 2 with the recipe "Grass progenitor". I can't think of any other actions I could have taken which would have done anything here. I have not been able to recreate the crash.

Merged...
Attachments
Nullius 1.zip
(51.23 MiB) Downloaded 97 times
modlist.png
modlist.png (151.88 KiB) Viewed 3516 times
factorio-current.log
(105.76 KiB) Downloaded 74 times

vicarion
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[1.1.63] Crashing to desktop - no mods. (SoundInstanceSDL::setPlayingProgress)

Post by vicarion »

No mods, pure vanilla. Ribbon world, playing multiplayer with one other person. Host crashing to desktop.

Has happened 4 times, all within the last ~5 hours of gameplay. No obvious specific cause. Loading last autosave and continuing to play works.
Attachments
megabase.zip
(48.6 MiB) Downloaded 108 times
factorio-dump-previous.dmp
(966.42 KiB) Downloaded 79 times
factorio-current.log
(18.69 KiB) Downloaded 81 times

Loewchen
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Re: [1.1.63] Crashing to desktop - no mods.

Post by Loewchen »

Post the log of the session with the crash please.

vicarion
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Re: [1.1.63] Crashing to desktop - no mods.

Post by vicarion »

Sorry, I thought I had, hopefully this is what you need.
Attachments
factorio-previous.log
(25 KiB) Downloaded 82 times

vicarion
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Re: [1.1.63] Crashing to desktop - no mods. (SoundInstanceSDL::setPlayingProgress)

Post by vicarion »

Crashed again, here's another set of log files.

Same map. This time I was hosting multiplayer, but playing alone.

Seemed to happen when I clicked on the train engine I was riding in, but loading auto save and repeating action did not cause crash.
Attachments
factorio-dump-current.dmp
(993.56 KiB) Downloaded 90 times
factorio-current.log
(19.4 KiB) Downloaded 86 times

Rseding91
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Re: [1.1.63] Crash Invalid sound progress value (SoundInstanceSDL::setPlayingProgress)

Post by Rseding91 »

Thanks for all the reports. Boskid and I found the issue and it's now fixed for the next release.
If you want to get ahold of me I'm almost always on Discord.

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