Mods introducing new content into the game.
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Scenarios, maps, and puzzles.
Collections of mods with tweaks to make them work together.
Translations for other mods.
Lua libraries for use by other mods and submods that are parts of a larger mod.
Transportation of the player, be it vehicles or teleporters.
Augmented or new ways of transporting materials - belts, inserters, pipes!
Trains are great, but what if they could do even more?
New ways to deal with enemies, be it attack or defense.
Armors or armor equipment.
Changes to enemies or entirely new enemies to deal with.
Map generation and terrain modification.
New Ores and resources as well as machines.
Things related to oil and other fluids.
Related to roboports and logistic robots.
Entities which interact with the circuit network.
Furnaces, assembling machines, production chains.
Changes to power production and distribution.
More than just chests.
Change blueprint behavior.
Play it your way.
Enables copying assembler/furnace recipes to normals chests. Hereby the slot filters of the chest are to according to the recipe.'.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
An optional recipe for improving disposal of the large amounts of excess stone and getting a small amount of usable material back. Intended to benefit those using Imperfection's recommended DivOresity settings.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Storage logistics require more consideration. Chest capacities and stack sizes of mostly structures slashed, with adjusted Warehousing Mod storehouses and warehouses as a bulk alternative. Settings are available for those who find this too restrictive.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Scans a selected area for some issues, such as backwards belts and beacons without modules
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds farming, ranching, and pharmaceutics into Factorio. It's extremely unethical but also extremely profitable. WARNING! This mod will greatly enhance and extend the rest of the pY mods. Expect a 1000+ hour long game!
Large total conversion mods.
Improves fluid handling by scaling and compressing all fluid values by a factor of 10 to solve pipe throughput issues. Does not affect the game balance, just a QoL feature.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Easy shortcut to remove biter's corpses around the player. Press BACKSPACE and clear corpses/ruins around you. Fully customizable at runtime per-player.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
* Right mouse button=Player character(teleportation)。 * Left mouse button=deals area damage of 20x20 (Thunder)。 * Middle mouse button=disable or enable, teleportation array. * SHIFT+v=disable or enable, Thunderstorm * Support space exploration. The map is too big and running is tiring, so use teleportation to sprint and teleport to anywhere. If there are too many insects, use lightning to kill them.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds technology that unlocks recipes with increased yield and consumption. This helps save UPS by reducing the number of machines.
Mods introducing new content into the game.
adds a new, better tier of worker robots to the game, with the primary intention of significantly reducing their active time (might be good for ups?) most parts of this mod are customizable, also provides reduction to energy efficiency if you want to attempt to balance them (enabled by default) also includes an optional higher tier roboport and personal roboport
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Yet another Chinese translation for Krastorio 2, Space Exploration, and related mods. K2和太空探索的特调翻译,以及相关模组:AAI工业、火箭日志、僵局太空桥、星核钻机产出助手、货运火箭标签、日冕物质喷射运算器、无限科技产能冲刺,相信特调风味!
Translations for other mods.
1. Hand craft one immediately and auto divided five parts if more than four. 2. Auto place pole and tree wall. Provide loader and big group chest. 3. Increase character, robot and inserter ablility. 4. Remove night, empty barrel and technology formula. 5. Automatic bullet when it was first built from your bag.
Small changes concerning balance, gameplay, or graphics.
Miniaturize a whole logic network into a single entity to save place (similar to factorissimo but for signals).
Mods introducing new content into the game.
An overhaul mod focusing on end-game technologies and moderately increased complexity.
Large total conversion mods.