Mods introducing new content into the game.
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Scenarios, maps, and puzzles.
Collections of mods with tweaks to make them work together.
Translations for other mods.
Lua libraries for use by other mods and submods that are parts of a larger mod.
Transportation of the player, be it vehicles or teleporters.
Augmented or new ways of transporting materials - belts, inserters, pipes!
Trains are great, but what if they could do even more?
New ways to deal with enemies, be it attack or defense.
Armors or armor equipment.
Changes to enemies or entirely new enemies to deal with.
Map generation and terrain modification.
New Ores and resources as well as machines.
Things related to oil and other fluids.
Related to roboports and logistic robots.
Entities which interact with the circuit network.
Furnaces, assembling machines, production chains.
Changes to power production and distribution.
More than just chests.
Change blueprint behavior.
Play it your way.
Scans all drones for a certain time, collects data into a summary table, generates result about the load on the logistics network
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Bootleg of PreLeyZero's UMR. -This mod adds a universal reactor, consisting of different modules. It can turn vanilla and modded fuels into power, furnace or crafting machine fuel. Will supply all the power you ever need!-. Now with a new Complete overall of fluids, balanced fuels, recipes, sounds, and ups efficiency. can make energy, heat and operation of exotic furnances and assembling machines, three balanced operation modes: 38.24GW, 383.84GW and 3.839TW for giga bases. more to come!
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Hides research all researches a certain distance from researchable ones
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
A better victory screen that places the focus on automation and not combat. Upon victory it shows various interesting game statistics, like the total amount of time you spent hand crafting and your peak power production.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
60+ new items to craft with increasing levels of cost and complexity. The last part, the flux capacitor, is needed to craft a satellite and escape. Can you do it?
Large total conversion mods.
Adds a planner that designs a mining drill layout for a resource patch.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Translations for other mods.
Nothing says I love you like "Sustained Nuclear Bombardment." Includes Different tanks with munitions suited to many playstyles, as well as some explosives-based resource processing. Enjoy Improved long-range cannon shells or artillery canister munitions, or flam your werfen with flame tanks and car equipped with a roasty toastie device. give the bugs your ire as you deploy minefields to spite gods. suited for tougher biters. Now Include some Seablock tools and Encabulation tech
Mods introducing new content into the game.
This mod is a scenario that overhauls multiplayer spawning for Brave New World. You can play Brave New World and OARC separately, this mod merges both of those scenarios for an awesome single player / multiplayer game. There are many notable additions and stability changes, see my struggle in the Changes list. Power is aspect of this game you will learn more about playing BNO. Much thanks to OARC and Canidae/Omnifarious - authors of the original OARC and Brave New World.
Scenarios, maps, and puzzles.
Mods introducing new content into the game.
Mods introducing new content into the game.
Reverse Factory machine will recycle (uncraft) nearly any item placed inside. Supports the recycling of most, if not all, modded items. Fully featured integration with Bobs Mods, Industrial Revolution, and Fantario (independently, not simultaneously)
Mods introducing new content into the game.
An "all you need" mod pack! This mod pack is well balanced. It is based on Bob and Angel mods, together with further interesting game changing mods and a well thought collection of quality of life mods.
Collections of mods with tweaks to make them work together.
Mods introducing new content into the game.
Science pack recipies now really require the full usage of the bobs and angel mods. All relevant bob angel items/liquids/gases are now part of the science pack recipies.
Small changes concerning balance, gameplay, or graphics.
Hellish Aether's quality of life modlist for use with the Freight Forwarding mod.
Collections of mods with tweaks to make them work together.
Compresses resources to allow for massively bulk storage. This will eventually look like type specific warehouses without an insertion performance penalty. icons created by Freepik - JunGSa
Mods introducing new content into the game.