Search found 1640 matches
- Wed Jan 27, 2021 11:29 am
- Forum: Resolved Problems and Bugs
- Topic: [kovarex] [1.1.19] Blueprint only partially placed even is visible area.
- Replies: 4
- Views: 3253
[kovarex] [1.1.19] Blueprint only partially placed even is visible area.
Hi Whilst working on a set of rail blueprints for a city-block style game I noticed that blueprints failed to place completely even when they were placed entirely into the visible part of the screen. Expected behaviour is that if all entities in the blueprint are visible on the screen, then the blue...
- Sun Jan 24, 2021 12:18 am
- Forum: General discussion
- Topic: When is the 1.1 release?
- Replies: 5
- Views: 1613
Re: When is the 1.1 release?
it's already available on the "experimental" branch, and you should test your saves now if you want them to work properly when 1.1 is marked as stable. because then 1.1 won't be getting bug fixes, just like how 1.0 doesn't anymore. I still expect bug fixes for 1.1 after it was marked stab...
- Fri Jan 22, 2021 11:34 am
- Forum: Gameplay Help
- Topic: Idle Bots
- Replies: 10
- Views: 3592
Re: Idle Bots
Not sure if this is your issue, but I think there is some bugged behavior occurring when blueprints are out of roboport range. For example, try printing something very large outside robotport range and the robots will grind to a halt. Or at least they did for me in 1.1.6 or so. That is not a bug. I...
- Thu Jan 21, 2021 12:16 pm
- Forum: Gameplay Help
- Topic: Flush container contents w/ circuit network?
- Replies: 8
- Views: 2906
Re: Flush container contents w/ circuit network?
True. But can you tell me why Encrypted Silhouette would want to automate flushing of fluids otherwise? Re-read the OP. My guess is that light and/or heavy keeps backing up and shutting down his refineries. But even if he did want to share a pipeline between multiple fluids, he describes himself as...
- Thu Jan 21, 2021 8:34 am
- Forum: Gameplay Help
- Topic: Flush container contents w/ circuit network?
- Replies: 8
- Views: 2906
Re: Flush container contents w/ circuit network?
If you want to use a pipeline for subsequently for different fluids, you want to flush them first. The only thing I can think of is using a line->pump->tank->pump->(same)line setup. The first pump is circuit controlled to flush before any other liquids enter the line. The second pump reinserts the ...
- Wed Jan 20, 2021 4:31 am
- Forum: Gameplay Help
- Topic: Flush container contents w/ circuit network?
- Replies: 8
- Views: 2906
Re: Flush container contents w/ circuit network?
Solid fuel -> Useless burner inserter contraption If you are still using stoner/steel furnaces, you can use a priority splitter to feed them on solid fuel. And/or you can feed solid fuel to boilers and use it for electricity. (Even if you are on solar power, the generators will still work overnight...
- Tue Jan 19, 2021 8:40 am
- Forum: Gameplay Help
- Topic: Train stops with limit change assigned numbers of trains
- Replies: 12
- Views: 4992
Re: Train stops with limit change assigned numbers of trains
There was indeed a penalty because I had set up the incoming rail signal to be red til station has a full load for a train. I removed that and got less re-pathing, but it still happens that trains in the stacker leave to another station. Why do you have the bypass? Having a bypass means that trains...
- Tue Jan 19, 2021 8:21 am
- Forum: Technical Help
- Topic: [closed] How to run factorio server and game from one account on Steam?
- Replies: 3
- Views: 1189
Re: How to run factorio server and game from one account on Steam?
When installing a second copy of Factorio I recommend using the .zip version. The .exe version and the Steam version by default will both share the same working directory, which is likely to cause problems.
- Mon Jan 18, 2021 3:21 pm
- Forum: Technical Help
- Topic: Why Factorio loading takes so long?...
- Replies: 12
- Views: 7325
- Sun Jan 17, 2021 11:52 pm
- Forum: Technical Help
- Topic: Why Factorio loading takes so long?...
- Replies: 12
- Views: 7325
Re: Why Factorio loading takes so long?...
My load time is 5 seconds (without any mods, but with windows having cached file access from a recent load).
