[1.1.41] Spidertron legs don't collide with tiles using custom collision layers
Posted: Wed Sep 29, 2021 6:56 pm
Dev version of SWS attached (Note - not the same as the 1.2.4 from this bug report.
You can see in the screenshot that the water tile and spidertron leg's share the "layer-13" collision mask, so the spidertron leg should not be able to land on the water, but it does.
If I add water-tile or player-layer to the spidertron leg collision mask then it correctly stops the leg from landing on the water. You can adjust the spidertron leg collision mask in data-final-fixes.lua:26.
I've had no problems with entity collisions, it is just tiles.
You can see in the screenshot that the water tile and spidertron leg's share the "layer-13" collision mask, so the spidertron leg should not be able to land on the water, but it does.
If I add water-tile or player-layer to the spidertron leg collision mask then it correctly stops the leg from landing on the water. You can adjust the spidertron leg collision mask in data-final-fixes.lua:26.
I've had no problems with entity collisions, it is just tiles.