Search found 237 matches

by mooklepticon
Thu Mar 10, 2016 7:05 pm
Forum: News
Topic: Friday Facts #128 - Back down to earth
Replies: 422
Views: 204090

Re: Friday Facts #128 - Back down to earth

I think it's valid, very late game. There comes a point where you're unloading train cars with tons of ore and such. Fast inserters seem unsuited to the task, and should be taken over by something faster. Make it expensive!
by mooklepticon
Thu Mar 10, 2016 5:08 pm
Forum: Off topic
Topic: It's My Life
Replies: 5
Views: 2552

Re: It's My Life

Why would someone start humming that?
by mooklepticon
Thu Mar 10, 2016 5:06 pm
Forum: General discussion
Topic: Targeting priority
Replies: 8
Views: 3680

Re: Targeting priority

I just want "lowest HP" setting, instead of first seen, target target locked.
by mooklepticon
Wed Mar 09, 2016 7:26 pm
Forum: General discussion
Topic: Targeting priority
Replies: 8
Views: 3680

Re: Targeting priority

Porter65 wrote:I have read the 3 pages. To sum up: no targeting priority done. Closest enemy gets attacked. That's bad.
Technically, that is a priority. Hi, I'm Mr. Picker, first name Nit.
by mooklepticon
Wed Mar 09, 2016 3:56 pm
Forum: General discussion
Topic: Mods that add victory conditions or campaign goals?
Replies: 3
Views: 1919

Re: Mods that add victory conditions or campaign goals?

Thanks for your reply. Yep, I like the look of Bob's mods and Dytech. But my specific interest really is in intermediate goals, or quests, or achievements, or victory conditions, apart from the "build rocket" goal. Really I guess I want more scenarios or campaigns. If nothing else, achiev...
by mooklepticon
Tue Mar 08, 2016 10:54 pm
Forum: General discussion
Topic: Hardest level (ever!)
Replies: 5
Views: 3131

Re: Hardest level (ever!)

ssilk wrote:I say it once more: We should make an own board for that kind of island postings. :mrgreen:
/r/factoriocirclejerk was created after /r/factorio got tired of it, lol.
by mooklepticon
Tue Mar 08, 2016 7:25 pm
Forum: Gameplay Help
Topic: How to balance main bus throughput priority?
Replies: 14
Views: 9998

Re: How to balance main bus throughput priority?

The belts between the splitters are superfluous unless they are there for a reason. You can tighten it up by having the first splitter feed into the 2nd and 3rd directly. If you really need a then combined "1/2" line, you can hook the 4th splitter directly to the inputs of the 2nd and 3rd...
by mooklepticon
Tue Mar 08, 2016 6:24 pm
Forum: Gameplay Help
Topic: How to balance main bus throughput priority?
Replies: 14
Views: 9998

Re: How to balance main bus throughput priority?

< < < < < ===== < Input from right (made the picture easier to draw). 3 Splitters gives you 4 lines of equal density. That may or may not be what you actually want, but Factorio is all about experimenting. I suspect you actually want to play around with some of the input ratios to help control your...
by mooklepticon
Tue Mar 08, 2016 5:28 pm
Forum: Gameplay Help
Topic: How to balance main bus throughput priority?
Replies: 14
Views: 9998

Re: How to balance main bus throughput priority?

Can you define "Priority" as you are using it? Can you define which items you want to eventually output, and in what relative quantities? Can you identify which items you only want to be created as intermediate items (and thus do not want to output, but are needed for desired outputs)? Pr...
by mooklepticon
Tue Mar 08, 2016 5:24 pm
Forum: Gameplay Help
Topic: How to balance main bus throughput priority?
Replies: 14
Views: 9998

Re: How to balance main bus throughput priority?

One thing you can try it using splitters like this: PICTURE WAS HERE This should sent 25% to the pipe factorio instead of 50%, you can stack more splitters to change the overall ratio. I like it! This splits the line into 1/4 and 3/4. I could split further into 1/8 and 7/8... This goes on and on. M...
by mooklepticon
Tue Mar 08, 2016 5:22 pm
Forum: Gameplay Help
Topic: How to balance main bus throughput priority?
Replies: 14
Views: 9998

Re: How to balance main bus throughput priority?

I've personally started building my bases like this: Smelters-> large area for 'my stuff'-> surplus to science. I find the only thing that generally starves me for resources is science. So I've taken to leaving a somewhat large area where my iron and copper first meet. All the production of items t...
by mooklepticon
Tue Mar 08, 2016 4:35 pm
Forum: Gameplay Help
Topic: How to balance main bus throughput priority?
Replies: 14
Views: 9998

Re: How to balance main bus throughput priority?

Perhaps don't ask in terms of "Priority" and instead focus on how much of each thing you need? Splitting the stream 4 ways at the top and then routing from there will balance the Iron *input*, but you may instead be asking to balance the product *output*. If so, then Pipes (1 iron plate /...
by mooklepticon
Tue Mar 08, 2016 4:08 pm
Forum: Gameplay Help
Topic: How to balance main bus throughput priority?
Replies: 14
Views: 9998

How to balance main bus throughput priority?

Last night, my friends and I got a MP map to a decent late stage and were trying to balance loads on the iron line. I realized that our later factories were more important (they were making higher tier stuff) but they were getting much lower priority when everything is running. (If early factories a...
by mooklepticon
Mon Mar 07, 2016 10:48 pm
Forum: Modding help
Topic: Assembler or furnace with 2 products?
Replies: 4
Views: 1509

Re: Assembler or furnace with 2 products?

Thanks for the move!
by mooklepticon
Mon Mar 07, 2016 10:05 pm
Forum: Modding help
Topic: Assembler or furnace with 2 products?
Replies: 4
Views: 1509

Re: Assembler or furnace with 2 products?

DaveMcW wrote:The only recipe with 2 products in the base game is "empty crude oil barrel". But it's easy to add more with mods.
That's what I'm after. I want to make a mod and wanted to copy a template.
by mooklepticon
Mon Mar 07, 2016 9:38 pm
Forum: Modding help
Topic: Assembler or furnace with 2 products?
Replies: 4
Views: 1509

Assembler or furnace with 2 products?

I vaguely remember there being something that makes 2 products as an assembler or smelter, kinda like a refinery takes 1 input and makes 3 outputs. Am I remembering that correctly?
by mooklepticon
Mon Mar 07, 2016 5:38 pm
Forum: Implemented Suggestions
Topic: Ability to set Pollution on a per recipe basis
Replies: 6
Views: 15833

Re: Ability to set Pollution on a per recipe basis

I'm interested in this, as well. I like the choosing a recipe to change the outputs. Thanks for the tip.

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