Search found 771 matches

by immortal_sniper1
Tue Jul 14, 2020 5:32 pm
Forum: PyMods
Topic: pY Coal Processing - Discussion
Replies: 1786
Views: 588147

Re: pY Coal Processing - Discussion

Guys, is it really a problem that glassworks takes 27MW? I was really busy with other staff like figuring out how to build and organize moss/trees/auogs/others and other staff in the early game. Yeah, science was made slowly, few flasks per min or less, and it was enough. I made a loop trees->coal/...
by immortal_sniper1
Mon Jul 13, 2020 8:01 pm
Forum: PyMods
Topic: pY Petroleum Handling
Replies: 633
Views: 190137

Re: pY Petroleum Handling

maybe add a worm bricks with fuel recipe?
or some new coke gas recipe
by immortal_sniper1
Mon Jul 13, 2020 3:04 pm
Forum: PyMods
Topic: pY Coal Processing - Discussion
Replies: 1786
Views: 588147

Re: pY Coal Processing - Discussion

I agree that it's insanely expensive but at the same time I kinda see that as a clear game design choice. there are a ton of things in the early game making things super hard on you. no assemblers/splitters/undergrounds, horrifically low yields from ores and indeed glassworks taking up insane amoun...
by immortal_sniper1
Sun Jul 12, 2020 5:19 pm
Forum: PyMods
Topic: pY Coal Processing - Discussion
Replies: 1786
Views: 588147

Re: pY Coal Processing - Discussion

Eureka that was more or less planned also I didn't expect people would try to run them useing raw coal based setups How are you supposed to use wood?! There's no automatic way to collect wood/make wood without getting through red science to coal processing unless I missed something, right? And 10 w...
by immortal_sniper1
Sun Jul 12, 2020 1:51 pm
Forum: PyMods
Topic: pY Alien Life - Discussion
Replies: 887
Views: 290338

Re: pY Alien Life - Discussion

No other mods. Technology antiviral drugs shows me 1-2 output with 1 cage, so I thought it would be 150% Output. But I´m far away from this^^ If it is intended to produce additional cages then everything is fine. Will check Btw raising animals directly loses cages BUT raising the Cubs does not and ...
by immortal_sniper1
Sun Jul 12, 2020 1:46 pm
Forum: PyMods
Topic: pY Coal Processing - Discussion
Replies: 1786
Views: 588147

Re: pY Coal Processing - Discussion

Guys, is it really a problem that glassworks takes 27MW? I was really busy with other staff like figuring out how to build and organize moss/trees/auogs/others and other staff in the early game. Yeah, science was made slowly, few flasks per min or less, and it was enough. I made a loop trees->coal/...
by immortal_sniper1
Sun Jul 12, 2020 1:44 pm
Forum: PyMods
Topic: pY Coal Processing - Discussion
Replies: 1786
Views: 588147

Re: pY Coal Processing - Discussion

That would be a good way Or simply start off with say 4 small oil dericks that would be enough fuel by volume and value for a fee glass works And yes how hard getting that fuel drops very fast by red green it can be fully automated from water Also the power as fuel ,usage in glass might have been al...
by immortal_sniper1
Sat Jul 11, 2020 4:29 am
Forum: PyMods
Topic: pY Coal Processing - Discussion
Replies: 1786
Views: 588147

Re: pY Coal Processing - Discussion

No need to rear arhive since folder has priority over archive
by immortal_sniper1
Fri Jul 10, 2020 5:57 pm
Forum: PyMods
Topic: pY Coal Processing - Discussion
Replies: 1786
Views: 588147

Re: pY Coal Processing - Discussion

I completely agree with Crixomix. Just started a new game and the beginning phase is just horribly slow due to need to fuel your glassworks. It's a massive step back from the way things functioned previously. Immortals comments relate to once you get your science going and have syngas or other proc...
by immortal_sniper1
Fri Jul 10, 2020 11:22 am
Forum: PyMods
Topic: pY Coal Processing - Discussion
Replies: 1786
Views: 588147

