Search found 107 matches
- Thu Jun 29, 2017 10:26 pm
- Forum: Technical Help
- Topic: Error when updating
- Replies: 11
- Views: 3204
Re: Error when updating
maybe at least a response from devs?
- Tue Jun 27, 2017 11:16 pm
- Forum: Ideas and Suggestions
- Topic: Increase number of filter inserter filters
- Replies: 13
- Views: 9823
Re: Increase number of filter inserter filters
if I understand your problem, you might be doing this the overly complicated way anyway...I could be completely missing the point (very likely) Why not use fast inserters on your assembler output, and have it set to enable when the item's signal > 0 (in your example, when engine signal = 1), and ha...
- Tue Jun 27, 2017 11:10 pm
- Forum: Ideas and Suggestions
- Topic: Increase number of filter inserter filters
- Replies: 13
- Views: 9823
Re: Increase number of filter inserter filters
You should put in a suggestion for a blacklist filter ala deconstruction plannerZool wrote:Tbh, all that I'm missing is the "not" condition for a filter inserter, so it can for example grab everything that is not iron, copper, coal.
- Tue Jun 27, 2017 8:26 pm
- Forum: Ideas and Suggestions
- Topic: Increase number of filter inserter filters
- Replies: 13
- Views: 9823
Re: Increase number of filter inserter filters
if I understand your problem, you might be doing this the overly complicated way anyway...I could be completely missing the point (very likely) Why not use fast inserters on your assembler output, and have it set to enable when the item's signal > 0 (in your example, when engine signal = 1), and hav...
- Tue Jun 27, 2017 6:28 pm
- Forum: Implemented Suggestions
- Topic: Make save game overwrites less dangerous
- Replies: 91
- Views: 32354
Re: Make save game overwrites less dangerous
Yes
I would definitely prefer the saves to be game-name unique instead of just name unique
I would definitely prefer the saves to be game-name unique instead of just name unique
- Tue Jun 27, 2017 6:25 pm
- Forum: Implemented Suggestions
- Topic: Adjustable concrete/brick/landfill brush
- Replies: 4
- Views: 4914
Re: Adjustable concrete/brick/landfill brush
You should search the factorio subreddit for "TIL" topicsMachine Medic wrote:Quick quality-of-life suggestion:
- Tue Jun 27, 2017 6:22 pm
- Forum: Ideas and Suggestions
- Topic: Icon Filter when Detailed info (Alt) is on.
- Replies: 2
- Views: 884
Re: Icon Filter when Detailed info (Alt) is on.
I think what he is asking for, is the ability to disable a entity's detailed info icon (what it's producing, filtering, etc.) so that you no longer see the icon on the screen, but you do still see the detailed info icons for things you want to see. So, you could remove all the icons for the assemble...
- Tue Jun 27, 2017 6:19 pm
- Forum: Ideas and Suggestions
- Topic: Changeable Anchor Points for Blueprints
- Replies: 34
- Views: 10066
Re: Changeable Anchor Points for Blueprints
Good idea. Hm. I think this is not very intuitive. What is if you press for example midle button and you move with the mouse to any anker point you want. Some configurable hotkey anyway. It would also be nice if the screen would default zoom out to 110% of the blueprint size so you can see everythi...
- Tue Jun 27, 2017 6:17 pm
- Forum: Ideas and Suggestions
- Topic: Idea: combined red-blue-print
- Replies: 3
- Views: 1522
Re: Idea: combined red-blue-print
I would so love this...I don't know how many times I have wanted to move something just a couple of tiles over even and the game gives me the middle finger....smh
- Tue Jun 27, 2017 6:11 pm
- Forum: Ideas and Suggestions
- Topic: Increase number of filter inserter filters
- Replies: 13
- Views: 9823
Re: Increase number of filter inserter filters
I guess can you give a specific use case that you cannot currently overcome with current vanilla capability?
