Search found 945 matches

by vanatteveldt
Tue Apr 02, 2019 1:53 pm
Forum: Energy Production
Topic: Minimalist 279MW nuclear reactor
Replies: 2
Views: 2612

Re: Minimalist 279MW nuclear rector

Nice! I was fiddling with new (non-smart) reactors as well, but didn't dare go below 2x2 :-). But you're right that the neighbour bonus is more of a gimmick once you have kovarex up and running... PS, if you're being minimalist, why not go for 2 reactors? Also, not 100% sure about dropping the pipes...
by vanatteveldt
Mon Apr 01, 2019 3:02 pm
Forum: General discussion
Topic: .17 impression so far
Replies: 5
Views: 1830

Re: .17 impression so far

Hmm, I play either peaceful or death world. If I just want to design a factory I just want to skip the whole nest clearing part...
by vanatteveldt
Mon Apr 01, 2019 11:36 am
Forum: General discussion
Topic: .17 impression so far
Replies: 5
Views: 1830

.17 impression so far

I love 0.17! I started a death world with very infrequent / very rich deposits, and I'm having great fun. Got some nasty suprises when spitter AoE started killing my electricity poles which were next to my turrets. Only launched 11 sattelites so far, working on artillery range... Things I love? - Co...
by vanatteveldt
Mon Mar 25, 2019 7:30 pm
Forum: Gameplay Help
Topic: Yellow highlight in train cargo slots
Replies: 0
Views: 579

Yellow highlight in train cargo slots

Not sure if this is a bug or a feature I don't understand yet :) https://i.imgur.com/x9QDvjM.png When I middle-click a slot to reserve it, it becomes yellow even after the selection is made (see screenshot above). I can't figure out a purpose for the yellow slots, so I'm guessing the activate/highli...
by vanatteveldt
Sun Mar 17, 2019 12:37 pm
Forum: General discussion
Topic: .17 coal power ratios
Replies: 26
Views: 9441

.17 coal power ratios

.17 made a number of changes that affect power ratios, and I didn't see a post on the effects on power plants (miners/boiler etc) so I figured it would be good to summarize what I think are the correct ratios in .17. Of course, feel free to correct if there are mistakes :) Basic values: Steam engine...
by vanatteveldt
Sat Feb 16, 2019 12:10 pm
Forum: News
Topic: Friday Facts #282 - 0.17 in sight
Replies: 186
Views: 83979

Re: Friday Facts #282 - 0.17 in sight

Looking forward to .17! Haven't started a new map since November because I thought the release would be 'soon' :) Terrain generation updates [..]1. Create a map without trees[..] Mmmmmmyes. Would'nt that be unplayable in vanilla as there's no way to get research going without at least one wood power...
by vanatteveldt
Thu Jan 31, 2019 8:03 pm
Forum: Ideas and Suggestions
Topic: Diminshing Pollution should heal Trees
Replies: 30
Views: 9782

Re: Tree leaf regrowth

they could decay to dead trees (2 wood), emitting some pollution in the process. Maybe the same amount of pollution as burning 2 wood would give.
by vanatteveldt
Tue Jan 29, 2019 11:10 pm
Forum: News
Topic: Friday Facts #279 - Train GUI & Modern Spitter
Replies: 208
Views: 75054

Re: Friday Facts #279 - Train GUI & Modern Spitter

I never ever had a case in my entire Factorio life in which something like this was even remotely needed: (A & (B | C) & D) | (E & F) | G I have needed (A | B) & (C | D). I can use distributive law and get A&C | A&D | B&C | B&D, but it is annoying to feed with curren...
by vanatteveldt
Tue Jan 29, 2019 7:21 pm
Forum: General discussion
Topic: Iron is too needed and copper is nearly useless
Replies: 15
Views: 8235

Re: Iron is too needed and copper is nearly useless

In the early game, Iron is used the most, but when you get to the higher tier technologies, copper becomes much more in demand. A big megabase will probably be using similar amounts of both materials. This. If your aim is to produce all science packs in equal quantities, you'll need only slightly m...
by vanatteveldt
Tue Jan 29, 2019 7:14 pm
Forum: General discussion
Topic: How many main bus lines do you generally use?
Replies: 41
Views: 40929

Re: How many main bus lines do you generally use?