Re: pY Coal Processing - Discussion

so in a sense now u need less fuel you can pick it
also coalgas >syngas is a X2 in fuel value straight up not to mention u can loop the tar back so it is lore like a X2.5 or so in terms of fuel value from the same resources
by immortal_sniper1
Fri Jul 10, 2020 11:18 am
Forum: PyMods
Topic: pY Coal Processing - Discussion
Replies: 1786
Views: 588147

Re: pY Coal Processing - Discussion

So back to the whole "glassworks takes 27MW" discussion. I'm really trying to have an open mind here, but I just don't understand how this is a good thing. I've played through the py early game many times (back before glassworks building & the liquid fuel stuff) and this new method is...
by immortal_sniper1
Fri Jul 10, 2020 11:05 am
Forum: PyMods
Topic: pY Petroleum Handling
Replies: 633
Views: 190137

Re: pY Petroleum Handling

since stone blocks themselves are just cooked rocks I don't think it's so strange to use them for hot air, but to have them consumed entirely seems really weird. but i can accept that as part of the gameplay - excess rock can be used to increase smelting productivity. okay, fine. what *does* bother...
by immortal_sniper1
Sun Jun 21, 2020 10:00 am
Forum: PyMods
Topic: pY Coal Processing - Discussion
Replies: 1786
Views: 588147

Re: pY Coal Processing - Discussion

there is also coal >coke in HPF
and biomass >coke also in HPF
not sure about the tech lvl tho but DDC recipe should be there
by immortal_sniper1
Sat Jun 20, 2020 4:11 pm
Forum: PyMods
Topic: cadaveric arum POLL
Replies: 4
Views: 1923

Re: cadaveric arum POLL

good since with pesticide i am doing stuff and if u make dms/acid gas or dint build it yet it is great since it won t break people s bases
by immortal_sniper1
Sat Jun 20, 2020 10:00 am
Forum: PyMods
Topic: cadaveric arum POLL
Replies: 4
Views: 1923

cadaveric arum POLL

how do you use aurum cadeviric?

to make acid gas and or DMS

enriched biomass (for making S)

to make biomass

didn't use it yet
by immortal_sniper1
Thu Jun 18, 2020 9:08 pm
Forum: PyMods
Topic: Can't help but feel I screwed something up...
Replies: 26
Views: 8451

Re: Can't help but feel I screwed something up...

also there should still be the vanilla recipe in normal furnaces (yes it is bad but u have it)
by immortal_sniper1
Thu Jun 18, 2020 9:06 pm
Forum: PyMods
Topic: Can't help but feel I screwed something up...
Replies: 26
Views: 8451

Re: Can't help but feel I screwed something up...

mixing mods
O2 is in electrolizer in py mods
by immortal_sniper1
Thu Jun 18, 2020 6:15 pm
Forum: PyMods
Topic: Tholins
Replies: 7
Views: 3208

Re: Tholins

that sounds like we would get back rocket parts. i thought well maybe it is just not shown in the capsules description and tried it out. but no, you do not get any back. rip :) so while that may be realistic, it kills the usage of tholins in my opinion. for 100 rocket parts (lets say built with pro...
by immortal_sniper1
Wed Jun 17, 2020 7:53 pm
Forum: PyMods
Topic: Tholins
Replies: 7
Views: 3208

Re: Tholins

unless we get most of them back somehow
by immortal_sniper1
Mon Jun 15, 2020 6:16 am
Forum: PyMods
Topic: pY Petroleum Handling
Replies: 633
Views: 190137

Re: pY Petroleum Handling

mutkanum wrote:
Sun Jun 14, 2020 9:00 pm
But my entyre savegame is broken… it's also a problema with cooling towers and steam. The power plant is off. :((((
how that was not i thing i expected , but the hot air is part of a rework

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