[15.14] Random instant Crash

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James2o
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[15.14] Random instant Crash

Post by James2o »

:shock: :shock:


Code: Select all

   0.003 2017-05-26 17:07:49; Factorio 0.15.14 (build 30011, win64, steam)
   0.003 Operating system: Windows 8.1 
   0.003 Program arguments: "C:\Program Files (x86)\Steam\steamapps\common\Factorio\bin\x64\Factorio.exe" 
   0.003 Read data path: C:/Program Files (x86)/Steam/steamapps/common/Factorio/data
   0.003 Write data path: C:/Users/Babo/AppData/Roaming/Factorio
   0.003 Binaries path: C:/Program Files (x86)/Steam/steamapps/common/Factorio/bin
   0.030 System info: [CPU: AMD FX(tm)-6300 Six-Core Processor             , 6 cores, RAM: 8091MB]
   0.032 Display options: [FullScreen: 1] [VSync: 1] [UIScale: 112.295%] [MultiSampling: OFF] [Screen: 255]
   0.034 Available display adapters: 1
   0.035  [0]: \\.\DISPLAY1 - Radeon (TM) RX 470 Graphics {0x8080005, [0,0], 1680x1050, 32bit, 60Hz}
   0.035 Create display on adapter 0. Size 1437x808 at position [111, 103].
   0.453 Initialised Direct3D:[0] Radeon (TM) RX 470 Graphics; driver: aticfx64.dll 22.19.157.3
   0.521     Video memory size (dedicated video/dedicated system/shared system/available): 4040/0/3840/4082 MB
   0.581 DSound: Starting _dsound_update thread
   0.581 DSound: Enter _dsound_update; tid=3620
   0.583 Device reset internal.
   0.587 Desktop composition is active.
   0.587 WARNING: You have vsync and desktop composition enabled on Direct3d. Consider disabling vsync to increase performance on some confirgurations.
   0.587 Graphics settings preset: very-high
   0.588 Graphics options: [Graphics quality: high] [Video memory usage: all] [Light scale: 100%] [DXT: false]
   1.300 Loading mod core 0.0.0 (data.lua)
   1.315 Loading mod base 0.15.14 (data.lua)
   1.543 Loading mod base 0.15.14 (data-updates.lua)
   1.659 Checksum for core: 2224076952
   1.659 Checksum of base: 2355693671
   1.876 Info PlayerData.cpp:56: Local player-data.json available, timestamp 1495743768
   1.876 Info PlayerData.cpp:63: Cloud player-data.json unavailable
   2.059 Loaded shader file C:/Program Files (x86)/Steam/steamapps/common/Factorio/data/core/graphics/shaders/game.cso
   2.059 Loaded shader file C:/Program Files (x86)/Steam/steamapps/common/Factorio/data/core/graphics/shaders/zoom-to-world.cso
   2.070 Crop bitmaps.
  46.012 Initial atlas bitmap size is 16384
  46.042 Created atlas bitmap 16384x16362
  46.042 Created atlas bitmap 16384x1262
  46.042 Created atlas bitmap 16384x3212
  46.043 Created atlas bitmap 16384x4755
  46.044 Created atlas bitmap 8192x1920
  46.044 Created atlas bitmap 8192x800
  46.045 Created atlas bitmap 8192x2028
  67.664 Sprites loaded
  67.664 Convert atlas 8192x1920 to: mipmap 
  67.782 Convert atlas 8192x800 to: mipmap 
  67.837 Convert atlas 8192x2028 to: trilinear-filtering 
  68.578 Loading sounds...
  77.743 Custom inputs active: 0
  77.839 Factorio initialised
 218.301 Loading map C:\Users\Babo\AppData\Roaming\Factorio\saves\piche vozovi.zip: 5330182 bytes.
 218.549 Loading Level.dat: 10227305 bytes.
 218.554 Info Scenario.cpp:134: Map version 0.15.13-3
 219.196 Info BlueprintLibrary.cpp:190: Loaded library shelves:
 219.196 Info BlueprintLibrary.cpp:679: Game shelf: playerIndex = 65535, nextRecordID = 0; timestamp = 1495279322; records:
 219.196 Info BlueprintLibrary.cpp:681: Player shelf: playerIndex = 0, nextRecordID = 0; timestamp = 1495738570; records:
 219.249 Info BlueprintLibrary.cpp:47: Loaded external blueprint storage: playerIndex = 65535, nextRecordID = 0; timestamp = 1495811489; records:
 219.252 Loading script.dat: 190 bytes.
 219.303 Checksum for script C:/Users/Babo/AppData/Roaming/Factorio/temp/currently-playing/control.lua: 282129324
 469.698 Loading map C:\Users\Babo\AppData\Roaming\Factorio\saves\piche vozovi.zip: 5331083 bytes.
 469.781 Loading Level.dat: 10227138 bytes.
 469.785 Info Scenario.cpp:134: Map version 0.15.14-1
 470.127 Info BlueprintLibrary.cpp:190: Loaded library shelves:
 470.127 Info BlueprintLibrary.cpp:679: Game shelf: playerIndex = 65535, nextRecordID = 0; timestamp = 1495279322; records:
