Search found 1827 matches
- Tue Feb 12, 2013 3:46 pm
- Forum: Spread the Word
- Topic: Forum direct link from the main page
- Replies: 4
- Views: 4888
Re: Forum direct link from the main page
Good and practical point. Couple of people brought it up already. I would like to avoid having the top menu too large though. I was thinking of adding the Community tab and moving most of the links from the Contact page over there. What do you think ?
- Tue Feb 12, 2013 3:43 pm
- Forum: Implemented Suggestions
- Topic: Reset Zoom Key
- Replies: 6
- Views: 5915
Re: Reset Zoom Key
F9 at the moment does that (with zooming animation). Not configurable yet. Is that what you pictured ?
- Tue Feb 12, 2013 12:53 pm
- Forum: Resolved Problems and Bugs
- Topic: [Resolved] Cannot research anything for some reason
- Replies: 4
- Views: 4874
Re: [Resolved] Cannot research anything for some reason
[/quote] You can also press T to change what you are researching. But beware:) If you change the technology while researching another one you will lose all the progress you made on the one you were researching originally. I had a look at level.dat, but most of it cannot be interpreted by Notepad++, ...
- Tue Feb 12, 2013 12:39 pm
- Forum: Wiki Talk
- Topic: [resolved - hopefully] Bot issue on the wiki
- Replies: 2
- Views: 4362
Re: Bot issue on the wiki
We are after this one. Making a wiki usable so you guys can share your knowledge there is a priority for us at the moment.
- Tue Feb 12, 2013 12:36 pm
- Forum: Resolved Problems and Bugs
- Topic: [Resolved 0.2.7] Robot crash
- Replies: 3
- Views: 3546
Re: Robot crash
I will have a look into this. It would be really helpful if you could reproduce the scenario and send us a save right before that happens. Logistic robots are relatively new feature so bugs are bound to happen :( Hope you didn't lose your game completely. There should be 3 different autosaves in 1, ...
- Tue Feb 12, 2013 4:16 am
- Forum: General discussion
- Topic: Game feedback
- Replies: 23
- Views: 20862
Re: game feedback
2) PLEASE reduce collision on small (1x1 and 2x1) objects!! This is painful. I would suggest no collision on 1x1 objects (poles, lights) and also 2x1 (mainly injectors). Complex areas are important, but the fact I have to move around them, is SOOOO painful. Pretty please? Right, this is not the fir...
- Fri Feb 08, 2013 11:12 pm
- Forum: General discussion
- Topic: [Invalid ^^] Failing the Kickstarter
- Replies: 75
- Views: 43184
Re: Failing the Kickstarter
Thank you for your encouraging posts guys. It really means a lot to us. We are sort of reconciled with the fact that our Indiegogo campaign won't make it. That doesn't mean we give up. We spend pretty much all the time these days by spreading the word, answering emails, talking to people on the foru...