Search found 1640 matches

by Zavian
Sat Nov 21, 2020 1:47 am
Forum: Gameplay Help
Topic: Simple Questions and Short Answers
Replies: 1642
Views: 500535

Re: Simple Questions and Short Answers

One cargo wagon holds 400 LDS. (LDS has a stack size of 10, and each cargo wagon holds 40 stacks). I'm pretty sure that each option except for number 2 includes the output cargo wagon. My personal philosophy these days for large scale LDS production is to find a suitable site near unused copper, iro...
by Zavian
Thu Nov 19, 2020 12:57 pm
Forum: Gameplay Help
Topic: trains getting stuck
Replies: 11
Views: 2894

Re: trains getting stuck

https://wiki.factorio.com/Railway/Train_path_finding

In particular the following bit.
When the path includes a train stop that is not the destination -> Add a penalty of 2000.
by Zavian
Thu Nov 19, 2020 6:48 am
Forum: Technical Help
Topic: Lag in Big Sur
Replies: 30
Views: 8895

Re: Lag in Big Sur

Rseding91 wrote: ↑
Wed Nov 18, 2020 5:19 pm
So Apple is the one who has to fix it.
I'm sure they will get around to fixing it right after they finish the migration to ARM.
The obvious fix from Apples perspective being to remove OpenGL.
by Zavian
Thu Nov 19, 2020 6:43 am
Forum: Technical Help
Topic: Lag in Big Sur
Replies: 30
Views: 8895

Re: Lag in Big Sur

So according to that screenshot, Factorio is running at 5888 x 3188. However that seems to be almost double the reported screen resolution of a new MACBook Pro (3072x1920). So it looks like OSX is rendering Factorio at double resolution, then downscaling it. I would expect that there should be some ...
by Zavian
Tue Nov 17, 2020 6:20 am
Forum: Technical Help
Topic: Factorio Headless on Google Compute Engine / Docker
Replies: 8
Views: 2169

Re: Factorio Headless on Google Compute Engine / Docker

Depending on the size of the base (and possibly also mods), 4GB ram might not be enough.
by Zavian
Sun Nov 15, 2020 10:43 am
Forum: Gameplay Help
Topic: Express Splitter / Underground belt crafting
Replies: 6
Views: 1618

Re: Express Splitter / Underground belt crafting

Some recipes can't be hand crafted. (eg engine units). That is probably a deliberate games design choice to force the player to automate some things. Even if you have a mod that removes the lubricant from the express underground and splitter recipes, that doesn't mean that they don't require an asse...
by Zavian
Thu Nov 12, 2020 7:23 am
Forum: Gameplay Help
Topic: Logical requests delayed
Replies: 25
Views: 5474

Re: Logical requests delayed

Post the save.
by Zavian
Mon Nov 09, 2020 7:01 am
Forum: Gameplay Help
Topic: Train stop question
Replies: 10
Views: 3263

Re: Train stop question

Quoting from the wiki page valneq linked up above (https://wiki.factorio.com/Railway/Train_path_finding). When the path includes a train stop that is not the destination -> Add a penalty of 2000. That 2000 penalty will be larger than the penalty for the westbound train. As a general rule, if someone...
by Zavian
Sun Nov 08, 2020 1:50 am
Forum: Gameplay Help
Topic: Cannot select ghost from by left clicking
Replies: 1
Views: 940

Re: Cannot select ghost from by left clicking

towhead wrote: ↑
Sun Nov 08, 2020 12:46 am
It works fine, except when my inventory is empty. On the mac, I could just left click and it would select a ghost and I could place it. However on my PC clicking on an item when its not in my inventory does nothing.
Settings->Interface->Pick ghost item if no items are available.
by Zavian
Sat Nov 07, 2020 9:29 am
Forum: General discussion
Topic: Steam destroyed 0.18.47 today!
Replies: 7
Views: 2915

Re: Steam destroyed 0.18.47 today !

