Mods introducing new content into the game.
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Scenarios, maps, and puzzles.
Collections of mods with tweaks to make them work together.
Translations for other mods.
Lua libraries for use by other mods and submods that are parts of a larger mod.
Transportation of the player, be it vehicles or teleporters.
Augmented or new ways of transporting materials - belts, inserters, pipes!
Trains are great, but what if they could do even more?
New ways to deal with enemies, be it attack or defense.
Armors or armor equipment.
Changes to enemies or entirely new enemies to deal with.
Map generation and terrain modification.
New Ores and resources as well as machines.
Things related to oil and other fluids.
Related to roboports and logistic robots.
Entities which interact with the circuit network.
Furnaces, assembling machines, production chains.
Changes to power production and distribution.
More than just chests.
Change blueprint behavior.
Play it your way.
Mods introducing new content into the game.
Mods introducing new content into the game.
Adds a planner that designs a mining drill layout for a resource patch.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
ΠΠΎΠ»ΡΡΠ°Ρ ΠΌΠΎΠ΄ΠΈΡΠΈΠΊΠ°ΡΠΈΡ , Π΄ΠΎΠ±Π°Π²Π»ΡΡΡΠΈΠΉ ΠΌΠ½ΠΎΠ³ΠΎ Π½ΠΎΠ²ΠΎΠΉ ΡΠ΅Ρ Π½ΠΈΠΊΠΈ Ρ ΡΠ½ΠΈΠΊΠ°Π»ΡΠ½ΡΠΌΠΈ ΡΠ΅ΠΊΡΡΡΡΠ°ΠΌΠΈ, Π·Π΄Π°Π½ΠΈΠΉ, Π²ΡΠ°Π³ΠΎΠ², ΠΏΡΠ΅Π΄ΠΌΠ΅ΡΠΎΠ² ΠΈ ΡΠ΅Ρ Π½ΠΎΠ»ΠΎΠ³ΠΈΠΉ
Mods introducing new content into the game.
Replaces the word "armor" with "backpack" everywhere. Intended to go with Pacifist or other mods that disable combat. Also removes resistances from all armors to reduce clutter.
Small changes concerning balance, gameplay, or graphics.
Simple mod that adds equipment grids to vehicles in a sensible manner (so no more exoskeleton legs in cars and trains and planes), and adds some vehicle specific equipments. Compatible with Krastorio2, Nuclear Locomotives, Mini Trains, Construction Train, Space Exploration, SE Space Trains, Aircraft, Better Cargo Planes, Hovercrafts, HelicopterRevival, Raven, AAI Vehicles Ironclad, Ironclad Gunboat, Flame Tumbler, Flame Tank, Laser Tank, TeslaTank, Hauler, Warden, and Power Armor MK3.
Small changes concerning balance, gameplay, or graphics.
This mod is a scenario that overhauls multiplayer spawning for Brave New World. You can play Brave New World and OARC separately, this mod merges both of those scenarios for an awesome single player / multiplayer game. There are many notable additions and stability changes, see my struggle in the Changes list. Power is aspect of this game you will learn more about playing BNO. Much thanks to OARC and Canidae/Omnifarious - authors of the original OARC and Brave New World.
Scenarios, maps, and puzzles.
Mods introducing new content into the game.
Adds a super janky version of the Electromagnetic plant from FFF 399.
Mods introducing new content into the game.
Adds 19 PVP/PVE scenarios. Includes tons of admin options, diplomacy, team management, survival waves, a market system, and some solo compatible modes.
Scenarios, maps, and puzzles.
Patches Xenos Oppression mods to use Bob's Vehicle Equipment grids.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Mods introducing new content into the game.
Adds the ability to dig the underground, move item and fluids between surfaces and blow away pollution.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Carts (mini cars) carry items around a network of painted paths. Original mod by dorfl. Fork by SingletonFactory. This fork of fork by DE_Schmitt. Compatibility with Nanobots added.
Mods introducing new content into the game.
Mods introducing new content into the game.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.