Search found 344 matches

by GewaltSam
Fri Jun 10, 2016 2:58 pm
Forum: General discussion
Topic: 0.13 ... to be or not to be RELEASED... come and bet!
Replies: 22
Views: 8351

Re: 0.13 ... to be or not to be RELEASED... come and bet!

100 T3 modules of your own choosing and all my hope on tonight!

...although I got other things to play... But, Factorio!
by GewaltSam
Fri Jun 10, 2016 2:56 pm
Forum: General discussion
Topic: Come and Guess #2: Stable Version of 0.13
Replies: 78
Views: 38875

Re: Come and Guess #2: Stable Version of 0.13

GewaltSam wrote:That has to be like the most impatient and rude post that is in this forums so far!
teenusa wrote:That's the most stupid post on the forum...
We're reaching new superlatives in this thread here :D
by GewaltSam
Fri Jun 10, 2016 2:55 pm
Forum: General discussion
Topic: Come and Guess #2: Stable Version of 0.13
Replies: 78
Views: 38875

Re: Come and Guess #2: Stable Version of 0.13

teenusa wrote:13.29
Because 2+9=11 | 11+2=13
That's the most stupid post on the forum...
We're reaching new superlatives in this thread here :D
by GewaltSam
Fri Jun 10, 2016 2:17 pm
Forum: News
Topic: Friday Facts #141 - Mod Portal
Replies: 190
Views: 79683

Re: Friday Facts #141 - Mod Portal

I wonder how I even survived those horrible, horrible seven days since the last FFF. Please don't do that and put 0.13 back another week. I don't.... I don't know if my heart could take this...
by GewaltSam
Fri Jun 10, 2016 1:45 pm
Forum: General discussion
Topic: Come and Guess #2: Stable Version of 0.13
Replies: 78
Views: 38875

Re: Come and Guess #2: Stable Version of 0.13

I swear, if there is no experimental 0.13 tonight, I will be VERY mildly annoyed, and there may VERY WELL BE some calm swearing in privacy involved! YOU HAVE BEEN WARNED!

(That has to be like the most impatient and rude post that is in this forums so far! Did I win something?)
by GewaltSam
Sat Jun 04, 2016 5:44 pm
Forum: News
Topic: Friday Facts #141 - Mod Portal
Replies: 190
Views: 79683

Re: Friday Facts #141 - Mod Portal

kovarex wrote:No 0.13 today :)
Savage!
by GewaltSam
Fri Jun 03, 2016 2:42 am
Forum: Show your Creations
Topic: World Tour (150h)
Replies: 4
Views: 2945

Re: World Tour (150h)

AlexTheNotsogreat wrote:This makes me upset, seeing how massive this is compared to any base I've mad. How does one make a megabase?
Just keep building more :)
by GewaltSam
Thu Jun 02, 2016 8:14 pm
Forum: General discussion
Topic: Come and Guess #2: Stable Version of 0.13
Replies: 78
Views: 38875

I need 0.13 in my life

Yes, yes, I know: It's done when it's done. I don't want to hurry anyone. ...but I need this anyway :mrgreen: It's time to start a big one again, and the most advanced I ever built, with logistics stuff and everything. Got some plans and ideas for absurdly complex builds like you wouldn't believe. I...
by GewaltSam
Fri Apr 08, 2016 4:45 am
Forum: Gameplay Help
Topic: No End-Game message
Replies: 6
Views: 2517

Re: No End-Game message

Haven't done that in a while... There *should* be? I know it's not that satisfying, but you're practically done with the vanilla game; all you're missing is "Congratulations! You've won! Here's some very basic (and not that meaningful or significant) stats about how long it took and what you've...
by GewaltSam
Fri Apr 08, 2016 4:34 am
Forum: General discussion
Topic: Why can't 1 gear factory supply 10 red science factories?
Replies: 9
Views: 14952

Re: Why can't 1 gear factory supply 10 red science factories?

