Search found 124 matches

by NotABiter
Mon Jul 31, 2017 11:12 pm
Forum: News
Topic: Friday Facts #201 - 0.15 Stable, but not really
Replies: 148
Views: 51970

Re: Friday Facts #201 - 0.15 Stable, but not really

This introduces a different problem, though, which is that if you copy the heap to a different location all the pointers in it become invalid I was aware of this issue but considered it not even worth mentioning in my post. It isn't really a "problem". The pointers don't become "inva...
by NotABiter
Mon Jul 31, 2017 9:15 pm
Forum: News
Topic: Friday Facts #201 - 0.15 Stable, but not really
Replies: 148
Views: 51970

Re: Friday Facts #201 - 0.15 Stable, but not really

5 GB/s copying raw concurrent memory around sure. But that's not how actual programs are laid out in memory and we don't want to write out the entire contents of the processes memory to disk. If you don't think that's correct, feel free to let him know. Rseding presents a false dichotomy - i.e. tha...
by NotABiter
Tue Jul 25, 2017 6:38 pm
Forum: News
Topic: Friday Facts #200 - Plans for 0.16
Replies: 129
Views: 64728

Re: Friday Facts #200 - Plans for 0.16

I think they should not be able to fire while on the move. There could also be a delay before firing. Like the train stops, then it has to put down some supports and unfold itself before the turret can rotate and fire. Reverse that before driving away. From the start of that paragraph to the end, I...
by NotABiter
Tue Jul 25, 2017 12:05 am
Forum: News
Topic: Friday Facts #200 - Plans for 0.16
Replies: 129
Views: 64728

Re: Friday Facts #200 - Plans for 0.16

Also, I'm fairly certain that bullets and lasers track the biters because doing otherwise would mean that many would have to miss, or they would have to directly check the path the biter would take, due to changes in direction, etc. In addition, any type of leading of enemies could be costly for CP...
by NotABiter
Mon Jul 24, 2017 9:28 pm
Forum: News
Topic: Friday Facts #200 - Plans for 0.16
Replies: 129
Views: 64728

Re: Friday Facts #200 - Plans for 0.16

2. Why is the plasma cannon crap? It blows up your own base. it blows up the railway lines Even with a minimum range set, it blows itself up! (I'm 99% sure I did everything right to set the weapon to target position, yet the projectile still tracks an enemy, an enemy that is running towards the tra...
by NotABiter
Sun Jul 23, 2017 9:24 am
Forum: News
Topic: Friday Facts #200 - Plans for 0.16
Replies: 129
Views: 64728

Re: Friday Facts #200 - Plans for 0.16

The way resource spawning works, the parameters Frequency and Size each influence both, the actual frequency and the actual size. So when you set the Frequency of an ore to very low but its size to very high the result is a somewhat high frequency, if you use low frequency and small size then the o...
by NotABiter
Sun Jul 23, 2017 6:12 am
Forum: News
Topic: Friday Facts #200 - Plans for 0.16
Replies: 129
Views: 64728

Re: Friday Facts #200 - Plans for 0.16

If you're finding that there are too many resource deposits, make sure frequency is set to very low together with size very big. That should give much more room to work with *sigh* As indicated in my post (and in the post I linked, and as you can verify by loading the map string from the linked pos...
by NotABiter
Sun Jul 23, 2017 12:07 am
Forum: News
Topic: Friday Facts #200 - Plans for 0.16
Replies: 129
Views: 64728

Re: Friday Facts #200 - Plans for 0.16

Some innocuous wildlife other than the biters would also help make things feel a bit better as well The devs tried putting such things in. The biters kept eating them all. :lol: Regarding map gen, please make when setting resource frequency to very low that it spawns even less patches and further f...
by NotABiter
Thu Jun 29, 2017 6:58 am
Forum: Show your Creations
Topic: TheWall [image heavy]
Replies: 8
Views: 7543

Re: TheWall [image heavy]

What do you think about it? Either the straight sections are overpowered (wasteful) or the corners are too weak, because your corners are much weaker than the straight sections. To see why, look at the analysis I did in this post . I also don't think there's nearly enough solar there to keep those ...
by NotABiter
Fri Jun 16, 2017 10:59 am
Forum: Maps and Scenarios
Topic: The von Neumann Thread
Replies: 115
Views: 121799

Re: The von Neumann Thread

OK, no more excuses, and no more playing Factory Idle until I finish this planet... Planet Date: 106:34:20 At last. Somebody finally did something about the lack of defenses in the main base: aj_050.jpg The design I went with has columns of double lasers where the range of each column overlaps quite...
by NotABiter
Tue May 16, 2017 9:51 am
Forum: General discussion
Topic: Disable the GUI for Screenshots.
Replies: 5
Views: 20595

Re: Disable the GUI for Screenshots.

