[Lou][1.1.43] Crash when power pole is destroyed
Posted: Sun Oct 31, 2021 10:34 pm
I use the following mods:
We placed an array of solar panels and Energy Beam Transmitters in the orbit of
Callidus as shown in the picture. I noticed, that one part of the transmitter
shows the "no power" signal, but is clearly within the range of the power
poles. I then tried to fix it by replacing the nearest power pole. This
resulted in a crash.
The game should continue running when I destroy the power pole. Furthermore,
the "no power" symbol should not be displayed.
- BeastFinder_1.1.2.zip
- LogisticTrainNetwork_1.16.3.zip
- LtnManager_0.3.11.zip
- aai-industry_0.5.9.zip
- aai-signal-transmission_0.4.4.zip
- alien-biomes_0.6.5.zip
- bullet-trails_0.6.1.zip
- flib_0.8.4.zip
- grappling-gun_0.3.1.zip
- informatron_0.2.2.zip
- jetpack_0.2.12.zip
- miniloader_1.14.6.zip
- mod-list.json
- mod-settings.dat
- robot_attrition_0.5.11.zip
- shield-projector_0.1.2.zip
- space-exploration-graphics-2_0.1.1.zip
- space-exploration-graphics-3_0.1.1.zip
- space-exploration-graphics-4_0.1.1.zip
- space-exploration-graphics-5_0.1.2.zip
- space-exploration-graphics_0.5.13.zip
- space-exploration-postprocess_0.5.24.zip
- space-exploration_0.5.89.zip
We placed an array of solar panels and Energy Beam Transmitters in the orbit of
Callidus as shown in the picture. I noticed, that one part of the transmitter
shows the "no power" signal, but is clearly within the range of the power
poles. I then tried to fix it by replacing the nearest power pole. This
resulted in a crash.
The game should continue running when I destroy the power pole. Furthermore,
the "no power" symbol should not be displayed.