I know the numbers are not exact, but out of experience: If you use a T2 factory without modules, and you need to get 1 part in there for a 0.5 seconds production cycle, you need one blue inserter. Everything that needs even more stuff, you'll need more inserters (like iron gears: two iron bars ever...
by GewaltSam
Fri Apr 08, 2016 3:55 am
Forum: News
Topic: Friday Facts #132 - Side Project
Replies: 118
Views: 65341

Re: Friday Facts #132 - Side Project

I had to swallow pretty hard when i came to the "pay2automate" part in your news :D Until then, I was practically convinced you guys really did this on Android, although the thing about shaking your phone rose my eyebrows at least a little bit :) You sneaky developers, you! But, on a serio...
by GewaltSam
Mon Mar 28, 2016 3:06 pm
Forum: Releases
Topic: Version 0.12.29
Replies: 29
Views: 32318

Re: Version 0.12.29

Could you please add the old 0.12 versions again in the Downloads section? Me and a couple of friends for example have a server with 0.12.24 and a certain mod set. Because these setups can sometimes be a bit "fragile", so we like to pin the game and mod versions for one playthrough. Can't...
by GewaltSam
Thu Mar 24, 2016 6:54 pm
Forum: Releases
Topic: Version 0.12.29
Replies: 29
Views: 32318

Re: Version 0.12.29

jouki wrote:is there any list of upcoming changes with 0.13? I'd love to read a big fat load of upcoming content :lol: It's so hard to wait already so I'd like to keep myself tuned in
Here you go, mate:

viewtopic.php?f=3&t=678&hilit=roadmap
by GewaltSam
Thu Mar 24, 2016 6:30 pm
Forum: General discussion
Topic: New to Mods
Replies: 4
Views: 2009

Re: New to Mods

3. Here's what I am using mainly: - Use RSO for sure. It makes it so resources spawn bigger far away from your starting area, there are less resource fields around, but also less biters. It's great because you need to get out and build a railway network - there is no chance in hell you can get the o...
by GewaltSam
Thu Mar 24, 2016 6:13 pm
Forum: Releases
Topic: Version 0.12.29
Replies: 29
Views: 32318

Re: Version 0.12.29

kovarex wrote:The theoretical date is 1. June, but this is rough estimate.
Ah, thanks for the info! Haven't seen the announcement Peter34 mentioned. Well, at least I got some time to finish Dark Souls 3; and I guess the old engineering flame only burns hotter until June :)
by GewaltSam
Thu Mar 24, 2016 5:17 pm
Forum: Releases
Topic: Version 0.12.29
Replies: 29
Views: 32318

Re: Version 0.12.29

Will be 0.12.30 last update of 0.12 version? After this update will be pause and after will come 0.13?? There is a high chance of it, but we can't never be sure if something else won't fail :) Kovarex, I know that this is a "dangerous" question, but anyway: Any guesstimate on the arrival ...
by GewaltSam
Tue Mar 01, 2016 4:00 am
Forum: General discussion
Topic: Thank you (Make the dev-team happy today!)
Replies: 571
Views: 292784

Re: Thank you (Make the dev-team happy today!)

I should wait a few more minutes (the counter gets higher as we speak), but we are very close to 2k positive reviews (1.993 right now) :D I find the 13 negatives interesting, though. People are especially complaining about the lack of endgame, and while it's absolutely not a game breaker for me, per...
by GewaltSam
Fri Oct 30, 2015 7:10 pm
Forum: Multiplayer
Topic: Looking for some one to PLAY Factorio with and learn from
Replies: 10
Views: 16837

Re: Looking for some one to PLAY Factorio with and learn from

Frozzen wrote:ok no reply back
It could very well be that not all people check their factorio forum account once every twelve hours. Just sayin' ;)
by GewaltSam
Sat Oct 17, 2015 1:58 am
Forum: Mods
Topic: [MOD 0.12] Hazzard's Gravestone Mod
Replies: 34
Views: 41777

Re: [MOD 0.12] Hazzard's Gravestone Mod

Gravestone Mod doesn't seem to work with 0.12.11 anymore :cry:
by GewaltSam
Wed Oct 14, 2015 11:39 pm
Forum: Show your Creations
Topic: A short report on 10 hours into 0.12.10 MP
Replies: 6
Views: 12639

Re: A short report on 10 hours into 0.12.10 MP

Factorio is the game I wish I had when I was actively going to LAN parties (and boy, have I seen a lot of them). That would have easily made one of the best weekends ever!

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