Your logistics robots pick up 150 stone walls and bring them to you, leaving a gaping hole in your defenses where biters storm through and ransack your base.
I order my logistics robots to bring me 1 cube of rocket fuel.
Search found 96 matches
- Thu Mar 31, 2016 4:48 am
- Forum: Off topic
- Topic: Your Logistic Robots Are Broken! [Forum Game]
- Replies: 344
- Views: 112401
- Fri Mar 25, 2016 8:04 am
- Forum: Medium/Big/Gigantic Sized Structures
- Topic: [Custom Map] Racetrack with built in timer
- Replies: 4
- Views: 9457
[Custom Map] Racetrack with built in timer
http://i.imgur.com/saStOWR.jpg Racetrack2.zip The product of my wasting time with combinators for hours on end has finally paid off. I present this racetrack map that has a built in light display that keeps track of your laps and time. I was inspired by this topic and I wanted to make my own racetr...
- Fri Mar 25, 2016 6:13 am
- Forum: Combinator Creations
- Topic: Digital Display, Yay!
- Replies: 114
- Views: 149353
Re: Digit Display Blueprint
I updated my single digit display, using XKnight's integer overflow alphabet to cut the size in half. It can still be chained together for multiple digits. I used a version of your display for a project of mine and I found that you can take off one of the arithmetic combinators from the bottom whil...
- Mon Mar 21, 2016 3:54 am
- Forum: Combinator Creations
- Topic: Tetris... in Factorio?
- Replies: 50
- Views: 50846
Re: Tetris... in Factorio?
The main problem is getting player input, it is quite awkward without mods. It would be good to have some kind of button + switch entities to play with these kind of things, I'm not sure if we have it in the roadmap for 0.13, but it would be really easy to do. You should put 1 green circuit into th...
- Mon Mar 21, 2016 1:38 am
- Forum: Mods
- Topic: [Mod 12.29+] Player sensitive pressure plates 0.1.3
- Replies: 23
- Views: 37290
Re: [Mod 12.20+] Player sensitive pressure plates 0.1.1
Updated to 0.1.1 Sorry for the delay. I've fixed the issue with the crash caused by stepping on invisible plates. If by some chance you manage to build an invisible pressure plate, you can now mine them and if you step on them then turn to normal. Also I updated the technology icon from something I...
- Sun Mar 20, 2016 3:13 pm
- Forum: Combinator Creations
- Topic: Combinator Contraptions
- Replies: 118
- Views: 94948
Re: Combinator Contraptions
I could not load blue print due to error: Unknown entity basic-pressure-plate. In the meantime my WAG is that you are using a form of Godelization 8-) . Oops! Good catch. It's fixed now. And yes it does use Godel numbering, but only in the most primitive sense of the concept. The amount of the inpu...
- Sat Mar 19, 2016 7:03 pm
- Forum: Combinator Creations
- Topic: Combinator Contraptions
- Replies: 118
- Views: 94948
Re: Combinator Contraptions
I've just posted a new contraption, The Basic Encoder. It takes any individual signal under 10M and changes it into a single blue signal that contains both the type and value of the signal. This one could be the starting point of a device that allows you to store multiple signals of the same or of d...
- Thu Mar 17, 2016 4:02 pm
- Forum: Combinator Creations
- Topic: Combinator Contraptions
- Replies: 118
- Views: 94948
Re: Combinator Contraptions
This one is a little more specific. It inputs the rising edge of a signal, and outputs it later after being delayed by a custom number of ticks. The tick length of the delay is set by the value of the blue signal in the top-right constant combinator. For this contraption to work properly It has to ...
- Fri Mar 11, 2016 6:03 am
- Forum: Mods
- Topic: [Mod 12.29+] Player sensitive pressure plates 0.1.3
- Replies: 23
- Views: 37290
Re: [Mod 12.20+] Player sensitive pressure plates 0.1.0
Very nice mod, thanks ! I wish there was also a larger plate (2x2, 3x3 ?) because when you have a lot a exoskelets and move quick , it's not easy to position yourself on the little plate. By the way, I have a map that makes a problem : "Error while running the event handler: __Pressure Plate__...
- Sun Mar 06, 2016 9:01 am
- Forum: Combinator Creations
- Topic: Combinator Contraptions
- Replies: 118
- Views: 94948
Re: Combinator Contraptions
Posted a new contraption, the variable signal delayer. Check it out. XKnight, did you ever come up with a solution for your challenge? If you split the signals by above and below the median you could do two of those things I posted in parallel, but you would have to know the median in advance, and y...
- Sat Mar 05, 2016 7:38 am
- Forum: Mods
- Topic: [MOD 0.12] Color Coding - Trains, Lights, and Concrete!
