Search found 12797 matches

by ssilk
Wed Jun 18, 2014 8:29 am
Forum: Implemented Suggestions
Topic: Logistic network, Storage Infoscreen
Replies: 27
Views: 13141

Re: Logistic network, Storage Infoscreen

? Hm. we have now 2 special overviews/statistics - The electric info - Production info I mean the logistic info should be somehow similar and when hovering (like now) it shows only the "top ten items" or so. Also needed (for all statistics!): A tendency. What that means, could be very spec...
by ssilk
Wed Jun 18, 2014 8:19 am
Forum: Ideas and Suggestions
Topic: Better grid (maybe even configurable in some way)
Replies: 2
Views: 1058

Re: Better grid (maybe even configurable in some way)

I see this in conjunction with a useful planning mode ( https://forums.factorio.com/forum/sea ... nning+mode ).

In this planing mode an option to show a grid and to set the grid-width and set the zero-point of that grid (the coordinates are shown relative to that grid)
by ssilk
Wed Jun 18, 2014 8:13 am
Forum: Wiki Talk
Topic: Moving all wiki related topics into this board
Replies: 1
Views: 5532

Re: Moving all wiki related topics into this board

Done.

If someone finds a topic, which doesn't belong in here or should be moved into here please reply.
by ssilk
Wed Jun 18, 2014 8:05 am
Forum: Wiki Talk
Topic: If you want to work on the wiki you need an account
Replies: 42
Views: 38725

If you want to work on the wiki you need an account

Request Account The account is approved by hand and after 1-2 days granted. It would be nice, if you write something about you (on your user-page). EDIT: I have nothing to do with the registration and have also no deeper rights in the wiki. If you think you have been forgotten (3-4 days), please wr...
by ssilk
Wed Jun 18, 2014 4:32 am
Forum: Minor issues
Topic: [0.8.0 MacOS] Updating
Replies: 3
Views: 6161

Re: [0.8.0 MacOS] Updating

I had this problem also once and it got solved by installing as root... Or some other magic.
Sort for beeing so unspecific. I will search it, but not yet.
by ssilk
Wed Jun 18, 2014 4:18 am
Forum: Ideas and Suggestions
Topic: [0.8.5] Train Pathfinding Issue
Replies: 8
Views: 3690

Re: [0.8.5] Train Pathfinding Issue

On our wiki: Pass by stations
by ssilk
Wed Jun 18, 2014 4:11 am
Forum: Technical Help
Topic: Max Threads. How much, why?
Replies: 5
Views: 12837

Re: Max Threads. How much, why?

It makes of course sense, that the game is free to use as many threads as it needs. But in some cases it is eventually useful, to have only one. For me this is more or less a debugging option and should be left untouched, cause not needed.
by ssilk
Wed Jun 18, 2014 4:05 am
Forum: Technical Help
Topic: Can not save or load 3rd autosave
Replies: 1
Views: 4562

Re: Can not save or load 3rd autosave

Hm. Enough space left on disk? If you cannot find anything, please provide a savegame into bug reports!
by ssilk
Wed Jun 18, 2014 3:20 am
Forum: Technical Help
Topic: Technical Help FAQ
Replies: 1
Views: 76826

Technical Help FAQ

Welcome! :P Most problems are already solved by others, use the Forum Search to find the solutions. Q: Where can I find more information? A: Wiki , Help page , General FAQ , Graphic issues , Known issues . Q: Where can I find help for when I'm stuck in the game? A: The Gameplay FAQ is in the Gamepl...
by ssilk
Wed Jun 18, 2014 2:19 am
Forum: Archive
Topic: [outdated?] Minimum Automated Logistic T3 Tech
Replies: 4
Views: 15025

Re: [TIPS] Minimum Automated Logistic T3 Tech

I've linked it from the wiki news page. https://forums.factorio.com/wiki/index.php?title=Main_Page :) The idea is great: I don't need to know how much I need for everything, it's just the number of "places", which is important , which includes the "from where to where"-question. ...
by ssilk
Wed Jun 18, 2014 1:57 am
Forum: Gameplay Help
Topic: train round a bout
Replies: 8
Views: 3456

Re: train round a bout

The green signal in south is too near at the switch. And add some signals at the diagonal connections to avoid the reservation of the whole circle.
by ssilk
Tue Jun 17, 2014 4:02 pm
Forum: Ideas and Suggestions
Topic: Overpassing conveyor belts
Replies: 1
Views: 1837

Re: Overpassing conveyor belts

Hm. well, this has been mentioned anywhere, search for bridges. But to be true, I don't give that a big chance, cause you can already cross multiple underground belts and the problem with bridges in factorio is, that they hide the tiles above. That's coming from the perspective view and I think I ha...
by ssilk
Tue Jun 17, 2014 8:20 am
Forum: Wiki Talk
Topic: Moving all wiki related topics into this board
Replies: 1
Views: 5532

Moving all wiki related topics into this board

I just want to mention, that I will make a deep search over all topics and move the relevant stuff into this boards.

This may take some days.
by ssilk
Tue Jun 17, 2014 8:18 am
Forum: Wiki Talk
Topic: Some Wiki HOWTO
Replies: 2
Views: 10117

Some Wiki HOWTO

I'm very glad, that the wiki related stuff can now be discussed here. I would like to have every wikianer discuss his ideas and other topic here, and not in the wiki, because this discussions get lost in the depth. The reason is: We are in general not such big wiki-cracks, and I want to make it as u...
by ssilk
Tue Jun 17, 2014 6:39 am
Forum: Ideas and Suggestions
Topic: Consumption/Production / Electric Network Info / Power Meter
Replies: 61
Views: 23031

Re: Consumption/Production / Electric Network Info / Power M

Supply and demand.
This would be a super quick fix. +1
by ssilk
Mon Jun 16, 2014 4:26 pm
Forum: Ideas and Requests For Mods
Topic: dev/null-chest
Replies: 1
Views: 2830

dev/null-chest

Cause it seems to be not wanted from the devs ( https://forums.factorio.com/forum/vie ... 722#p32722 ) I suggest a mod, which implements a /dev/null-chest: Everything you put in is "destroyed" immediately. :)

(Could also be called garbage-chest).
by ssilk
Mon Jun 16, 2014 4:11 pm
Forum: Ideas and Suggestions
Topic: Jumping on/off train/car
Replies: 3
Views: 1471

Re: Jumping on/off train/car

Well, I thought from the view, when you have modular armor, you don't just die from jumping on or off the train. It is just a quite annoying, that the train stops and your protection is emptied. But I understand, that this is not the view, that the most have... :) So, from that view: - I stand on th...
by ssilk
Mon Jun 16, 2014 3:50 pm
Forum: Off topic
Topic: You know you play Factorio too much when...
Replies: 164
Views: 301246

Re: You know you play Factorio too much when...

... you try to craft the cake in your pockets.
... place guests always on the far end of the sofa.
by ssilk
Mon Jun 16, 2014 3:43 pm
Forum: Releases
Topic: Version 0.10.0
Replies: 85
Views: 67889

Re: Version 0.10.0

ficolas, this is already in progress: https://forums.factorio.com/forum/vie ... =49&t=4347
by ssilk
Mon Jun 16, 2014 2:46 pm
Forum: Ideas and Suggestions
Topic: Jumping on/off train/car
Replies: 3
Views: 1471

Jumping on/off train/car

I would like to jump of the train without loosing live and choose the direction.

In my eyes the problem is only, that the following train collides with you.
So, I would say: press direction AND then enter leaves the train into the direction on a save place.

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