Search found 263 matches

by V453000
Tue Jun 02, 2020 3:46 pm
Forum: Resolved Problems and Bugs
Topic: [0.18.27] Low contrast for circuit signal icons
Replies: 13
Views: 4912

Re: [0.18.27] Low contrast for circuit signal icons

Thanks, I made the grey signal darker to fit better between white and black.

I've been thinking about the special each/anything/everything signals to be different than just yellow/green/red. I'll do something but I need some more time to think about it.
by V453000
Tue Jun 02, 2020 3:32 pm
Forum: Resolved Problems and Bugs
Topic: [0.18.27] Mining Productivity research icon shows old electric mining drill
Replies: 3
Views: 1243

Re: [0.18.27] Mining Productivity research icon shows old electric mining drill

The plan is that before we relase 1.0, we will visit the icons which include designs of old entities, or placeholder icons, hopefully we will have enough time for it.
by V453000
Fri May 29, 2020 2:45 pm
Forum: News
Topic: Friday Facts #349 - The 1.0 plan
Replies: 59
Views: 30431

Re: Friday Facts #349 - The 1.0 plan

Gonna be epic when Cyberpunk inevitably honors its tradition of never releasing and shunts itself into 2021. Well I guess if you know you're gonna make it without adjusting your current rate of development, it shouldn't really matter. Except to all the people whose window of opportunity to snag the...
by V453000
Thu May 28, 2020 1:26 pm
Forum: Not a bug
Topic: [0.18.27] Icons are blurry on 100% scale
Replies: 6
Views: 1909

Re: [0.18.27] Icons are blurry on 100% scale

As Murzik say, I think this is to be expected. To explain a bit further: Most of the icons are downscaled using "Bicubic sharper" in Photoshop, some of them are scaled with other methods partially by accident or convenience/speed. Then there are often at least some adjustments on the 32px ...
by V453000
Sat May 23, 2020 6:02 am
Forum: News
Topic: Friday Facts #348 - The final GUI update
Replies: 143
Views: 53465

Re: Friday Facts #348 - The final GUI update

The engine icon is definitely one of the top candidates for another iteration, but so far there've been many iterations of this one, and basically I was getting reasonable "engines", but none of them was also a nice icon. The one shown in FFF is not really an engine, but is a nice icon, ev...
by V453000
Mon May 04, 2020 8:13 am
Forum: Resolved Problems and Bugs
Topic: Graphical splitter glitch
Replies: 1
Views: 2146

Re: Graphical splitter glitch

Fixed for next release 0.18.23, thank you very much for report. I didn't notice somehow. :D
by V453000
Mon Apr 27, 2020 8:58 am
Forum: News
Topic: Friday Facts #344 - Tile transition collisions & Team Steelaxe speedrun record
Replies: 59
Views: 24956

Re: Friday Facts #344 - Tile transition collisions & Team Steelaxe speedrun record

...If u want to speedrun an jump'n'run u cannot actually do the jumps before the run starts. But if u preplan a factorio game it is like u could do the jumps before the timer starts... I'm actually pretty sure that's what for example Quake speedrunners do. Meticulous planning and doing math on exac...
by V453000
Mon Mar 23, 2020 9:38 am
Forum: Minor issues
Topic: [0.18.15] Normal Graphics, South-facing Pump has visual issues
Replies: 1
Views: 849

Re: [V453000] [0.18.15] Normal Graphics, South-facing Pump has visual issues

I'm aware of this small glitch, but I'm pretty sure that if I fix it, more problems will crop up regarding the pump connector to fluid wagons. And I really don't want to touch that bee hive right now.
by V453000
Mon Mar 16, 2020 4:49 pm
Forum: Resolved Problems and Bugs
Topic: [V453000] [0.18.10] gun-turret-shooting-4.png, 14th row, both columns are identical
Replies: 1
Views: 3742

Re: [V453000] [0.18.10] gun-turret-shooting-4.png, 14th row, both columns are identical

I'm puzzled and weirdly amused! Wow, that's some serious mystery right there. The two shooting frames are rendered out of Blender and then alternated between by a simple expression in After Effects. However, why does the +1 %2 break exactly on frame 123, is beyond me. :D The two columns aren't actua...
by V453000
Sat Mar 14, 2020 5:30 pm
Forum: News
Topic: Friday Facts #338 - The (real) Character GUI
Replies: 89
Views: 51970

Re: Friday Facts #338 - The (real) Character GUI

(But for real, Spidertron is not coming in 1.0 nor before) Has this been decided officially by Wube or is this just an expectation for now? - We don't know what exactly would be the use for the spidertron. The original idea was it would be a late game vehicle, with almost unrestricted movement. Tha...
by V453000
Fri Feb 28, 2020 3:47 pm
Forum: News
Topic: Friday Facts #336 - Offshore pump redesign
Replies: 51
Views: 21722

