Search found 108 matches
- Sat Mar 18, 2017 12:30 am
- Forum: Ideas and Suggestions
- Topic: Vote to Kick/Ban
- Replies: 91
- Views: 23289
Re: How to deal with griefers
OK LISTEN You all have gone to deep, here is the simple solution 1) you can only use /report command once a day 2) to use /report you must be verified user 3) on player join the server send request to central factorio server to check if player is reported in the past That's it! How can you exploit t...
- Wed Mar 15, 2017 10:51 pm
- Forum: Ideas and Suggestions
- Topic: Vote to Kick/Ban
- Replies: 91
- Views: 23289
Re: How to deal with griefers
ok extended way lets assume you cant use /report command if you are not in the game for 1 hour hard ban maybe is not the solution but at least make a rank or reputation system Report pseudocode if(player_sends_report) { if(player_reputaton > 1){ // player can report troll_player_reputation = troll_p...
- Mon Mar 13, 2017 11:32 pm
- Forum: Ideas and Suggestions
- Topic: Vote to Kick/Ban
- Replies: 91
- Views: 23289
Re: How to deal with griefers
Ok here is simplified ruleset that will work in most situations 1) make new /report command 2) player cant use /report command if he is not in the game for at least 1 hour 3) if player has been reported he cant use the /report command for some time (this can be geometric progression) Those griefers ...
- Sun Mar 12, 2017 11:42 pm
- Forum: Ideas and Suggestions
- Topic: Vote to Kick/Ban
- Replies: 91
- Views: 23289
Re: How to deal with trolls
It will be very good if you can type
and next time he joins a game a warning will be dislayed
like
Code: Select all
/report Dat_coffee
and next time he joins a game a warning will be dislayed
like
Code: Select all
Notification: Dat_coffee has been reported by 10 players in the past week
- Sun Mar 12, 2017 11:27 pm
- Forum: Ideas and Suggestions
- Topic: Vote to Kick/Ban
- Replies: 91
- Views: 23289
How to deal with griefers
Hi,
Those trolls are annoying
Maybe make some report system and raking system so we can ban trolls.
If someone is reported as troll he cant join games for a day or some time..
Also some rules when the player is banned from few games the game should display alert when he joins
Those trolls are annoying
Maybe make some report system and raking system so we can ban trolls.
If someone is reported as troll he cant join games for a day or some time..
Also some rules when the player is banned from few games the game should display alert when he joins
- Mon Feb 27, 2017 11:18 pm
- Forum: Mods
- Topic: [MOD 0.14.x] UPS-up
- Replies: 41
- Views: 22769
Re: [MOD 0.14.x] UPS-up
v0.1.5:
-Fixed a bug where crafting on very high crafting speeds was slowed down
Hi, this seems not to be fixed for those mods
- Tue Feb 21, 2017 10:15 pm
- Forum: Multiplayer
- Topic: Looking to play with some people through steam
- Replies: 3
- Views: 1506
Re: Looking to play with some people through steam
please add me my account name is: boksiora
i want to build 1rpm base with factorissimo mod
i want to build 1rpm base with factorissimo mod
- Thu Feb 16, 2017 3:43 pm
- Forum: Implemented Suggestions
- Topic: adminlist.json file
- Replies: 5
- Views: 2483
Re: adminlist.json file
+1 for this feature
- Tue Jan 31, 2017 8:57 pm
- Forum: Mods
- Topic: [MOD 17.X] Compressed materials
- Replies: 32
- Views: 21402
Re: [MOD 14.X] Compressed materials
pls add support for bobs + angels
- Fri Dec 16, 2016 4:21 pm
- Forum: Releases
- Topic: Factorio Roadmap for 1.0.
- Replies: 801
- Views: 996360
Re: Factorio Roadmap for 0.15 + 0.16
WHAAAAAAT????????????????? 0.16 to be version 1.0 But what about FPS improvement on big bases I cannot get more than 11-20 FPS - my PC is 8GB ram and i5 processor The game becomes unplayable on large bases Will version 1.0 will still run at 20 FPS :((((((((((((((((((((((((((((((((((((((( wont you do...
- Wed Dec 07, 2016 10:17 pm
- Forum: Ideas and Suggestions
- Topic: Furnaces provide heat for boilers
- Replies: 33
- Views: 9722
Re: Furnaces provide heat for boilers
Maybe this is good to be as seperate mod or maybe optional chain that you can add.
