Mods introducing new content into the game.
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Scenarios, maps, and puzzles.
Collections of mods with tweaks to make them work together.
Translations for other mods.
Lua libraries for use by other mods and submods that are parts of a larger mod.
Transportation of the player, be it vehicles or teleporters.
Augmented or new ways of transporting materials - belts, inserters, pipes!
Trains are great, but what if they could do even more?
New ways to deal with enemies, be it attack or defense.
Armors or armor equipment.
Changes to enemies or entirely new enemies to deal with.
Map generation and terrain modification.
New Ores and resources as well as machines.
Things related to oil and other fluids.
Related to roboports and logistic robots.
Entities which interact with the circuit network.
Furnaces, assembling machines, production chains.
Changes to power production and distribution.
More than just chests.
Change blueprint behavior.
Play it your way.
Enables a GUI that lets you compare your production statistics against other player forces in multiplayer.
Mods introducing new content into the game.
A mod that adds battery and recharge research for roboports! Every 'tier' or upgrade adds the same value, Vanilla is 100%, level 2 would be 200%, and level 3 300%, level 4 is 400%.
Small changes concerning balance, gameplay, or graphics.
Introduces a machine that can excavate tiles, extracting stone, and transforms them into water when the dug tile touches another water source
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
One stop shop for configuring the BioTech mod. Adds many configuration options to tweak the BioTech mod's attributes.
Small changes concerning balance, gameplay, or graphics.
Adds technology that unlocks recipes with increased yield and consumption. This helps save UPS by reducing the number of machines.
Mods introducing new content into the game.
Multi-language support for the Industrial Revolution series mods. Contribute on Crowdin (link in Mod Info page).
Translations for other mods.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Super lightweight mod that removes limitations from all modules, including Productivity.
Small changes concerning balance, gameplay, or graphics.
all your recipes are mixed up! Find a way to build a factory using the new recycling mechanic and part-fish recipes. Has many balance changes to make fish mode more enjoyable. Adds new creation recipes that turn fish into raw resources. Increases pollution to match Vanilla. See full changes in mod portal Credit to Cakem for the original mod
Large total conversion mods.
Freely change energy parameters of the Solar panel and the Accumulator.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
To Infinity and Beyond! Compatibility mod with EI over SE. Play EI on ground, gather resources sending mining satellites, build spaceship, and set sail to the galaxy progressing with Space Exploration.
Collections of mods with tweaks to make them work together.
This mod adds a simple billboard that allow you to add custom text in your map.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Smart Hand Craft: one immediately, five divided, 1:2:3:4:5 divided if a lots. Additional: auto pole, wall, barrel, bullet and ship.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mod that adds tinted pipes for all fluids with lock so they only work for one type of fluid
Mods introducing new content into the game.
Mods introducing new content into the game.
Balances (nerfs) flamethrower turret consumption by multiplying it to 4x the vanilla default. Configurable.
Small changes concerning balance, gameplay, or graphics.
Change mining speed & area size for all Mining Drills, pumping speed for all Pumpjacks by a factor. Energy use and pollution rate auto-scale to preserve game balance. Option for simpler uranium mining (not cheaty). Based on the mods "Instant Mining Drill" by darkfrei and "Mining Drill Bigger Area" by jackar. Has greatly improved mod compatibility.
Small changes concerning balance, gameplay, or graphics.