Search found 1640 matches
- Sat Nov 21, 2020 1:47 am
- Forum: Gameplay Help
- Topic: Simple Questions and Short Answers
- Replies: 1642
- Views: 500535
Re: Simple Questions and Short Answers
One cargo wagon holds 400 LDS. (LDS has a stack size of 10, and each cargo wagon holds 40 stacks). I'm pretty sure that each option except for number 2 includes the output cargo wagon. My personal philosophy these days for large scale LDS production is to find a suitable site near unused copper, iro...
- Thu Nov 19, 2020 12:57 pm
- Forum: Gameplay Help
- Topic: trains getting stuck
- Replies: 11
- Views: 2894
Re: trains getting stuck
https://wiki.factorio.com/Railway/Train_path_finding
In particular the following bit.
In particular the following bit.
When the path includes a train stop that is not the destination -> Add a penalty of 2000.
- Thu Nov 19, 2020 6:48 am
- Forum: Technical Help
- Topic: Lag in Big Sur
- Replies: 30
- Views: 8895
- Thu Nov 19, 2020 6:43 am
- Forum: Technical Help
- Topic: Lag in Big Sur
- Replies: 30
- Views: 8895
Re: Lag in Big Sur
So according to that screenshot, Factorio is running at 5888 x 3188. However that seems to be almost double the reported screen resolution of a new MACBook Pro (3072x1920). So it looks like OSX is rendering Factorio at double resolution, then downscaling it. I would expect that there should be some ...
- Tue Nov 17, 2020 6:20 am
- Forum: Technical Help
- Topic: Factorio Headless on Google Compute Engine / Docker
- Replies: 8
- Views: 2169
Re: Factorio Headless on Google Compute Engine / Docker
Depending on the size of the base (and possibly also mods), 4GB ram might not be enough.
- Sun Nov 15, 2020 10:43 am
- Forum: Gameplay Help
- Topic: Express Splitter / Underground belt crafting
- Replies: 6
- Views: 1618
Re: Express Splitter / Underground belt crafting
Some recipes can't be hand crafted. (eg engine units). That is probably a deliberate games design choice to force the player to automate some things. Even if you have a mod that removes the lubricant from the express underground and splitter recipes, that doesn't mean that they don't require an asse...
- Fri Nov 13, 2020 11:20 pm
- Forum: Duplicates
- Topic: [1.0.0] Cannot place blueprint with parts on water and placed pole in center
- Replies: 5
- Views: 2255
- Thu Nov 12, 2020 7:23 am
- Forum: Gameplay Help
- Topic: Logical requests delayed
- Replies: 25
- Views: 5474
Re: Logical requests delayed
Post the save.
- Mon Nov 09, 2020 7:01 am
- Forum: Gameplay Help
- Topic: Train stop question
- Replies: 10
- Views: 3263
Re: Train stop question
Quoting from the wiki page valneq linked up above (https://wiki.factorio.com/Railway/Train_path_finding). When the path includes a train stop that is not the destination -> Add a penalty of 2000. That 2000 penalty will be larger than the penalty for the westbound train. As a general rule, if someone...
- Sun Nov 08, 2020 1:50 am
- Forum: Gameplay Help
- Topic: Cannot select ghost from by left clicking
- Replies: 1
- Views: 940
Re: Cannot select ghost from by left clicking
Settings->Interface->Pick ghost item if no items are available.
- Sat Nov 07, 2020 9:29 am
- Forum: General discussion
- Topic: Steam destroyed 0.18.47 today!
- Replies: 7
- Views: 2915
Re: Steam destroyed 0.18.47 today !
0.18.47 is still available from https://www.factorio.com/download/archive. I suggest using the .zip version as that is fully self contained, and won't get automatically updated. (Assuming you haven't updated mods/re-saved the game with 1.0, you should be able to just copy your existing setting, mod ...
- Sat Nov 07, 2020 9:21 am
- Forum: General discussion
- Topic: Saved games and future updates
- Replies: 10
- Views: 2785
Re: Saved games and future updates
True. But I expect major releases like 1.0 to be around for quite a while. (But using the .zip version is a better idea, if you are worried about updates breaking your mods/base).
- Tue Oct 20, 2020 12:29 pm
- Forum: Technical Help
- Topic: The game crashes both in the Mead menu and in the game itself. The game is clean without mods.
- Replies: 3
- Views: 972
Re: The game crashes both in the Mead menu and in the game itself. The game is clean without mods.
The gpu (Nvidia 9400M) is also old (2008), and might be below the minimum spec GPU as well. On windows the 310.90 graphics driver series is dated Jan 2013, so if this was a Windows or Linux laptop I would recommend attempting to update to a more recent graphics driver. But I'm not sure that is an op...
- Sat Oct 17, 2020 7:31 am
- Forum: General discussion
- Topic: Why trains? (UPS focus)
- Replies: 27
- Views: 8884
Re: Why trains? (UPS focus)
I suspect (but haven't tested) that inserters grabbing items from belts is significantly more expensive in cpu cycles than picking up items from a chest/wagon/assembler. Hence a well designed train base is likely to be more cpu efficient than a belt base. Inserters picking up of belts are worse (up...
- Thu Oct 15, 2020 9:03 am
- Forum: General discussion
- Topic: Why trains? (UPS focus)
- Replies: 27
- Views: 8884
Re: Why trains? (UPS focus)
I suspect (but haven't tested) that inserters grabbing items from belts is significantly more expensive in cpu cycles than picking up items from a chest/wagon/assembler. Hence a well designed train base is likely to be more cpu efficient than a belt base.
- Thu Oct 15, 2020 7:30 am
- Forum: Technical Help
- Topic: Path finder raising up to 50000?
- Replies: 15
- Views: 3559
- Mon Oct 12, 2020 11:41 am
- Forum: News
- Topic: Friday Facts #361 - Train stop limit, Tips and tricks
- Replies: 163
- Views: 82671
Re: Friday Facts #361 - Train stop limit, Tips and tricks
Just have a fuel train that drops fuel off at every station yeah... that's one of the workarounds that i don't like. and one that is not even possible in some cases. If it is possible to route the train to a fueling station, then how can it be impossible to send fuel to a station on the train's rou...
- Wed Oct 07, 2020 1:11 pm
- Forum: Gameplay Help
- Topic: Is it possible to input balance a single belt's lanes?
- Replies: 31
- Views: 92019
Re: Is it possible to input balance a single belt's lanes?
Unless you are merging belts, blocking belt lanes or using a belt that transitions from a faster belt to a slower belt, 90% of the time you don't need to lane balance belts.
Also you are lane balancing the left belt twice, which is redundant.
Also you are lane balancing the left belt twice, which is redundant.
- Wed Oct 07, 2020 12:25 pm
- Forum: General discussion
- Topic: A deathworld competition
- Replies: 4
- Views: 1622
Re: A deathworld competition
Personally I wouldn't require completing the 111 craft achievement as part of the challenge. It is far too easy to accidentally craft something, and endup in a position where you can no longer complete the achievement. Now that is fine if you are doing a run just for the achievement, since you can a...
- Wed Oct 07, 2020 12:17 pm
- Forum: Gameplay Help
- Topic: how do I switch between accumulator and steam/coal based machine?
- Replies: 42
- Views: 21638
Re: how do I switch between accumulator and steam/coal based machine?
I understand what you mean, but I've never had a problem with flickering as far as power production goes. I also don't bother to use an SR latch for backup power, but I circuit control the offshore pumps, and for me those typically only supply about 10-12 boilers each, so the fluid in the pipes pro...