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Re: [0.13.8] Flashing chat colors after just 12200 hours ingame

Posted: Mon Aug 29, 2016 10:41 am
by chris13524
I'm not much of a C programmer, but I think that upgrading to 64-bits would drop support for 32-bit OSs? idk, just a thought

Re: [0.13.8] Flashing chat colors after just 12200 hours ingame

Posted: Mon Sep 19, 2016 7:28 am
by MrGrim
chris13524 wrote:I'm not much of a C programmer, but I think that upgrading to 64-bits would drop support for 32-bit OSs? idk, just a thought
Nah, 32 bit OS's can handle 64 bit numbers, it's just a little harder for them. Usually they'll combine two 32 bit registers for the task. They can even do larger numbers, but those can be considerably more complex since hardware support may not be available.

Also, upgrade folks.. it's been 12 years since the first 64 bit x86 chips came out and 11 years since Windows XP x64 debuted. It's time. It will be OK. I can hold your hand if you want. :D

Re: [0.13.8] Flashing chat colors after just 12200 hours ingame

Posted: Mon Sep 19, 2016 4:21 pm
by Danielv123
MrGrim wrote: Also, upgrade folks..
Why? The game didn't break at 19884 hours. Why would they upgrade?

Re: [0.13.8] Flashing chat colors after just 12200 hours ingame

Posted: Mon Sep 19, 2016 6:14 pm
by Adil
Game didn't the mods could. I've used to store the tick for when next update should happen and see if it has arrived. With wraparound the game tick may actually never reach the value specified in lua.
defines.events.new_age, anyone? :D