Search found 237 matches
- Thu Mar 10, 2016 7:05 pm
- Forum: News
- Topic: Friday Facts #128 - Back down to earth
- Replies: 422
- Views: 204090
Re: Friday Facts #128 - Back down to earth
I think it's valid, very late game. There comes a point where you're unloading train cars with tons of ore and such. Fast inserters seem unsuited to the task, and should be taken over by something faster. Make it expensive!
- Thu Mar 10, 2016 5:08 pm
- Forum: Off topic
- Topic: It's My Life
- Replies: 5
- Views: 2552
Re: It's My Life
Why would someone start humming that?
- Thu Mar 10, 2016 5:06 pm
- Forum: General discussion
- Topic: Targeting priority
- Replies: 8
- Views: 3680
Re: Targeting priority
I just want "lowest HP" setting, instead of first seen, target target locked.
- Wed Mar 09, 2016 7:26 pm
- Forum: General discussion
- Topic: Targeting priority
- Replies: 8
- Views: 3680
Re: Targeting priority
Technically, that is a priority. Hi, I'm Mr. Picker, first name Nit.Porter65 wrote:I have read the 3 pages. To sum up: no targeting priority done. Closest enemy gets attacked. That's bad.
- Wed Mar 09, 2016 3:56 pm
- Forum: General discussion
- Topic: Mods that add victory conditions or campaign goals?
- Replies: 3
- Views: 1919
Re: Mods that add victory conditions or campaign goals?
Thanks for your reply. Yep, I like the look of Bob's mods and Dytech. But my specific interest really is in intermediate goals, or quests, or achievements, or victory conditions, apart from the "build rocket" goal. Really I guess I want more scenarios or campaigns. If nothing else, achiev...
- Tue Mar 08, 2016 10:54 pm
- Forum: General discussion
- Topic: Hardest level (ever!)
- Replies: 5
- Views: 3131
Re: Hardest level (ever!)
/r/factoriocirclejerk was created after /r/factorio got tired of it, lol.ssilk wrote:I say it once more: We should make an own board for that kind of island postings.
- Tue Mar 08, 2016 7:25 pm
- Forum: Gameplay Help
- Topic: How to balance main bus throughput priority?
- Replies: 14
- Views: 9998
Re: How to balance main bus throughput priority?
The belts between the splitters are superfluous unless they are there for a reason. You can tighten it up by having the first splitter feed into the 2nd and 3rd directly. If you really need a then combined "1/2" line, you can hook the 4th splitter directly to the inputs of the 2nd and 3rd...
- Tue Mar 08, 2016 6:24 pm
- Forum: Gameplay Help
- Topic: How to balance main bus throughput priority?
- Replies: 14
- Views: 9998
Re: How to balance main bus throughput priority?
< < < < < ===== < Input from right (made the picture easier to draw). 3 Splitters gives you 4 lines of equal density. That may or may not be what you actually want, but Factorio is all about experimenting. I suspect you actually want to play around with some of the input ratios to help control your...
- Tue Mar 08, 2016 5:28 pm
- Forum: Gameplay Help
- Topic: How to balance main bus throughput priority?
- Replies: 14
- Views: 9998
Re: How to balance main bus throughput priority?
Can you define "Priority" as you are using it? Can you define which items you want to eventually output, and in what relative quantities? Can you identify which items you only want to be created as intermediate items (and thus do not want to output, but are needed for desired outputs)? Pr...
- Tue Mar 08, 2016 5:24 pm
- Forum: Gameplay Help
- Topic: How to balance main bus throughput priority?
- Replies: 14
- Views: 9998
Re: How to balance main bus throughput priority?
One thing you can try it using splitters like this: PICTURE WAS HERE This should sent 25% to the pipe factorio instead of 50%, you can stack more splitters to change the overall ratio. I like it! This splits the line into 1/4 and 3/4. I could split further into 1/8 and 7/8... This goes on and on. M...
- Tue Mar 08, 2016 5:22 pm
- Forum: Gameplay Help
- Topic: How to balance main bus throughput priority?
- Replies: 14
- Views: 9998
Re: How to balance main bus throughput priority?
I've personally started building my bases like this: Smelters-> large area for 'my stuff'-> surplus to science. I find the only thing that generally starves me for resources is science. So I've taken to leaving a somewhat large area where my iron and copper first meet. All the production of items t...
- Tue Mar 08, 2016 4:35 pm
- Forum: Gameplay Help
- Topic: How to balance main bus throughput priority?
- Replies: 14
- Views: 9998
Re: How to balance main bus throughput priority?
Perhaps don't ask in terms of "Priority" and instead focus on how much of each thing you need? Splitting the stream 4 ways at the top and then routing from there will balance the Iron *input*, but you may instead be asking to balance the product *output*. If so, then Pipes (1 iron plate /...
- Tue Mar 08, 2016 4:08 pm
- Forum: Gameplay Help
- Topic: How to balance main bus throughput priority?
- Replies: 14
- Views: 9998
How to balance main bus throughput priority?
Last night, my friends and I got a MP map to a decent late stage and were trying to balance loads on the iron line. I realized that our later factories were more important (they were making higher tier stuff) but they were getting much lower priority when everything is running. (If early factories a...
- Mon Mar 07, 2016 10:48 pm
- Forum: Modding help
- Topic: Assembler or furnace with 2 products?
- Replies: 4
- Views: 1509
Re: Assembler or furnace with 2 products?
Thanks for the move!
- Mon Mar 07, 2016 10:05 pm
- Forum: Modding help
- Topic: Assembler or furnace with 2 products?
- Replies: 4
- Views: 1509
Re: Assembler or furnace with 2 products?
That's what I'm after. I want to make a mod and wanted to copy a template.DaveMcW wrote:The only recipe with 2 products in the base game is "empty crude oil barrel". But it's easy to add more with mods.
- Mon Mar 07, 2016 9:38 pm
- Forum: Modding help
- Topic: Assembler or furnace with 2 products?
- Replies: 4
- Views: 1509
Assembler or furnace with 2 products?
I vaguely remember there being something that makes 2 products as an assembler or smelter, kinda like a refinery takes 1 input and makes 3 outputs. Am I remembering that correctly?
- Mon Mar 07, 2016 5:38 pm
- Forum: Implemented Suggestions
- Topic: Ability to set Pollution on a per recipe basis
- Replies: 6
- Views: 15833
Re: Ability to set Pollution on a per recipe basis
I'm interested in this, as well. I like the choosing a recipe to change the outputs. Thanks for the tip.