I suggest posting your logfile.
I suggest posting your logfile.
- Sat Jan 16, 2021 4:42 pm
- Forum: Technical Help
- Topic: problem with loading old settings
- Replies: 6
- Views: 1648
Re: problem with loading old settings
how this got overwritten then ? I don't know what happened, but my guess is something like, when you updated to 1.1.9, the game overwrote the old 1.1.8 version of the mod settings with a 1.1.9 version. When you went back to 1.1.8, the 1.1.9 version probably failed to load the mod settings, so Facto...
- Sat Jan 16, 2021 10:52 am
- Forum: Technical Help
- Topic: problem with loading old settings
- Replies: 6
- Views: 1648
Re: problem with loading old settings
Settings are located at the address found in: C:\Program Files\Factorio\config-path.cfg (open it with a text editor to see/edit the path) Mod settings are located in: C:\Program Files\Factorio\mods\mod-settings.dat Only if Factorio is installed in C:\Program Files\Factorio More generally https://wi...
- Sat Jan 16, 2021 10:48 am
- Forum: Technical Help
- Topic: Automatic Steam update notice, "ok" for the 100:th time
- Replies: 7
- Views: 2566
Re: Automatic Steam update notice, "ok" for the 100:th time
factorio automatic steam update notice ... how do i disable it? By updating the game. Or by using the .zip version. (You probably want to disable the option to check for updates at startup). I expect the .exe installer would also work (but probably better to use the .zip version because it won't ov...
- Fri Jan 15, 2021 7:22 pm
- Forum: Not a bug
- Topic: [1.1.9] Roboports in vehicles don't work properly
- Replies: 16
- Views: 4156
Re: [1.1.9] Roboports in vehicles don't work properly
One more confusing test I used the decon planer to deconstr trees outside roboport range and drove into range and the bots worked! Then placed a few ghost rails outside roboport and the bots didn't work. So the inconsistency with deconstr/constr wasn't that I only deconed trees inside the roborange...
- Fri Jan 15, 2021 5:06 pm
- Forum: Gameplay Help
- Topic: [1.1.8] Train suddenly instantly stop from full speed and unable to path for a moment.
- Replies: 9
- Views: 2684
Re: [1.1.8] Train suddenly instantly stop from full speed and unable to path for a moment.
We can't diagnose all possible causes from 30 seconds of video. If you want people to help, then post the save.
- Fri Jan 15, 2021 4:29 pm
- Forum: General discussion
- Topic: Game optimization and playability
- Replies: 44
- Views: 16703
- Tue Jan 12, 2021 2:36 pm
- Forum: Technical Help
- Topic: Couldn't establish network communication with server.
- Replies: 2
- Views: 687
Re: Couldn't establish network communication with server.
I bought the game to play together with a friend (2 PCs, same network). If the server/host and client are on the same network, then you shouldn't need to use port forwarding. Just select the "LAN" tick box when hosting, and "Browse LAN games" on the client. If the client still c...
- Sun Jan 10, 2021 2:06 pm
- Forum: General discussion
- Topic: Game optimization and playability
- Replies: 44
- Views: 16703
Re: Game optimization and playability
Maybe. I suspect there are advanced train puzzles which you don't have to solve with current UPS limits, but they will be largely solved by extending out UPS. Unless wube adds more at scale train features, this should be the end of it. Certainly the current round of train features almost beg for la...
- Wed Jan 06, 2021 1:55 pm
- Forum: Gameplay Help
- Topic: Logic gate counting error
- Replies: 4
- Views: 1921
Re: Logic gate counting error
You have probably already checked, but it is easy to miss a wire/forget to set the circuit signals on an inserter.
Check your power production. Combinators don't always update when low on power. (viewtopic.php?f=23&t=91175).
Check your power production. Combinators don't always update when low on power. (viewtopic.php?f=23&t=91175).
- Wed Jan 06, 2021 12:59 am
- Forum: Technical Help
- Topic: [LAG] Multiplayer LAN lag problem
- Replies: 4
- Views: 1182
Re: [LAG] Multiplayer LAN lag problem
I suggest providing the logfiles and screenshots requested in viewtopic.php?f=7&t=68653