- Tue Jun 27, 2017 5:03 pm
- Forum: Ideas and Suggestions
- Topic: Roboport Improvement: Adjustable coverage area
- Replies: 4
- Views: 2028
Re: Roboport Improvement: Adjustable coverage area
Rather than try to modify the code to configure the size (which in and of itself would be useful in many situations, especially around walls, and I would love to see it), it might be much quicker to add a vanilla entity that does nothing but have multiple charging ports
- Tue Jun 27, 2017 5:01 pm
- Forum: Outdated/Not implemented
- Topic: Personal robots prioritizing nearest first
- Replies: 194
- Views: 60311
Re: Personal robots prioritizing nearest first
This is a pet peve of mine when it comes to bots, especially when they are my personal bots...
- Tue Jun 27, 2017 5:00 pm
- Forum: Ideas and Suggestions
- Topic: Changeable Anchor Points for Blueprints
- Replies: 34
- Views: 10066
Re: large blueprint
If you have very large blueprint it can get pretty hard to place them in the world because you cannot see it completely and it's centered at the mouse. Could you add keys (numpad 2, 4, 6, 8) to move the blueprint one field to the side? and/or make the max zoom correspond to a 110% view of your whol...
- Tue Jun 27, 2017 4:56 pm
- Forum: Ideas and Suggestions
- Topic: Stop Blueprints escaping their Books
- Replies: 45
- Views: 11701
Re: Stop Blueprints escaping their Books
You didn't actually try it did you? You *do* see the description. Yes, but not the icon ;) This. Because you can't tell, unless you're really good at naming, which blueprint uses Transport Belts, Fast Transport Belts and Express Transport Belts, and this can be especially troublesome whith very lar...
- Tue Jun 27, 2017 4:14 pm
- Forum: Ideas and Suggestions
- Topic: Stop Blueprints escaping their Books
- Replies: 45
- Views: 11701
Re: Stop Blueprints escaping their Books
TL;DR Blueprints in a book should always stay there Slightly Longer Blueprint Books are useful, however I rarely scroll though them, instead I open them, and just select what I need. This ends up however with the blueprints ending up in my inventory, instead of back in the book. I'd like to change ...
- Tue Jun 27, 2017 4:11 pm
- Forum: Ideas and Suggestions
- Topic: Multi Screen - Map on one side, player on the other
- Replies: 18
- Views: 10586
Re: Multi Screen - Map on one side, player on the other
This, please, this. I run 6 monitors, and I would absolutely love this....production stats on one, map on another, power on another, et.al
- Tue Jun 27, 2017 4:08 pm
- Forum: Technical Help
- Topic: Error when updating
- Replies: 11
- Views: 3204
Re: Error when updating
Devs??? Anyone????
- Tue Jun 27, 2017 3:47 pm
- Forum: Implemented Suggestions
- Topic: Train out of fuel alert
- Replies: 4
- Views: 1472
Re: Train out of fuel alert
ssilk wrote:This is far from useful ... Much more useful would be to add a new method to change the schedule, if train fuel is under some level and automatically goes to a refuel station. Alerts are only useful, if it is already too late.
make it so
- Tue Jun 27, 2017 3:28 pm
- Forum: Implemented Suggestions
- Topic: Modify train stop order
- Replies: 3
- Views: 1533
Re: Modify train stop order
Unless I missed it somehow, I don't believe there is a way to change the order of train stops without deleting the recreating the stops in the schedule. For example, I have a refueling train that stops at most of my production areas that delivers fuel. Depending on the order in which I create those...
- Fri Jun 23, 2017 2:58 pm
- Forum: Ideas and Suggestions
- Topic: Blueprint Edit - Ability to Zoom In/Out
- Replies: 50
- Views: 19137
Blueprint Edit - Ability to Zoom In/Out
Some of my blueprints are fairly large...so large that it is so far zoomed out that I cannot the details clearly enough to remove unneeded stuff (such as a multiple stop train station w/ parking, and you get too much of the extraneous crap that you didn't want)