The minimap autohide mod can hide almost everything (ctrl-t to toggle tech, ctrl-m to toggle minimap, ctrl-b to toggle all stuff at bottom of screen). The one thing that mod doesn't provide a way to hide is the buttons (bonuses button, trains button, etc.).
by NotABiter
Tue May 16, 2017 8:05 am
Forum: Maps and Scenarios
Topic: The von Neumann Thread
Replies: 115
Views: 121799

Re: The von Neumann Thread

Planet Date: 93:08:14 The planned new set of stations I mentioned last time is now in place: aj_044.jpg The supplies train now has some purpose and is servicing "SW1 Supply", and a train is delivering ore from "Fe Ore SW1" (collected from three different iron deposits) to The Iro...
by NotABiter
Fri May 12, 2017 6:44 am
Forum: Balancing
Topic: Speed modules cost and tier1-2-3 balancing
Replies: 28
Views: 15240

Re: [0.15.9] [Harkonnen] module crafting

more "everything you get immediately when you start green science" You get nothing immediately. If you want "it" (whatever "it" is) you have to: 1. research it 2. have/get adequate resources for it 3. produce it Your real beef appears to be that you don't like having a...
by NotABiter
Thu May 11, 2017 5:17 pm
Forum: Balancing
Topic: Speed modules cost and tier1-2-3 balancing
Replies: 28
Views: 15240

Re: [0.15.9] [Harkonnen] module crafting

The consumption of T1 modules in science should be irrelevant. This is correct. It can make sense to think about balancing module costs in terms of basic resources costs (iron ore, copper ore, oil - with respect to what other things the player might want at the same time cost and with respect to wh...
by NotABiter
Thu May 11, 2017 5:33 am
Forum: Balancing
Topic: Speed modules cost and tier1-2-3 balancing
Replies: 28
Views: 15240

Re: [0.15.9] [Harkonnen] module crafting

Personally, I like the T2 modules because they give the player a choice: do you want to save resources, save energy, or some balance in between? This is really the key point: Having meaningful choices to make makes playing the game more satisfying. Preserving and creating meaningful choice should b...
by NotABiter
Wed May 10, 2017 8:37 pm
Forum: Balancing
Topic: Speed modules cost and tier1-2-3 balancing
Replies: 28
Views: 15240

Re: [0.15.9] [Harkonnen] module crafting

I frequently use Tier 2 Efficiency modules. 2 of them in something like an Electric Furnace puts you exactly at the 80% energy reduction cap Same here. Also in pumpjacks. Also when using beacons I'll tend to use mostly T3 efficiency modules (in a mix with T3 speed modules) in the beacons (and T3 pr...
by NotABiter
Mon May 08, 2017 8:34 am
Forum: General discussion
Topic: 0.15 and Flare Stack Problem
Replies: 35
Views: 12521

Re: 0.15 and Flare Stack Problem

Just surround your whole base with a solid fuel "storage" system. Feed it with one big long belt like a gun turret ammo setup, but instead of filling turrets with bullets you're filling a solid wall-like set of boxes with solid fuel. Then as long as your base is making pollution and pullin...
by NotABiter
Tue May 02, 2017 7:40 am
Forum: Maps and Scenarios
Topic: The von Neumann Thread
Replies: 115
Views: 121799

Re: The von Neumann Thread

Planet Date: 75:07:49 Got another large wisp incursion in the western end of the solar array. Yeah, more trees need choppin'. (The wisps probably floated over the water to the south-west from the forest on the other side.) Planet Date: 79:48:46 aj_041.jpg I've upgraded most of the exterior wall to b...
by NotABiter
Tue Apr 25, 2017 4:27 am
Forum: Maps and Scenarios
Topic: The von Neumann Thread
Replies: 115
Views: 121799

Re: The von Neumann Thread

You can try https://mods.factorio.com/mods/Afforess/Misanthrope for more evil biter behavior. If you go back and read my intro post for this run, you'll see (if you open up the "MORE MODS" spoiler) that I'm not using Misanthrope because I've had it completely break biter attacks - as in z...

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