Search found 107 matches

by deer_buster
Thu Jun 29, 2017 10:26 pm
Forum: Technical Help
Topic: Error when updating
Replies: 11
Views: 3204

Re: Error when updating

maybe at least a response from devs?
by deer_buster
Tue Jun 27, 2017 11:16 pm
Forum: Ideas and Suggestions
Topic: Increase number of filter inserter filters
Replies: 13
Views: 9823

Re: Increase number of filter inserter filters

if I understand your problem, you might be doing this the overly complicated way anyway...I could be completely missing the point (very likely) Why not use fast inserters on your assembler output, and have it set to enable when the item's signal > 0 (in your example, when engine signal = 1), and ha...
by deer_buster
Tue Jun 27, 2017 11:10 pm
Forum: Ideas and Suggestions
Topic: Increase number of filter inserter filters
Replies: 13
Views: 9823

Re: Increase number of filter inserter filters

Zool wrote:Tbh, all that I'm missing is the "not" condition for a filter inserter, so it can for example grab everything that is not iron, copper, coal.
You should put in a suggestion for a blacklist filter ala deconstruction planner
by deer_buster
Tue Jun 27, 2017 8:26 pm
Forum: Ideas and Suggestions
Topic: Increase number of filter inserter filters
Replies: 13
Views: 9823

Re: Increase number of filter inserter filters

if I understand your problem, you might be doing this the overly complicated way anyway...I could be completely missing the point (very likely) Why not use fast inserters on your assembler output, and have it set to enable when the item's signal > 0 (in your example, when engine signal = 1), and hav...
by deer_buster
Tue Jun 27, 2017 6:28 pm
Forum: Implemented Suggestions
Topic: Make save game overwrites less dangerous
Replies: 91
Views: 32354

Re: Make save game overwrites less dangerous

Yes

I would definitely prefer the saves to be game-name unique instead of just name unique
by deer_buster
Tue Jun 27, 2017 6:25 pm
Forum: Implemented Suggestions
Topic: Adjustable concrete/brick/landfill brush
Replies: 4
Views: 4914

Re: Adjustable concrete/brick/landfill brush

Machine Medic wrote:Quick quality-of-life suggestion:
You should search the factorio subreddit for "TIL" topics :)
by deer_buster
Tue Jun 27, 2017 6:22 pm
Forum: Ideas and Suggestions
Topic: Icon Filter when Detailed info (Alt) is on.
Replies: 2
Views: 884

Re: Icon Filter when Detailed info (Alt) is on.

I think what he is asking for, is the ability to disable a entity's detailed info icon (what it's producing, filtering, etc.) so that you no longer see the icon on the screen, but you do still see the detailed info icons for things you want to see. So, you could remove all the icons for the assemble...
by deer_buster
Tue Jun 27, 2017 6:19 pm
Forum: Ideas and Suggestions
Topic: Changeable Anchor Points for Blueprints
Replies: 34
Views: 10066

Re: Changeable Anchor Points for Blueprints

Good idea. Hm. I think this is not very intuitive. What is if you press for example midle button and you move with the mouse to any anker point you want. Some configurable hotkey anyway. It would also be nice if the screen would default zoom out to 110% of the blueprint size so you can see everythi...
by deer_buster
Tue Jun 27, 2017 6:17 pm
Forum: Ideas and Suggestions
Topic: Idea: combined red-blue-print
Replies: 3
Views: 1522

Re: Idea: combined red-blue-print

I would so love this...I don't know how many times I have wanted to move something just a couple of tiles over even and the game gives me the middle finger....smh
by deer_buster
Tue Jun 27, 2017 6:11 pm
Forum: Ideas and Suggestions
Topic: Increase number of filter inserter filters
Replies: 13
Views: 9823

Re: Increase number of filter inserter filters

I guess can you give a specific use case that you cannot currently overcome with current vanilla capability?
by deer_buster
Tue Jun 27, 2017 5:03 pm
Forum: Ideas and Suggestions
Topic: Roboport Improvement: Adjustable coverage area
Replies: 4
Views: 2028

