Mods introducing new content into the game.
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Scenarios, maps, and puzzles.
Collections of mods with tweaks to make them work together.
Translations for other mods.
Lua libraries for use by other mods and submods that are parts of a larger mod.
Transportation of the player, be it vehicles or teleporters.
Augmented or new ways of transporting materials - belts, inserters, pipes!
Trains are great, but what if they could do even more?
New ways to deal with enemies, be it attack or defense.
Armors or armor equipment.
Changes to enemies or entirely new enemies to deal with.
Map generation and terrain modification.
New Ores and resources as well as machines.
Things related to oil and other fluids.
Related to roboports and logistic robots.
Entities which interact with the circuit network.
Furnaces, assembling machines, production chains.
Changes to power production and distribution.
More than just chests.
Change blueprint behavior.
Play it your way.
Collection of usefull QOL mods. Including 3 from the Picker suite mod by Nexela.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Allow some machines in space. Supported mods: Krastorio 2, Reverse factory, Flare Stack
Small changes concerning balance, gameplay, or graphics.
Adds various minor prototype tweaks. Tweaks are adjustable via Mod Settings and set to factorio default values. Allowing you to pick and choose your tweak.
Small changes concerning balance, gameplay, or graphics.
Adds farming, ranching, and pharmaceutics into Factorio. It's extremely unethical but also extremely profitable. WARNING! This mod will greatly enhance and extend the rest of the pY mods. Expect a 1000+ hour long game!
Large total conversion mods.
Adds processing of plutonium, excess product from nuclear reaction. Plutonium can be used to make ammo (even plutonium atomic bomb) and to generate energy as MOX fuel.
Mods introducing new content into the game.
Mods introducing new content into the game.
Mods introducing new content into the game.
Mods introducing new content into the game.
Mods introducing new content into the game.
Based on Rampant 1.1.1 (new AI and enemies). 1. Perceptibly more dangerous. AI significantly rewritten, gameplay different. Can attack from afar. Improved search for a passage in the defense. By default, it does not populate the entire map. 2. +2 Factions. Can mutate existing nests. Mixed attacks from different factions. Can be combined with nests of other enemies
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Space Exploration's zh_CN translation need SE core update.Sometimes it cost lots of times and need Core published. So i make this mod for temporary solution. 太空探索模组的翻译工作需要提交审核并在将来的版本中才会发布.核心版本的变更、发布总是需要时间的。
You are in relative control of a spacecraft equipped with a warp drive that distorts the shape of the space-time continuum and may travel at speeds greater than that of light by many orders of magnitude. Jump from planet to planet and extract most resources you can to rebuild you ship. Each planet is unique with its own challenges, and you can stay limited time on it, until spaceship warps toward another world.
Large total conversion mods.
Mods introducing new content into the game.
Translations for other mods.
Best mod for beginner. Auto place electric pole. Auto built. Super character. Super robot.
Mods introducing new content into the game.
Adds expensive and complicated fusion energy production chains to Factorio. Create huge amounts of energy at the cost of a massive initial investment.
Large total conversion mods.
Extends and overhauls Factorio's burner phase. Use realistic oil and coal processes to create advanced products. Functions as the core and library for the rest of the pY mods.
Large total conversion mods.
Adds additional power requirement scaling options to OldSkoolMatt's Offshore P.U.M.P.S. and Ground Water mod.
Small changes concerning balance, gameplay, or graphics.
Quick little mod that fixes the inability to use productivity modules with Atlas1205's Petroleum Condensation mod. Also works with Schall Modules.
Small changes concerning balance, gameplay, or graphics.