 470.127 Info BlueprintLibrary.cpp:681: Player shelf: playerIndex = 0, nextRecordID = 0; timestamp = 1495811489; records:
 470.166 Info BlueprintLibrary.cpp:47: Loaded external blueprint storage: playerIndex = 65535, nextRecordID = 0; timestamp = 1495811739; records:
 470.166 Loading script.dat: 190 bytes.
 470.170 Checksum for script C:/Users/Babo/AppData/Roaming/Factorio/temp/currently-playing/control.lua: 282129324
 945.529 Device reset external.
2939.102 Error CrashHandler.cpp:232: Received SIGSEGV
Factorio crashed. Generating symbolized stacktrace, please wait ...
c:\cygwin64\tmp\factorio-emqooh\libraries\stackwalker\stackwalker.cpp (923): StackWalker::ShowCallstack
c:\cygwin64\tmp\factorio-emqooh\src\util\logger.cpp (364): Logger::writeStacktrace
c:\cygwin64\tmp\factorio-emqooh\src\util\logger.cpp (421): Logger::logStacktrace
c:\cygwin64\tmp\factorio-emqooh\src\util\crashhandler.cpp (105): CrashHandler::writeStackTrace
c:\cygwin64\tmp\factorio-emqooh\src\util\crashhandler.cpp (235): CrashHandler::SignalHandler
d:\th\minkernel\crts\ucrt\src\appcrt\misc\exception_filter.cpp (219): _seh_filter_exe
f:\dd\vctools\crt\vcstartup\src\startup\exe_common.inl (269): `__scrt_common_main_seh'::`1'::filt$0
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF6A81F0388)
00007FF6A81F0388 (Factorio): (filename not available): __C_specific_handler
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFB9B5B33FD)
00007FFB9B5B33FD (ntdll): (filename not available): _chkstk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFB9B574847)
00007FFB9B574847 (ntdll): (filename not available): RtlRaiseException
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFB9B5B258A)
00007FFB9B5B258A (ntdll): (filename not available): KiUserExceptionDispatcher
c:\cygwin64\tmp\factorio-emqooh\libraries\agui\src\agui\gui.cpp (266): agui::Gui::handleMouseAxes
c:\cygwin64\tmp\factorio-emqooh\libraries\agui\src\agui\gui.cpp (1064): agui::Gui::_dispatchMouseEvents
c:\cygwin64\tmp\factorio-emqooh\libraries\agui\src\agui\gui.cpp (934): agui::Gui::logic
c:\cygwin64\tmp\factorio-emqooh\src\globalcontext.cpp (993): GlobalContext::updateGui
c:\cygwin64\tmp\factorio-emqooh\src\mainloop.cpp (587): MainLoop::processAllegroEvent
c:\cygwin64\tmp\factorio-emqooh\src\mainloop.cpp (463): MainLoop::processAllegroEvents
c:\cygwin64\tmp\factorio-emqooh\src\mainloop.cpp (315): MainLoop::prePrepare
c:\cygwin64\tmp\factorio-emqooh\src\mainloop.cpp (388): MainLoop::mainLoopStep
c:\cygwin64\tmp\factorio-emqooh\src\mainloop.cpp (236): MainLoop::run
c:\cygwin64\tmp\factorio-emqooh\src\main.cpp (973): wmain
f:\dd\vctools\crt\vcstartup\src\startup\exe_common.inl (253): __scrt_common_main_seh
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFB992E13D2)
00007FFB992E13D2 (KERNEL32): (filename not available): BaseThreadInitThunk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFB9B5354E4)
00007FFB9B5354E4 (ntdll): (filename not available): RtlUserThreadStart
2951.868 Error CrashHandler.cpp:106: Map tick at moment of crash: 1522301
2951.868 Error Util.cpp:80: Unexpected error occurred. If you're running the latest version of the game you can help us solve the problem by posting the contents of the log file on the Factorio forums.
Please also include the save file(s), any mods you may be using, and any steps you know of to reproduce the crash.
Attachments
crashed_save.zip
game save
(5.08 MiB) Downloaded 82 times
Oxyd
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Posts: 1428
Joined: Thu May 07, 2015 8:42 am
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Re: [15.14] Random instant Crash

Post by Oxyd »

Did this by any chance happen when you had the technology tree open?
James2o
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Re: [15.14] Random instant Crash

Post by James2o »

Oxyd wrote:Did this by any chance happen when you had the technology tree open?
definitely not. i think i was about to delete a chest with proc.units inside
posila
Factorio Staff
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Re: [15.14] Random instant Crash

Post by posila »

Should be fixed in 0.15.15
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