Re: Friday Facts #336 - Offshore pump redesign

I would be very , very, very, VERY interested in that time lapse mod please. Did I say very yet. just in case... VERY. I have a lot of save games and the previous time lapse mod does not work anymore and an automated one would make my life.....unimaginably more easy. Hope you get to finish and rele...
by V453000
Mon Jan 27, 2020 9:25 am
Forum: Resolved Problems and Bugs
Topic: [gfx] [0.18.0] Highlights blown out on map view
Replies: 1
Views: 2141

Re: [gfx] [0.18.0] Highlights blown out on map view

Hi, thank you for the report. I'm pretty sure this was a complete accident and the night.png was left forgotten.

I made the night.png to be the same LUT as lut-night.png but with +35% brightness so night in zoomed-in-map-view is still brighter as it used to be.

Fixed for next release, thanks!
by V453000
Tue Jan 21, 2020 8:56 pm
Forum: Releases
Topic: Version 0.18.0
Replies: 87
Views: 77089

Re: Version 0.18.0

Where is that tool for modders to apply the color corrections and the like to our sprites? Edit: For anyone else: https://github.com/wube/factorio-LUT-tool New question: This is just a case of the colors are changed once, yes? I use color masks to match existing base assets, so I just need to tweak...
by V453000
Tue Jan 21, 2020 6:59 pm
Forum: Not a bug
Topic: [0.18.0] graphical error with shadows of oil refinery
Replies: 1
Views: 834

Re: [0.18.0] graphical error with shadows of oil refinery

Hello, thank you for the bug report.

A sun makes non-distorted shadows, and would be technically correct. We often use lamps which distort to make the shadows more interesting and break some awful patterns that would otherwise show in many entities.
by V453000
Mon Nov 04, 2019 6:51 pm
Forum: Releases
Topic: Version 0.17.75
Replies: 23
Views: 17630

Re: Version 0.17.75

fishycat wrote:
Mon Nov 04, 2019 6:16 pm
Really liking the new look, only small thing I noticed. You barely see the coal-icon in the tooltip.

screen1.png
While this problem is in the vanilla coal as well (though less of a problem), this is specific to the Industrial Revolution mod you are using as it changes the icon.
by V453000
Sun Sep 08, 2019 3:15 pm
Forum: News
Topic: Friday Facts #311 - New remnants 3
Replies: 52
Views: 27274

Re: Friday Facts #311 - New remnants 3

On top of that, we plan to utilize the remnants to a large degree in the campaign for 1.0 for half-destroyed factories to be found and explored. What are the implications of that? Other factorieers also crashed down in the planet and weren't successful? I'm not sure how I feel about that. I liked t...
by V453000
Fri Sep 06, 2019 7:41 pm
Forum: News
Topic: Friday Facts #311 - New remnants 3
Replies: 52
Views: 27274

Re: Friday Facts #311 - New remnants 3

For example assembling machines are going to get their own remnants after the assembling machines are redesigned (as hinted in an earlier FFF) :)
by V453000
Fri Sep 06, 2019 7:35 pm
Forum: News
Topic: Friday Facts #311 - New remnants 3
Replies: 52
Views: 27274

Re: Friday Facts #311 - New remnants 3

That mod spotlight by a member of the dev team :D . When I'm done with vanilla experience, I'm adding this in my must try list :). I'm wondering : how will the remnants coexist with the automatic ghosts ? Or will the ghosts of destroyed structures be replaced by the remnants ? Ghosts are generally ...
by V453000
Wed Sep 04, 2019 11:24 am
Forum: Minor issues
Topic: [0.17.67] Coal Liquefaction and Advanced Oil Processing show the same Icon in Techtree
Replies: 2
Views: 1187

Re: [0.17.67] Coal Liquefaction and Advanced Oil Processing show the same Icon in Techtree

Well I'm working on item icons, but revisiting technology icons will come eventually as well.
by V453000
Wed Sep 04, 2019 9:36 am
Forum: Resolved Problems and Bugs
Topic: [0.17.67] Chemical plant smoke animation choppy
Replies: 8
Views: 3859

Re: Version 0.17.67

kaiflife wrote:
Tue Sep 03, 2019 9:36 pm
New chemical plante is cool, but smoke animation looking weak.
I can't reproduce this, how is this happen? Do you have some reduced gfx settings? Is it modded? I have a 12-beaconed chemical plant making solid fuel but the smoke is completely fine.

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