I'm not a fan of linear buses, but I would urge you to plan out a production target and design according to that. I love using helmod to do all calculations in-game, but of course a spreadsheet is fine as well. I did a belts-only no-modules 800spm base here: https://forums.factorio.com/viewtopic.php...
by vanatteveldt
Mon Jan 28, 2019 7:05 pm
Forum: Ideas and Suggestions
Topic: Consumables, pollution, coal filters
Replies: 8
Views: 2372

Re: Consumables, pollution, coal filters

See also: Bob's + Angel's
by vanatteveldt
Mon Jan 28, 2019 7:02 pm
Forum: Ideas and Suggestions
Topic: Diminshing Pollution should heal Trees
Replies: 30
Views: 9782

Re: Tree leaf regrowth

It would be nice if your factories spawned some sort of dead zone, also killing e.g. grass and brushes and leaving soot on rocks as well as damaging (defoiling) trees like it does now. Then, if you pollution retreats (which some elf told me is actually possible) it would be nice to see the area regr...
by vanatteveldt
Fri Jan 25, 2019 7:09 am
Forum: News
Topic: Friday Facts #275 - 0.17 Science changes
Replies: 480
Views: 152655

Re: Friday Facts #275 - 0.17 Science changes

There is something I didn't notice before - with huge push for steel instead of iron plates in new recipes, a great UPS gains come. Not sure if it was intended, but that direction seems right. Now, find a way to reduce copper wire 'movement' in prodction chain too, they have the largest movement vo...
by vanatteveldt
Thu Jan 17, 2019 11:03 pm
Forum: News
Topic: Friday Facts #266 - Cleanup of mechanics
Replies: 583
Views: 208459

Re: Friday Facts #266 - Cleanup of mechanics

just a generic 'recycler' entity would solve a lot of above problems. It's quite easy to allow furnaces to smelt most of the 'obsolete' entities like pickaxe, iron chests, pistols and the like, much the same as wooden boxes and poles can be used as fuel. I made a mod way back when that added recipe...
by vanatteveldt
Tue Jan 15, 2019 12:27 pm
Forum: News
Topic: Friday Facts #275 - 0.17 Science changes
Replies: 480
Views: 152655

Re: Friday Facts #275 - 0.17 Science changes

what about using barrels? it fits thematically for chemistry packs, is a steel sink, and can be used in quantity.

can either use empty barrels or light oil barrels. Can even use water barrels of you want to promote barreling and add a bit of puzzle without increasing oil demand.
by vanatteveldt
Sun Dec 23, 2018 4:32 pm
Forum: News
Topic: Friday Facts #274 - New fluid system 2
Replies: 166
Views: 71449

Re: Friday Facts #274 - New fluid system 2

Heartfelt thanks to everyone for contributing to these discussions. Even if it is off-topic, I have learned a lot about electricity and fluid dynamics! I especially want to thank those who take the time to snip out exactly the words they want when responding to another post. Do you have any tips fo...
by vanatteveldt
Sun Dec 23, 2018 10:57 am
Forum: News
Topic: Friday Facts #274 - New fluid system 2
Replies: 166
Views: 71449

Re: Friday Facts #274 - New fluid system 2

update sounds very good, and thanks/congrats to TheYeast for the contribution! what does the green and the blue column in the demo gif exactly means? And will there be an option to show these columns to get an easy way to identify bottlenecks and something like that? It is the volume and speed - num...
by vanatteveldt
Thu Nov 15, 2018 10:13 pm
Forum: Gameplay Help
Topic: The Feasibility of Outpost Building Trains
Replies: 5
Views: 5196

Re: The Feasibility of Outpost Building Trains

What I've done in some games is to have one general "bootstrap" building train, and then multiple trains for different construction types (e.g. outpost, smelting, etc) The bootstrap train is the train I use for setting up new outposts or plants. It contains a *lot* of rails, and some chest...
by vanatteveldt
Mon Nov 12, 2018 7:34 pm
Forum: General discussion
Topic: feedback: train signals are hard
Replies: 30
Views: 12366

Re: feedback: train signals are hard

1. Placing a signal on only one side of the track makes it a 1-way track, but nothing clearly told me this; trains unable to enter are simply stopped with a mystifying "NO PATH" popping out of them: nothing ANYWHERE tells me "Hey, I can't enter this section (here let me highlight in-...
by vanatteveldt
Wed Oct 24, 2018 12:46 pm
Forum: News
Topic: Friday Facts #265 - Nomenclature & Steam networking
Replies: 121
Views: 53709

Re: Friday Facts #265 - Nomenclature & Steam networking

bobingabout wrote:
Wed Oct 24, 2018 12:36 pm
Construct is the act of Constructing a Structure.
Makes sense :)

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