Re: Roboport Improvement: Adjustable coverage area

Rather than try to modify the code to configure the size (which in and of itself would be useful in many situations, especially around walls, and I would love to see it), it might be much quicker to add a vanilla entity that does nothing but have multiple charging ports
by deer_buster
Tue Jun 27, 2017 5:01 pm
Forum: Outdated/Not implemented
Topic: Personal robots prioritizing nearest first
Replies: 194
Views: 60311

Re: Personal robots prioritizing nearest first

This is a pet peve of mine when it comes to bots, especially when they are my personal bots...
by deer_buster
Tue Jun 27, 2017 5:00 pm
Forum: Ideas and Suggestions
Topic: Changeable Anchor Points for Blueprints
Replies: 34
Views: 10066

Re: large blueprint

If you have very large blueprint it can get pretty hard to place them in the world because you cannot see it completely and it's centered at the mouse. Could you add keys (numpad 2, 4, 6, 8) to move the blueprint one field to the side? and/or make the max zoom correspond to a 110% view of your whol...
by deer_buster
Tue Jun 27, 2017 4:56 pm
Forum: Ideas and Suggestions
Topic: Stop Blueprints escaping their Books
Replies: 45
Views: 11701

Re: Stop Blueprints escaping their Books

You didn't actually try it did you? You *do* see the description. Yes, but not the icon ;) This. Because you can't tell, unless you're really good at naming, which blueprint uses Transport Belts, Fast Transport Belts and Express Transport Belts, and this can be especially troublesome whith very lar...
by deer_buster
Tue Jun 27, 2017 4:14 pm
Forum: Ideas and Suggestions
Topic: Stop Blueprints escaping their Books
Replies: 45
Views: 11701

Re: Stop Blueprints escaping their Books

TL;DR Blueprints in a book should always stay there Slightly Longer Blueprint Books are useful, however I rarely scroll though them, instead I open them, and just select what I need. This ends up however with the blueprints ending up in my inventory, instead of back in the book. I'd like to change ...
by deer_buster
Tue Jun 27, 2017 4:11 pm
Forum: Ideas and Suggestions
Topic: Multi Screen - Map on one side, player on the other
Replies: 18
Views: 10586

Re: Multi Screen - Map on one side, player on the other

This, please, this. I run 6 monitors, and I would absolutely love this....production stats on one, map on another, power on another, et.al
by deer_buster
Tue Jun 27, 2017 4:08 pm
Forum: Technical Help
Topic: Error when updating
Replies: 11
Views: 3204

Re: Error when updating

Devs??? Anyone????
by deer_buster
Tue Jun 27, 2017 3:47 pm
Forum: Implemented Suggestions
Topic: Train out of fuel alert
Replies: 4
Views: 1472

Re: Train out of fuel alert

ssilk wrote:This is far from useful ... :) Much more useful would be to add a new method to change the schedule, if train fuel is under some level and automatically goes to a refuel station. Alerts are only useful, if it is already too late. :)

make it so
by deer_buster
Tue Jun 27, 2017 3:28 pm
Forum: Implemented Suggestions
Topic: Modify train stop order
Replies: 3
Views: 1533

Re: Modify train stop order

Unless I missed it somehow, I don't believe there is a way to change the order of train stops without deleting the recreating the stops in the schedule. For example, I have a refueling train that stops at most of my production areas that delivers fuel. Depending on the order in which I create those...
by deer_buster
Fri Jun 23, 2017 2:58 pm
Forum: Ideas and Suggestions
Topic: Blueprint Edit - Ability to Zoom In/Out
Replies: 50
Views: 19137

Blueprint Edit - Ability to Zoom In/Out

Some of my blueprints are fairly large...so large that it is so far zoomed out that I cannot the details clearly enough to remove unneeded stuff (such as a multiple stop train station w/ parking, and you get too much of the extraneous crap that you didn't want)

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