The original smelting mechanic is better to remain the same.
Maybe optionally later you can add pipes and use the heat to produce power
The original smelting mechanic is better to remain the same.
Maybe optionally later you can add pipes and use the heat to produce power
- Tue Nov 29, 2016 10:31 am
- Forum: Not a bug
- Topic: [14.20] Inserter spawns random item
- Replies: 4
- Views: 1393
Re: [14.20] Inserter spawns random item
damn
thank you
seems the mod has a bug
thank you
seems the mod has a bug
- Tue Nov 29, 2016 1:11 am
- Forum: Not a bug
- Topic: [14.20] Inserter spawns random item
- Replies: 4
- Views: 1393
Re: [14.20] Inserter spawns random item
no
also sometime inserters spawns STEEL and IRON items from random factories
browse the base on top-left and you will see the chips production line having random steel
just place some inserters and you will see them grabbing stuff from nowhere
also sometime inserters spawns STEEL and IRON items from random factories
browse the base on top-left and you will see the chips production line having random steel
just place some inserters and you will see them grabbing stuff from nowhere
- Tue Nov 29, 2016 12:55 am
- Forum: Not a bug
- Topic: [14.20] Inserter spawns random item
- Replies: 4
- Views: 1393
[14.20] Inserter spawns random item
Hi, I play a game with tons of mods and i found a bug that appeared midgame Sometimes inserters grab STEEL or IRON item from nowhere and put it on belts http://prnt.sc/dd0998 http://image.prntscr.com/image/9dd92ccf7f914b2f8464d7d05e930ed3.png On the screenshot the inserter in the middle grapped iron...
- Thu Oct 27, 2016 12:31 am
- Forum: Ideas and Suggestions
- Topic: Conway's Game of Life
- Replies: 1
- Views: 771
Conway's Game of Life
Have you ever thought of implementing Conway's Game of Life
as creep behavior?
https://en.wikipedia.org/wiki/Conway%27s_Game_of_Life
This could be fun!!!
as creep behavior?
https://en.wikipedia.org/wiki/Conway%27s_Game_of_Life
This could be fun!!!
- Sat Sep 03, 2016 12:10 am
- Forum: 1 / 0 magic
- Topic: [13.16] Crash on: "(218): ItemStack::getItemCount"
- Replies: 3
- Views: 1373
Re: [13.16] Crash on: "(218): ItemStack::getItemCount"
no, after i loaded the autosave its gone
- Fri Sep 02, 2016 10:10 pm
- Forum: Ideas and Suggestions
- Topic: Extended endgame and MP
- Replies: 1
- Views: 1223
Extended endgame and MP
pls extend the endgame and make space station and colonizing of new planets :mrgreen: :mrgreen: :mrgreen: look look, this thing can go really big in multiplayer imagine there are a set of predefined planets that are "official public hosted games" and other planets which are the public host...
- Fri Sep 02, 2016 9:58 pm
- Forum: News
- Topic: Friday facts #154 - Challenge us
- Replies: 61
- Views: 29967
Re: Friday facts #154 - Challenge us
pls extend the endgame and make space station and colonizing of new planets
- Thu Aug 25, 2016 1:30 am
- Forum: Modding discussion
- Topic: AirForce mod
- Replies: 3
- Views: 1617
Re: AirForce mod
great idea!!
this will require a lot of work
generally what i like to see:
1) aiports
2) production chain for planes
3) bombing planes (maybe few kinds)
+ production chain for bombs
+ auto bombers
+ control station to deploy bombers
4) transport planes (like trains or robots)
this will require a lot of work
generally what i like to see:
1) aiports
2) production chain for planes
3) bombing planes (maybe few kinds)
+ production chain for bombs
+ auto bombers
+ control station to deploy bombers
4) transport planes (like trains or robots)
- Thu Aug 25, 2016 1:11 am
- Forum: 1 / 0 magic
- Topic: [13.16] Crash on: "(218): ItemStack::getItemCount"
- Replies: 3
- Views: 1373
[13.16] Crash on: "(218): ItemStack::getItemCount"
A crash when attempt to use AUTO TARGET on orbital cannon mod, place the auto target station for the crash