Search found 12797 matches
- Wed Jun 18, 2014 8:29 am
- Forum: Implemented Suggestions
- Topic: Logistic network, Storage Infoscreen
- Replies: 27
- Views: 13141
Re: Logistic network, Storage Infoscreen
? Hm. we have now 2 special overviews/statistics - The electric info - Production info I mean the logistic info should be somehow similar and when hovering (like now) it shows only the "top ten items" or so. Also needed (for all statistics!): A tendency. What that means, could be very spec...
- Wed Jun 18, 2014 8:19 am
- Forum: Ideas and Suggestions
- Topic: Better grid (maybe even configurable in some way)
- Replies: 2
- Views: 1058
Re: Better grid (maybe even configurable in some way)
I see this in conjunction with a useful planning mode ( https://forums.factorio.com/forum/sea ... nning+mode ).
In this planing mode an option to show a grid and to set the grid-width and set the zero-point of that grid (the coordinates are shown relative to that grid)
In this planing mode an option to show a grid and to set the grid-width and set the zero-point of that grid (the coordinates are shown relative to that grid)
- Wed Jun 18, 2014 8:13 am
- Forum: Wiki Talk
- Topic: Moving all wiki related topics into this board
- Replies: 1
- Views: 5532
Re: Moving all wiki related topics into this board
Done.
If someone finds a topic, which doesn't belong in here or should be moved into here please reply.
If someone finds a topic, which doesn't belong in here or should be moved into here please reply.
- Wed Jun 18, 2014 8:05 am
- Forum: Wiki Talk
- Topic: If you want to work on the wiki you need an account
- Replies: 42
- Views: 38725
If you want to work on the wiki you need an account
Request Account The account is approved by hand and after 1-2 days granted. It would be nice, if you write something about you (on your user-page). EDIT: I have nothing to do with the registration and have also no deeper rights in the wiki. If you think you have been forgotten (3-4 days), please wr...
- Wed Jun 18, 2014 4:32 am
- Forum: Minor issues
- Topic: [0.8.0 MacOS] Updating
- Replies: 3
- Views: 6161
Re: [0.8.0 MacOS] Updating
I had this problem also once and it got solved by installing as root... Or some other magic.
Sort for beeing so unspecific. I will search it, but not yet.
Sort for beeing so unspecific. I will search it, but not yet.
- Wed Jun 18, 2014 4:18 am
- Forum: Ideas and Suggestions
- Topic: [0.8.5] Train Pathfinding Issue
- Replies: 8
- Views: 3690
Re: [0.8.5] Train Pathfinding Issue
On our wiki: Pass by stations
- Wed Jun 18, 2014 4:11 am
- Forum: Technical Help
- Topic: Max Threads. How much, why?
- Replies: 5
- Views: 12837
Re: Max Threads. How much, why?
It makes of course sense, that the game is free to use as many threads as it needs. But in some cases it is eventually useful, to have only one. For me this is more or less a debugging option and should be left untouched, cause not needed.
- Wed Jun 18, 2014 4:05 am
- Forum: Technical Help
- Topic: Can not save or load 3rd autosave
- Replies: 1
- Views: 4562
Re: Can not save or load 3rd autosave
Hm. Enough space left on disk? If you cannot find anything, please provide a savegame into bug reports!
- Wed Jun 18, 2014 3:20 am
- Forum: Technical Help
- Topic: Technical Help FAQ
- Replies: 1
- Views: 76826
Technical Help FAQ
Welcome! :P Most problems are already solved by others, use the Forum Search to find the solutions. Q: Where can I find more information? A: Wiki , Help page , General FAQ , Graphic issues , Known issues . Q: Where can I find help for when I'm stuck in the game? A: The Gameplay FAQ is in the Gamepl...
- Wed Jun 18, 2014 2:19 am
- Forum: Archive
- Topic: [outdated?] Minimum Automated Logistic T3 Tech
- Replies: 4
- Views: 15025
Re: [TIPS] Minimum Automated Logistic T3 Tech
I've linked it from the wiki news page. https://forums.factorio.com/wiki/index.php?title=Main_Page :) The idea is great: I don't need to know how much I need for everything, it's just the number of "places", which is important , which includes the "from where to where"-question. ...
