Mods introducing new content into the game.
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Scenarios, maps, and puzzles.
Collections of mods with tweaks to make them work together.
Translations for other mods.
Lua libraries for use by other mods and submods that are parts of a larger mod.
Transportation of the player, be it vehicles or teleporters.
Augmented or new ways of transporting materials - belts, inserters, pipes!
Trains are great, but what if they could do even more?
New ways to deal with enemies, be it attack or defense.
Armors or armor equipment.
Changes to enemies or entirely new enemies to deal with.
Map generation and terrain modification.
New Ores and resources as well as machines.
Things related to oil and other fluids.
Related to roboports and logistic robots.
Entities which interact with the circuit network.
Furnaces, assembling machines, production chains.
Changes to power production and distribution.
More than just chests.
Change blueprint behavior.
Play it your way.
Small changes concerning balance, gameplay, or graphics.
Adds new Dynamic Logistic Chests that can be set to provide, request, store, or buffer based on Circuit signals.
Mods introducing new content into the game.
Shows indicators when fluid connections, inserters, and miners which are connected or obstructed
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Allows you to store power into accumulator cells that can be transported and distributed. Updated version.
Mods introducing new content into the game.
Large total conversion mods.
Mods introducing new content into the game.
Accelerates multi aspects of the game to reach end game sooner and have fun
Mods introducing new content into the game.
Launch a special satellite into space to create a powerful module which can offer productivity to any recipe with no downsides
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Adds in some stuff such as wind turbines, tree planters and air filters to make your factory a bit more eco-friendly ^_^
Mods introducing new content into the game.
Increase the efficiency of Solar panels and Accumulators by progressing through technology!
Mods introducing new content into the game.
Smart Hand Craft: one immediately, five divided, 1:2:3:4:5 divided if a lots. Additional: auto pole, wall, barrel, bullet, radar and ship space.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Overhauls beacons to use exclusion areas in addition to distribution areas. Integrates beacons from multiple mods into a single system. Adds (optional) new beacons while preserving the functionality and usefulness of vanilla beacons.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Reverse Factory machine will recycle (uncraft) nearly any item placed inside. Supports the recycling of most, if not all, modded items. Fully featured integration with Bobs Mods, Industrial Revolution, and Fantario (independently, not simultaneously)
Mods introducing new content into the game.
Carts (mini cars) carry items around a network of painted paths. Original mod by dorfl. Fork by SingletonFactory. This fork of fork by DE_Schmitt. Compatibility with Nanobots added.
Mods introducing new content into the game.
An "all you need" mod pack! This mod pack is well balanced. It is based on Bob and Angel mods, together with further interesting game changing mods and a well thought collection of quality of life mods.
Collections of mods with tweaks to make them work together.