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[1.1.61] modded "item-with-inventory" with "dynamic" inventory size: GUI crashes
Posted: Mon Jul 04, 2022 2:24 am
by Honktown
One line:
Code: Select all
data.raw["item-with-inventory"]["item-with-inventory"].inventory_size = "dynamic"
Expectation: Not crash. Probably not valid in the prototype phase (inventory_size = "dynamic" is used by the blueprint book, but it is inherited from item-with-inventory)
Crashes:
1) /c game.player.insert("item-with-inventory") . 2x if new game.
2) open the item-with-inventory, there will be nothing but a label button
3) fast transfer initial items (furnace, burner, plates?). Close/escape and re-open, items are showing.
4a) fast transfer middle item. ctrl-click to fast transfer inventory. Crash:
4b) fast transfer last stack. Crash:
Re: [1.1.61] modded "item-with-inventory" with "dynamic" inventory size: GUI crashes
Posted: Mon Jul 04, 2022 2:26 am
by Honktown
This is the initial inventory that can trigger both errors:
- initial_inventory.png (60.22 KiB) Viewed 2353 times
Re: [1.1.61] modded "item-with-inventory" with "dynamic" inventory size: GUI crashes
Posted: Wed Mar 15, 2023 6:15 pm
by Rseding91
Thanks for the report. From looking into it the dynamic logic was only ever meant to apply to blueprint books so the rest of the handling logic isn't ready for it. For now I'm going to disable setting "dynamic" on not-blueprint-books.