- Replies: 160
- Views: 122921
Re: [MOD 0.12] Color Coding - Trains, Lights, and Concrete!
Nice mod! Here's a couple pixel arts I've made with the colored concrete. I'm not an artist, I'm just ahead of the curve. The Joker ( not my original artwork ) http://i.imgur.com/expC7hn.jpg H4sIAAAAAAAA/5Wd4a7cxpWEX8Xwbxtgc8hhE4GeJfDKF7vCaqWF40ViGHr3jWcuEsBTVazvZ+ICxWF3nyqey/7656/fff768afP3/31w++fP...
- Fri Mar 04, 2016 6:43 pm
- Forum: News
- Topic: Friday Facts #128 - Back down to earth
- Replies: 422
- Views: 204090
Re: Friday Facts #128 - Back down to earth
maybe huge power consumption, or even, could consume lubricant in order to work ? I was against loaders until I heard this lubricant idea and now I am all for it. There should be able tradeoff with loaders compated to inserters, and not just something trivial like higher initial cost. I like the co...
- Fri Mar 04, 2016 2:16 am
- Forum: Combinator Creations
- Topic: Combinator Contraptions
- Replies: 118
- Views: 94948
Re: Combinator Contraptions
Input: - ~150 different signals in input - each signal has unique value (I don't know, maybe this information will help you) - each value is less than 1M (this value may be reduced/increased by your demand; it is preferable to increase this value) Expected output: - each signal should be presented ...
- Thu Mar 03, 2016 11:03 pm
- Forum: Combinator Creations
- Topic: Combinator Contraptions
- Replies: 118
- Views: 94948
Re: Combinator Contraptions
Although previous challange was not completed, I am not sure that it has any reliable solution. Fortunately I found another task which can be used instead of "The Largest Item Finder" for my purposes. Input: - ~150 different signals in input - each signal has unique value (I don't know, m...
- Thu Mar 03, 2016 5:57 pm
- Forum: Show your Creations
- Topic: New pixel art :D i think this is better than first ;x
- Replies: 3
- Views: 2611
Re: New pixel art :D i think this is better than first ;x
You should try downloading the color coding mod. Its got a lot of different colors of concrete so you'll be able to make colored pictures. Also for better presentation I recommend mining all of the ores on top of your picture so they don't get in the way. Keep up the good work and keep those picture...
- Thu Mar 03, 2016 6:38 am
- Forum: Combinator Creations
- Topic: Combinator Contraptions
- Replies: 118
- Views: 94948
Re: Combinator Contraptions
Would this do (the Task)? That's close but not quite it. It's actually really weird having a combinator with if ANYTHING as a condition and exporting the input count as a set signal. To eveluate the ANYTHING condition the combinator cycles through each signal in the internal game order and outputs ...
- Thu Mar 03, 2016 12:00 am
- Forum: Combinator Creations
- Topic: Combinator Contraptions
- Replies: 118
- Views: 94948
Re: Combinator Contraptions
The game is called Factorio, so why hasn't there been an easy way to calculate factorials in the game until now. This device takes a blue signal input and finds the value of its factorial. 6! = 720. Now you know! This one is especially useless because the highest you can calculate is 12! without go...
- Wed Mar 02, 2016 8:01 am
- Forum: Combinator Creations
- Topic: Combinator Contraptions
- Replies: 118
- Views: 94948
Combinator Contraptions
Hi guys! I've recently learned how to build some cool and helpful devices with combinators. I've built clocks, digit displays, multiplexers, ways to detect if a mining drill is empty, train arrival detectors, and other useful contraptions to help around my base. You've all seen those builds before. ...
- Mon Feb 29, 2016 10:01 am
- Forum: Show your Creations
- Topic: Balanced Warehousing Station (un)loading
- Replies: 4
- Views: 6980
Re: Balanced Warehousing Station (un)loading
Great! Smart idea to average the contents and compare to that. That even allows you to place the whole thing in between the two warehouses, very neat! I didn't know about the everything/anything signals, these sound very useful (although I would have picked other symbols, e.g. the inverted-A forall...
- Mon Feb 29, 2016 6:30 am
- Forum: Show your Creations
- Topic: Balanced Warehousing Station (un)loading
- Replies: 4
- Views: 6980
Re: Balanced Warehousing Station (un)loading
I saw your post and decided to have a crack at simplifying your design and I've got it down to 1 arithmetic combinator and 1 constant combinator by using both color wires. http://i.imgur.com/TM5ZsV1.jpg Both warehouses are connected by a red wire, which will sum their contents and send that signal t...