Search found 5206 matches

by eradicator
Wed Aug 25, 2021 7:34 pm
Forum: Ideas and Suggestions
Topic: Do not pause game when looking at research in single player
Replies: 73
Views: 28879

Re: Do not pause game when looking at research in single player

I totally want the game paused while I'm in the research menu, and if one day there was an ingame blueprint editor, I hope the game will also pause while fiddling in it. Are you sure that you always want it paused without any possible exception ever ? I think that for most people there's times wher...
by eradicator
Wed Aug 25, 2021 3:03 pm
Forum: Ideas and Suggestions
Topic: Do not pause game when looking at research in single player
Replies: 73
Views: 28879

Re: Do not pause game when looking at research in single player

It's a bit weird that this is even a thing. I'm against it, but can be ok with it if it becomes an option and defaults to the original behavior. Arguably making this sort of option accessible to modding might make sense in the spirit of modding the game if not already there. Pausing the game during...
by eradicator
Tue Aug 24, 2021 2:53 pm
Forum: Technical Help
Topic: Use Xbox Elite Series 2 Controller on Mac OS
Replies: 8
Views: 2873

Re: Use Xbox Elite Series 2 Controller on Mac OS

I don't know much about MacOS, but on Windows there are lots of free controller remapping tools. Steam is only one option.
by eradicator
Tue Aug 24, 2021 2:50 pm
Forum: Technical Help
Topic: Inserter stack size gone, after bob's mod (un)install
Replies: 4
Views: 1397

Re: Inserter stack size gone, after bob's mod (un)install

MEOWMI wrote: ↑
Tue Aug 24, 2021 8:42 am
Also not sure why that command isn't listed on the Wiki
Because it's a mod. See my signature.
by eradicator
Mon Aug 23, 2021 7:33 pm
Forum: Technical Help
Topic: Inserter stack size gone, after bob's mod (un)install
Replies: 4
Views: 1397

Re: Inserter stack size gone, after bob's mod (un)install

There are ways to re-enable achievements and I think this is a case that would easily warrant it, if you do end up feeling like learning some hex editing and finding all the commands you need for your save. @OP has used mods, so hex-editing to re-enable steam achievements is pretty straight cheatin...
by eradicator
Mon Aug 23, 2021 7:27 pm
Forum: Modding help
Topic: How to read files on the device?
Replies: 1
Views: 642

Re: How to read files on the device?

adorableparker wrote: ↑
Mon Aug 23, 2021 5:39 pm
What should I do?
Factorio mods are sandboxed. Access to any kind of non-game data is not allowed, to keep determinisim across all platforms. You'll have to do it as an external script, not as a mod.
by eradicator
Mon Aug 23, 2021 3:43 pm
Forum: Modding help
Topic: Using the global random number generator inside on_chunk_generated
Replies: 7
Views: 2272

Re: Using the global random number generator inside on_chunk_generated

DaveMcW wrote: ↑
Sun Aug 22, 2021 9:43 pm
The documentation specifically says, "Seeds that are close together will produce similar results."
Ah, dang. I remembered the 341 thing, but not the sentence before that :P.
by eradicator
Mon Aug 23, 2021 3:37 pm
Forum: Technical Help
Topic: Performace issues on High-End PC
Replies: 12
Views: 4357

Re: Performace issues on High-End PC

Other programs (e.g. COD warzone) do utilise the full potential offered to them so the fact that this game doesn't is my main concern with Factorio right now. As others have said, there's nothing to be concerned about. Factorio will never "use 100%" of your cpu. There is no indication tha...
by eradicator
Sun Aug 22, 2021 9:45 pm
Forum: Technical Help
Topic: Performace issues on High-End PC
Replies: 12
Views: 4357

Re: Performace issues on High-End PC

The screenshot says that train *pathfinding* alone takes 23ms, that alone would drop you to 43UPS even if everything else stopped. Then entity update is another 14ms. You can get more detailed info about which entity types use how much time by enabling the show-entity-time option (name from memory).
by eradicator
Sun Aug 22, 2021 9:36 pm
Forum: Modding help
Topic: Using the global random number generator inside on_chunk_generated
Replies: 7
Views: 2272

Re: Using the global random number generator inside on_chunk_generated

Just because nobody has explicitly answered @OPs questions: Most of your answers are in the doc. https://lua-api.factorio.com/latest/Libraries.html will this cause desyncs No, math.random is safe. However math.randomseed is a no-op, see the doc above. and is this a bad practice. I'd personally say i...
by eradicator
Fri Aug 20, 2021 6:08 pm
Forum: General discussion
Topic: Alt-F4 #46 - One Year And Counting
Replies: 1
Views: 1796

