100 T3 modules of your own choosing and all my hope on tonight!
...although I got other things to play... But, Factorio!
Search found 344 matches
- Fri Jun 10, 2016 2:58 pm
- Forum: General discussion
- Topic: 0.13 ... to be or not to be RELEASED... come and bet!
- Replies: 22
- Views: 8351
- Fri Jun 10, 2016 2:56 pm
- Forum: General discussion
- Topic: Come and Guess #2: Stable Version of 0.13
- Replies: 78
- Views: 38875
Re: Come and Guess #2: Stable Version of 0.13
GewaltSam wrote:That has to be like the most impatient and rude post that is in this forums so far!
We're reaching new superlatives in this thread hereteenusa wrote:That's the most stupid post on the forum...
- Fri Jun 10, 2016 2:55 pm
- Forum: General discussion
- Topic: Come and Guess #2: Stable Version of 0.13
- Replies: 78
- Views: 38875
Re: Come and Guess #2: Stable Version of 0.13
We're reaching new superlatives in this thread hereteenusa wrote:13.29
Because 2+9=11 | 11+2=13
That's the most stupid post on the forum...
- Fri Jun 10, 2016 2:17 pm
- Forum: News
- Topic: Friday Facts #141 - Mod Portal
- Replies: 190
- Views: 79683
Re: Friday Facts #141 - Mod Portal
I wonder how I even survived those horrible, horrible seven days since the last FFF. Please don't do that and put 0.13 back another week. I don't.... I don't know if my heart could take this...
- Fri Jun 10, 2016 1:45 pm
- Forum: General discussion
- Topic: Come and Guess #2: Stable Version of 0.13
- Replies: 78
- Views: 38875
Re: Come and Guess #2: Stable Version of 0.13
I swear, if there is no experimental 0.13 tonight, I will be VERY mildly annoyed, and there may VERY WELL BE some calm swearing in privacy involved! YOU HAVE BEEN WARNED!
(That has to be like the most impatient and rude post that is in this forums so far! Did I win something?)
(That has to be like the most impatient and rude post that is in this forums so far! Did I win something?)
- Sat Jun 04, 2016 5:44 pm
- Forum: News
- Topic: Friday Facts #141 - Mod Portal
- Replies: 190
- Views: 79683
Re: Friday Facts #141 - Mod Portal
Savage!kovarex wrote:No 0.13 today
- Fri Jun 03, 2016 2:42 am
- Forum: Show your Creations
- Topic: World Tour (150h)
- Replies: 4
- Views: 2945
Re: World Tour (150h)
Just keep building moreAlexTheNotsogreat wrote:This makes me upset, seeing how massive this is compared to any base I've mad. How does one make a megabase?
- Thu Jun 02, 2016 8:14 pm
- Forum: General discussion
- Topic: Come and Guess #2: Stable Version of 0.13
- Replies: 78
- Views: 38875
I need 0.13 in my life
Yes, yes, I know: It's done when it's done. I don't want to hurry anyone. ...but I need this anyway :mrgreen: It's time to start a big one again, and the most advanced I ever built, with logistics stuff and everything. Got some plans and ideas for absurdly complex builds like you wouldn't believe. I...
- Fri Apr 08, 2016 4:45 am
- Forum: Gameplay Help
- Topic: No End-Game message
- Replies: 6
- Views: 2517
Re: No End-Game message
Haven't done that in a while... There *should* be? I know it's not that satisfying, but you're practically done with the vanilla game; all you're missing is "Congratulations! You've won! Here's some very basic (and not that meaningful or significant) stats about how long it took and what you've...
- Fri Apr 08, 2016 4:34 am
- Forum: General discussion
- Topic: Why can't 1 gear factory supply 10 red science factories?
- Replies: 9
- Views: 14952
Re: Why can't 1 gear factory supply 10 red science factories?
I know the numbers are not exact, but out of experience: If you use a T2 factory without modules, and you need to get 1 part in there for a 0.5 seconds production cycle, you need one blue inserter. Everything that needs even more stuff, you'll need more inserters (like iron gears: two iron bars ever...
