Mods introducing new content into the game.
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Scenarios, maps, and puzzles.
Collections of mods with tweaks to make them work together.
Translations for other mods.
Lua libraries for use by other mods and submods that are parts of a larger mod.
Transportation of the player, be it vehicles or teleporters.
Augmented or new ways of transporting materials - belts, inserters, pipes!
Trains are great, but what if they could do even more?
New ways to deal with enemies, be it attack or defense.
Armors or armor equipment.
Changes to enemies or entirely new enemies to deal with.
Map generation and terrain modification.
New Ores and resources as well as machines.
Things related to oil and other fluids.
Related to roboports and logistic robots.
Entities which interact with the circuit network.
Furnaces, assembling machines, production chains.
Changes to power production and distribution.
More than just chests.
Change blueprint behavior.
Play it your way.
Small changes concerning balance, gameplay, or graphics.
Reskins items, entities, and technologies within Angel's mods to add tier colors and icon labeling. Features high-res icons and updated models, lighting and sprites, and supports player-customizable tier labels, colors and mapping. Part of the Artisanal Reskins series.
Small changes concerning balance, gameplay, or graphics.
Adds the vanilla loaders to the game with customizable recipe difficulty. Supports belts added by Bob's Logistics and Ultimate Belts.
Mods introducing new content into the game.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Connects to the optical fibers in power lines to transfer red and green signals across power networks.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Adds a selection tool that reduces inventory sizes of storage buildings for UPS savings. Mod created by request!
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Ce mod permet, à lui seul, d'obtenir la traduction française de plus de 500 mods ! Un outil indispensable pour jouer sans s'embarrasser des termes anglais. Il reprend tous les mods AAI, Angel's, Bob's, Omni, BZ, Pyanodon, EI, 5Dim mais aussi RSO, Bottleneck, Squeak Through, LTN, FNEI, Factory Planner, Nullius, 248k, YARM, ... et beaucoup, beaucoup d'autres encore. La liste complète se trouve dans la description. This mod provides a locale (translation) of more than 500 mods into French.
Translations for other mods.
all your recipes are mixed up! Find a way to build a factory using the new recycling mechanic and part-fish recipes. Has many balance changes to make fishmode more enjoyable. Adds new creation recipes that turn fish into raw resources. Increases pollution to match Vanilla. See full changes in mod portal Credit to Cakem for the original mod
Large total conversion mods.
Accelerates multi aspects of the game to reach end game sooner and have fun
Mods introducing new content into the game.
biters, spitters, nests, and worms make ahh~ sound from nelly - dilemma when they die
Protoss Biter race for Enemy Race Manager experimental (HD Assets included). A few experimental tweaks differing from heyqule's original ERM Protoss. If you use Krastorio 2, beware creep will also spawn around Protoss bases; consider them infested Protoss. Additional Protoss buildings and units: Robotics Facility, Robotics Support Bay, Shield Battery, Reaver, persistent Scarabs (if they don't detonate on a target), persistent Interceptors, and Dark Archon.
Small changes concerning balance, gameplay, or graphics.
Zerg Biter race for Enemy Race Manager experimental (HD Assets included). A few experimental tweaks differing from heyqule's original ERM Zerg. I recommend Krastorio 2 if you want harvestable creep to spawn, but beware Krastorio 2's creep will replace the Zerg Creep decoratives. Additional Zerg units: Infested Command Centre, Broodlings, Queen's Parasite, and Scourge.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Collections of mods with tweaks to make them work together.
Mods introducing new content into the game.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Smart Hand Craft: one immediately, five divided, 1:2:3:4:5 divided if a lots. Additional: auto pole, wall, barrel, bullet and ship.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
63 items, 30 effects, lots of fun! Author: OwnlyMe Modified by ZwerOxotnik Anyone can translate the mod on Crowdin. https://crowdin.com/project/factorio-mods-localization
Mods introducing new content into the game.