Re: Alt-F4 #46 - One Year And Counting

word gear cloud
Did you mean?
word cloud gear
Grats on the anniversary!
by eradicator
Fri Aug 20, 2021 6:04 pm
Forum: Technical Help
Topic: Use Xbox Elite Series 2 Controller on Mac OS
Replies: 8
Views: 2873

Re: Use Xbox Elite Series 2 Controller on Mac OS

Factorio does not have built-in controller support.
by eradicator
Fri Aug 20, 2021 6:03 pm
Forum: Implemented mod requests
Topic: [Doc] JSON version of lua-api documentation
Replies: 12
Views: 4127

Re: [Doc] JSON version of lua-api documentation

asdff45 wrote: ↑
Fri Aug 20, 2021 4:25 pm
Can we have such a json output for prototype definitions as well (even though they are only in the wiki and mostly manually updated)?
I would still love this even if it's a link on the wiki page "download json" and can't be packaged with normal releases (update cycles etc).
by eradicator
Fri Aug 20, 2021 6:01 pm
Forum: Modding discussion
Topic: Would a recipe input of either/or ever work?
Replies: 7
Views: 2335

Re: Would a recipe input of either/or ever work?

Would you mind hard-linking the percentage to a certain machine class? I.e. AM1 can only make 80%, AM3 could only make 95% (not 80%!). That way progression is somewhat natural, gives a good reason to upgrade assemblers (I often don't because old recipes are fast enough), and there's only one recipe ...
by eradicator
Thu Aug 19, 2021 8:13 pm
Forum: Gameplay Help
Topic: Can you respawn the spaceship wreck?
Replies: 6
Views: 2376

Re: Can you respawn the spaceship wreck?

Silari wrote: ↑
Thu Aug 19, 2021 7:30 am
There's no easy way to do it that won't make you lose achievements.
Depends on if you're talking about steam achievements or merely modded in-game achievements. ;)
by eradicator
Thu Aug 19, 2021 8:06 pm
Forum: Modding discussion
Topic: Would a recipe input of either/or ever work?
Replies: 7
Views: 2335

Re: Would a recipe input of either/or ever work?

Does anyone think/know if it is (will ever be) possible to have recipes that can use one of n inputs and make something of it? Is right now? See below. Will ever be? Not a crystal ball expert. Sometimes even the devs are wrong about their own "this will never happen" future predictions. A...
by eradicator
Thu Aug 19, 2021 7:54 pm
Forum: General discussion
Topic: Performance optimization - post your saves
Replies: 412
Views: 244039

Re: Performance optimization - post your saves

Stacking entities on top of each other causes anything that has to interact with that section of the map to grow linearly more expensive As for the case of create_entity: As it doesn't do any apparent collision checking I expected it to not care at all about other entities. I added all the {foo = f...
by eradicator
Wed Aug 18, 2021 9:18 pm
Forum: General discussion
Topic: Performance optimization - post your saves
Replies: 412
Views: 244039

Re: Performance optimization - post your saves

I know, not at all a gameplay problem, but maybe there's something to be optimized hiding? I did expect the cpu cost of spawning a single entity to be constant. For testing something I used LuaSurface.create_entity to spawn in 3 groups of 5000 solar panels each, so the panels in each group all have ...
by eradicator
Wed Aug 18, 2021 7:04 pm
Forum: Ideas and Suggestions
Topic: Mod Profiles
Replies: 4
Views: 1532

Re: Mod Profiles

A common workaround is to select all the mods you want, change all the mod settings the way you like them, then create a new map and immediately save, i.e. as "My Modpack A". Then you can use that savegame to sync mods+settings when you want to play that pack. If you adjust the map setting...
by eradicator
Wed Aug 18, 2021 1:49 pm
Forum: Ideas and Suggestions
Topic: Make "all trees/rocks" into filters for deconstruction planners
Replies: 17
Views: 4860

Re: Make "all trees/rocks" into filters for deconstruction planners

By "Undo not supported" you mean cancelling the order or "un-chopping-down" the trees? xD The difficulty of wording that unambiguously is yet another annoyance ;). I put it in "quotes" to emphasise that it means the Undo function. Manually cancelling the order by shift...

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