101 - enemy destroy turrets throught the single wall and corners.
102 - game crash if u press shift+space(on screenshot), i repeat this combination and game crash again
[0.7.0] bugs 101+102+103
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- Long Handed Inserter
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[0.7.0] bugs 101+102+103
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Last edited by generalmek on Tue Oct 01, 2013 6:44 am, edited 4 times in total.
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Re: bug 101+ 102
bug 102 (shift+space) could be the same as I found here which has already been moved to resolved for 0.7.1
PS. You should add the version of the game [0.7.0] to the topic title (by editing the original post, just in case you don't know how)
PS. You should add the version of the game [0.7.0] to the topic title (by editing the original post, just in case you don't know how)
<I'm really not active any more so these may not be up to date>
~FreeER=Factorio Modding
- Factorio Wiki
- My Factorio Modding Guide
- Wiki Modding Guide
Feel free to pm me
Or drop into #factorio on irc.esper.net
~FreeER=Factorio Modding
- Factorio Wiki
- My Factorio Modding Guide
- Wiki Modding Guide
Feel free to pm me
Or drop into #factorio on irc.esper.net
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- Long Handed Inserter
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- Joined: Sun Sep 29, 2013 1:13 pm
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Re: bug 101+ 102
FreeER wrote:bug 102 (shift+space) could be the same as I found here which has already been moved to resolved for 0.7.1
PS. You should add the version of the game [0.7.0] to the topic title (by editing the original post, just in case you don't know how)
ok. done. i making lets plays but now dont know how i can survive, 5 big eater destroy my base from back and turn of my electricity just appear...
103 and auto-saves broken or too late,
then i select save 1 = (picture 2) player prototype is missing
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my youtube chanel https://www.youtube.com/user/generalmeks
Re: [0.7.0] bugs 101+102+103
You have disabled the base mod.
Re: [0.7.0] bugs 101+102+103
When you save a game, it now writes to the save what mods were active when it was saved.
When you go to load, it looks at current mods, and compares them to those that the mod was saved with.
In saves window, under the mods section, white is present and enabled, grey is disabled but present, and red is missing/deleted.
When you go to load, it looks at current mods, and compares them to those that the mod was saved with.
In saves window, under the mods section, white is present and enabled, grey is disabled but present, and red is missing/deleted.
Re: [0.7.0] bugs 101+102+103
101 is sort of a feature.
102 is fixed for 0.7.1.
I suppose 103 is configuration issue then.
So I am putting this one as resolved.
102 is fixed for 0.7.1.
I suppose 103 is configuration issue then.
So I am putting this one as resolved.