- Wed Jun 18, 2014 1:57 am
- Forum: Gameplay Help
- Topic: train round a bout
- Replies: 8
- Views: 3456
Re: train round a bout
The green signal in south is too near at the switch. And add some signals at the diagonal connections to avoid the reservation of the whole circle.
- Tue Jun 17, 2014 4:02 pm
- Forum: Ideas and Suggestions
- Topic: Overpassing conveyor belts
- Replies: 1
- Views: 1837
Re: Overpassing conveyor belts
Hm. well, this has been mentioned anywhere, search for bridges. But to be true, I don't give that a big chance, cause you can already cross multiple underground belts and the problem with bridges in factorio is, that they hide the tiles above. That's coming from the perspective view and I think I ha...
- Tue Jun 17, 2014 8:20 am
- Forum: Wiki Talk
- Topic: Moving all wiki related topics into this board
- Replies: 1
- Views: 5532
Moving all wiki related topics into this board
I just want to mention, that I will make a deep search over all topics and move the relevant stuff into this boards.
This may take some days.
This may take some days.
- Tue Jun 17, 2014 8:18 am
- Forum: Wiki Talk
- Topic: Some Wiki HOWTO
- Replies: 2
- Views: 10117
Some Wiki HOWTO
I'm very glad, that the wiki related stuff can now be discussed here. I would like to have every wikianer discuss his ideas and other topic here, and not in the wiki, because this discussions get lost in the depth. The reason is: We are in general not such big wiki-cracks, and I want to make it as u...
- Tue Jun 17, 2014 6:39 am
- Forum: Ideas and Suggestions
- Topic: Consumption/Production / Electric Network Info / Power Meter
- Replies: 61
- Views: 23031
Re: Consumption/Production / Electric Network Info / Power M
Supply and demand.
This would be a super quick fix. +1
This would be a super quick fix. +1
- Mon Jun 16, 2014 4:26 pm
- Forum: Ideas and Requests For Mods
- Topic: dev/null-chest
- Replies: 1
- Views: 2830
dev/null-chest
Cause it seems to be not wanted from the devs ( https://forums.factorio.com/forum/vie ... 722#p32722 ) I suggest a mod, which implements a /dev/null-chest: Everything you put in is "destroyed" immediately.
(Could also be called garbage-chest).
(Could also be called garbage-chest).
- Mon Jun 16, 2014 4:11 pm
- Forum: Ideas and Suggestions
- Topic: Jumping on/off train/car
- Replies: 3
- Views: 1471
Re: Jumping on/off train/car
Well, I thought from the view, when you have modular armor, you don't just die from jumping on or off the train. It is just a quite annoying, that the train stops and your protection is emptied. But I understand, that this is not the view, that the most have... :) So, from that view: - I stand on th...
- Mon Jun 16, 2014 3:50 pm
- Forum: Off topic
- Topic: You know you play Factorio too much when...
- Replies: 164
- Views: 301246
Re: You know you play Factorio too much when...
... you try to craft the cake in your pockets.
... place guests always on the far end of the sofa.
... place guests always on the far end of the sofa.
- Mon Jun 16, 2014 3:43 pm
- Forum: Releases
- Topic: Version 0.10.0
- Replies: 85
- Views: 67889
Re: Version 0.10.0
ficolas, this is already in progress: https://forums.factorio.com/forum/vie ... =49&t=4347
- Mon Jun 16, 2014 2:46 pm
- Forum: Ideas and Suggestions
- Topic: Jumping on/off train/car
- Replies: 3
- Views: 1471
Jumping on/off train/car
I would like to jump of the train without loosing live and choose the direction.
In my eyes the problem is only, that the following train collides with you.
So, I would say: press direction AND then enter leaves the train into the direction on a save place.
In my eyes the problem is only, that the following train collides with you.
So, I would say: press direction AND then enter leaves the train into the direction on a save place.