- Fri Apr 08, 2016 3:55 am
- Forum: News
- Topic: Friday Facts #132 - Side Project
- Replies: 118
- Views: 65341
Re: Friday Facts #132 - Side Project
I had to swallow pretty hard when i came to the "pay2automate" part in your news :D Until then, I was practically convinced you guys really did this on Android, although the thing about shaking your phone rose my eyebrows at least a little bit :) You sneaky developers, you! But, on a serio...
- Mon Mar 28, 2016 3:06 pm
- Forum: Releases
- Topic: Version 0.12.29
- Replies: 29
- Views: 32318
Re: Version 0.12.29
Could you please add the old 0.12 versions again in the Downloads section? Me and a couple of friends for example have a server with 0.12.24 and a certain mod set. Because these setups can sometimes be a bit "fragile", so we like to pin the game and mod versions for one playthrough. Can't...
- Thu Mar 24, 2016 6:54 pm
- Forum: Releases
- Topic: Version 0.12.29
- Replies: 29
- Views: 32318
Re: Version 0.12.29
Here you go, mate:jouki wrote:is there any list of upcoming changes with 0.13? I'd love to read a big fat load of upcoming content It's so hard to wait already so I'd like to keep myself tuned in
viewtopic.php?f=3&t=678&hilit=roadmap
- Thu Mar 24, 2016 6:30 pm
- Forum: General discussion
- Topic: New to Mods
- Replies: 4
- Views: 2009
Re: New to Mods
3. Here's what I am using mainly: - Use RSO for sure. It makes it so resources spawn bigger far away from your starting area, there are less resource fields around, but also less biters. It's great because you need to get out and build a railway network - there is no chance in hell you can get the o...
- Thu Mar 24, 2016 6:13 pm
- Forum: Releases
- Topic: Version 0.12.29
- Replies: 29
- Views: 32318
Re: Version 0.12.29
Ah, thanks for the info! Haven't seen the announcement Peter34 mentioned. Well, at least I got some time to finish Dark Souls 3; and I guess the old engineering flame only burns hotter until Junekovarex wrote:The theoretical date is 1. June, but this is rough estimate.
- Thu Mar 24, 2016 5:17 pm
- Forum: Releases
- Topic: Version 0.12.29
- Replies: 29
- Views: 32318
Re: Version 0.12.29
Will be 0.12.30 last update of 0.12 version? After this update will be pause and after will come 0.13?? There is a high chance of it, but we can't never be sure if something else won't fail :) Kovarex, I know that this is a "dangerous" question, but anyway: Any guesstimate on the arrival ...
- Tue Mar 01, 2016 4:00 am
- Forum: General discussion
- Topic: Thank you (Make the dev-team happy today!)
- Replies: 571
- Views: 292784
Re: Thank you (Make the dev-team happy today!)
I should wait a few more minutes (the counter gets higher as we speak), but we are very close to 2k positive reviews (1.993 right now) :D I find the 13 negatives interesting, though. People are especially complaining about the lack of endgame, and while it's absolutely not a game breaker for me, per...
- Fri Oct 30, 2015 7:10 pm
- Forum: Multiplayer
- Topic: Looking for some one to PLAY Factorio with and learn from
- Replies: 10
- Views: 16837
Re: Looking for some one to PLAY Factorio with and learn from
It could very well be that not all people check their factorio forum account once every twelve hours. Just sayin'Frozzen wrote:ok no reply back
- Sat Oct 17, 2015 1:58 am
- Forum: Mods
- Topic: [MOD 0.12] Hazzard's Gravestone Mod
- Replies: 34
- Views: 41777
Re: [MOD 0.12] Hazzard's Gravestone Mod
Gravestone Mod doesn't seem to work with 0.12.11 anymore
- Wed Oct 14, 2015 11:39 pm
- Forum: Show your Creations
- Topic: A short report on 10 hours into 0.12.10 MP
- Replies: 6
- Views: 12639
Re: A short report on 10 hours into 0.12.10 MP
Factorio is the game I wish I had when I was actively going to LAN parties (and boy, have I seen a lot of them). That would have easily made one of the best weekends ever!