Mods introducing new content into the game.
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Scenarios, maps, and puzzles.
Collections of mods with tweaks to make them work together.
Translations for other mods.
Lua libraries for use by other mods and submods that are parts of a larger mod.
Transportation of the player, be it vehicles or teleporters.
Augmented or new ways of transporting materials - belts, inserters, pipes!
Trains are great, but what if they could do even more?
New ways to deal with enemies, be it attack or defense.
Armors or armor equipment.
Changes to enemies or entirely new enemies to deal with.
Map generation and terrain modification.
New Ores and resources as well as machines.
Things related to oil and other fluids.
Related to roboports and logistic robots.
Entities which interact with the circuit network.
Furnaces, assembling machines, production chains.
Changes to power production and distribution.
More than just chests.
Change blueprint behavior.
Play it your way.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods introducing new content into the game.
Translations for other mods.
Runs the game through multiple languages in google translate, then back to english. If you don't understand, it basically just turns everything into unreadable chaos. Some less frequently visited areas of the game are still yet to be translated, this will be done in a later update. If you're lucky, I might even translate some content from other mods.
This mod is a scenario that overhauls multiplayer merging Brave New World and OARC for an awesome single player / multiplayer game. There are many notable additions and stability changes. This mod supports for Krastorio2, Space Block, Sea Block, Alien modules, Freight Forwarding, DangOreus, Ender Linked Chests, Scrap Resources, many remote modifications to these mods to improve gameplay. Much thanks to OARC and Canidae/Omnifarious - authors of the original OARC and Brave New World.
Scenarios, maps, and puzzles.
Adds a gun that shoots items to build ghosts, upgrade entities, and more! Also features a vacuum mode to mine entities, tiles, and ground items.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods introducing new content into the game.
Simplifies many aspects of Space Exploration. All aspects are available as options.
Small changes concerning balance, gameplay, or graphics.
Adds a Requests tab to Helmod's summary window. You can request items needed for factory configuration through a construction robot, or create a blueprint for a constant combinator containing the item signals.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Fix super module limitation for prevents objects from being duped. Add convertation from super module to super module with productivity and back.
Small changes concerning balance, gameplay, or graphics.
You've crashlanded on an alien planet, left with nothing but a smoldering wreck of your ship and Carl, your trusty prototype Spidertron companion. Use your ingenuity and researching prowess to improve him and your factory!
Best mod for beginner. Auto place electric pole. Auto built/deconstruct. Super character. Resource barrel.
Mods introducing new content into the game.
Mods introducing new content into the game.
Will automatically mark trees and rocks within a roboport's range for deconstruction when built or upgraded.
Small changes concerning balance, gameplay, or graphics.
Adds ground based construction robots. A modifications of Tubbles's fork of fork for my recent playthrough.
Mods introducing new content into the game.
Mods introducing new content into the game.
Nerfs the damage from Rampant Arsenal's toxic clouds and bio ammo
Small changes concerning balance, gameplay, or graphics.
Adds a large buried storage tank with a capacity of 250k (configurable). Since they are mostly underground you can easily walk / drive over them. Additionally you can select if you want the more vanilla looking opaque top with fill indicator, completely closed top or a transparent one with custom internal fluid animation by changing a startup setting.
Mods introducing new content into the game.
Mods introducing new content into the game.