0.18.47 is still available from https://www.factorio.com/download/archive. I suggest using the .zip version as that is fully self contained, and won't get automatically updated. (Assuming you haven't updated mods/re-saved the game with 1.0, you should be able to just copy your existing setting, mod ...
by Zavian
Sat Nov 07, 2020 9:21 am
Forum: General discussion
Topic: Saved games and future updates
Replies: 10
Views: 2785

Re: Saved games and future updates

Koub wrote: ↑
Sat Nov 07, 2020 8:03 am
mergele wrote: ↑
Fri Nov 06, 2020 12:47 pm
Steam does offer access to a lot of previous versions.
Until it doesn't
True. But I expect major releases like 1.0 to be around for quite a while. (But using the .zip version is a better idea, if you are worried about updates breaking your mods/base).
by Zavian
Tue Oct 20, 2020 12:29 pm
Forum: Technical Help
Topic: The game crashes both in the Mead menu and in the game itself. The game is clean without mods.
Replies: 3
Views: 972

Re: The game crashes both in the Mead menu and in the game itself. The game is clean without mods.

The gpu (Nvidia 9400M) is also old (2008), and might be below the minimum spec GPU as well. On windows the 310.90 graphics driver series is dated Jan 2013, so if this was a Windows or Linux laptop I would recommend attempting to update to a more recent graphics driver. But I'm not sure that is an op...
by Zavian
Sat Oct 17, 2020 7:31 am
Forum: General discussion
Topic: Why trains? (UPS focus)
Replies: 27
Views: 8884

Re: Why trains? (UPS focus)

I suspect (but haven't tested) that inserters grabbing items from belts is significantly more expensive in cpu cycles than picking up items from a chest/wagon/assembler. Hence a well designed train base is likely to be more cpu efficient than a belt base. Inserters picking up of belts are worse (up...
by Zavian
Thu Oct 15, 2020 9:03 am
Forum: General discussion
Topic: Why trains? (UPS focus)
Replies: 27
Views: 8884

Re: Why trains? (UPS focus)

I suspect (but haven't tested) that inserters grabbing items from belts is significantly more expensive in cpu cycles than picking up items from a chest/wagon/assembler. Hence a well designed train base is likely to be more cpu efficient than a belt base.
by Zavian
Thu Oct 15, 2020 7:30 am
Forum: Technical Help
Topic: Path finder raising up to 50000?
Replies: 15
Views: 3559

Re: Path finder raising up to 50000?

Guenni7 wrote: ↑
Wed Oct 14, 2020 6:06 am
even out of manual artillery range.
How far does your pollution spread? Because if pollution reaches nests out that far, then that would be expected.

If you think you have a bug, then upload the save.
by Zavian
Mon Oct 12, 2020 11:41 am
Forum: News
Topic: Friday Facts #361 - Train stop limit, Tips and tricks
Replies: 163
Views: 82671

Re: Friday Facts #361 - Train stop limit, Tips and tricks

Just have a fuel train that drops fuel off at every station yeah... that's one of the workarounds that i don't like. and one that is not even possible in some cases. If it is possible to route the train to a fueling station, then how can it be impossible to send fuel to a station on the train's rou...
by Zavian
Wed Oct 07, 2020 1:11 pm
Forum: Gameplay Help
Topic: Is it possible to input balance a single belt's lanes?
Replies: 31
Views: 92019

Re: Is it possible to input balance a single belt's lanes?

Unless you are merging belts, blocking belt lanes or using a belt that transitions from a faster belt to a slower belt, 90% of the time you don't need to lane balance belts.

Also you are lane balancing the left belt twice, which is redundant.
by Zavian
Wed Oct 07, 2020 12:25 pm
Forum: General discussion
Topic: A deathworld competition
Replies: 4
Views: 1622

Re: A deathworld competition

Personally I wouldn't require completing the 111 craft achievement as part of the challenge. It is far too easy to accidentally craft something, and endup in a position where you can no longer complete the achievement. Now that is fine if you are doing a run just for the achievement, since you can a...
by Zavian
Wed Oct 07, 2020 12:17 pm
Forum: Gameplay Help
Topic: how do I switch between accumulator and steam/coal based machine?
Replies: 42
Views: 21638

Re: how do I switch between accumulator and steam/coal based machine?

I understand what you mean, but I've never had a problem with flickering as far as power production goes. I also don't bother to use an SR latch for backup power, but I circuit control the offshore pumps, and for me those typically only supply about 10-12 boilers each, so the fluid in the pipes pro...

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