Mods introducing new content into the game.
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Scenarios, maps, and puzzles.
Collections of mods with tweaks to make them work together.
Translations for other mods.
Lua libraries for use by other mods and submods that are parts of a larger mod.
Transportation of the player, be it vehicles or teleporters.
Augmented or new ways of transporting materials - belts, inserters, pipes!
Trains are great, but what if they could do even more?
New ways to deal with enemies, be it attack or defense.
Armors or armor equipment.
Changes to enemies or entirely new enemies to deal with.
Map generation and terrain modification.
New Ores and resources as well as machines.
Things related to oil and other fluids.
Related to roboports and logistic robots.
Entities which interact with the circuit network.
Furnaces, assembling machines, production chains.
Changes to power production and distribution.
More than just chests.
Change blueprint behavior.
Play it your way.
Mods introducing new content into the game.
Translations for other mods.
Best mod for beginner. Auto place electric pole. Auto built. Super character. Super robot.
Mods introducing new content into the game.
Adds expensive and complicated fusion energy production chains to Factorio. Create huge amounts of energy at the cost of a massive initial investment.
Large total conversion mods.
Extends and overhauls Factorio's burner phase. Use realistic oil and coal processes to create advanced products. Functions as the core and library for the rest of the pY mods.
Large total conversion mods.
Adds farming, ranching, and pharmaceutics into Factorio. It's extremely unethical but also extremely profitable. WARNING! This mod will greatly enhance and extend the rest of the pY mods. Expect a 1000+ hour long game!
Large total conversion mods.
Adds additional power requirement scaling options to OldSkoolMatt's Offshore P.U.M.P.S. and Ground Water mod.
Small changes concerning balance, gameplay, or graphics.
Quick little mod that fixes the inability to use productivity modules with Atlas1205's Petroleum Condensation mod. Also works with Schall Modules.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
A tool to build a graph of recipes and products. It can be also compute a default setup of machines and its throughput.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods introducing new content into the game.
Translations for other mods.
Runs the game through multiple languages in google translate, then back to english. If you don't understand, it basically just turns everything into unreadable chaos. Some less frequently visited areas of the game are still yet to be translated, this will be done in a later update. If you're lucky, I might even translate some content from other mods.
This mod is a scenario that overhauls multiplayer merging Brave New World and OARC for an awesome single player / multiplayer game. There are many notable additions and stability changes. This mod supports for Krastorio2, Space Block, Sea Block, Alien modules, Freight Forwarding, DangOreus, Ender Linked Chests, Scrap Resources, many remote modifications to these mods to improve gameplay. Much thanks to OARC and Canidae/Omnifarious - authors of the original OARC and Brave New World.
Scenarios, maps, and puzzles.
Adds a gun that shoots items to build ghosts, upgrade entities, and more! Also features a vacuum mode to mine entities, tiles, and ground items.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods introducing new content into the game.
Simplifies many aspects of Space Exploration. All aspects are available as options.
Small changes concerning balance, gameplay, or graphics.
Adds a Requests tab to Helmod's summary window. You can request items needed for factory configuration through a construction robot, or create a blueprint for a constant combinator containing the item signals.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.