Search found 108 matches

by boksiora
Sat Mar 18, 2017 12:30 am
Forum: Ideas and Suggestions
Topic: Vote to Kick/Ban
Replies: 91
Views: 23289

Re: How to deal with griefers

OK LISTEN You all have gone to deep, here is the simple solution 1) you can only use /report command once a day 2) to use /report you must be verified user 3) on player join the server send request to central factorio server to check if player is reported in the past That's it! How can you exploit t...
by boksiora
Wed Mar 15, 2017 10:51 pm
Forum: Ideas and Suggestions
Topic: Vote to Kick/Ban
Replies: 91
Views: 23289

Re: How to deal with griefers

ok extended way lets assume you cant use /report command if you are not in the game for 1 hour hard ban maybe is not the solution but at least make a rank or reputation system Report pseudocode if(player_sends_report) { if(player_reputaton > 1){ // player can report troll_player_reputation = troll_p...
by boksiora
Mon Mar 13, 2017 11:32 pm
Forum: Ideas and Suggestions
Topic: Vote to Kick/Ban
Replies: 91
Views: 23289

Re: How to deal with griefers

Ok here is simplified ruleset that will work in most situations 1) make new /report command 2) player cant use /report command if he is not in the game for at least 1 hour 3) if player has been reported he cant use the /report command for some time (this can be geometric progression) Those griefers ...
by boksiora
Sun Mar 12, 2017 11:42 pm
Forum: Ideas and Suggestions
Topic: Vote to Kick/Ban
Replies: 91
Views: 23289

Re: How to deal with trolls

It will be very good if you can type

Code: Select all

/report Dat_coffee


and next time he joins a game a warning will be dislayed

like

Code: Select all

Notification: Dat_coffee has been reported by 10 players in the past week
by boksiora
Sun Mar 12, 2017 11:27 pm
Forum: Ideas and Suggestions
Topic: Vote to Kick/Ban
Replies: 91
Views: 23289

How to deal with griefers

Hi,

Those trolls are annoying

Maybe make some report system and raking system so we can ban trolls.
If someone is reported as troll he cant join games for a day or some time..


Also some rules when the player is banned from few games the game should display alert when he joins
by boksiora
Mon Feb 27, 2017 11:18 pm
Forum: Mods
Topic: [MOD 0.14.x] UPS-up
Replies: 41
Views: 22769

Re: [MOD 0.14.x] UPS-up

v0.1.5:
-Fixed a bug where crafting on very high crafting speeds was slowed down
:o :o :o

Hi, this seems not to be fixed for those mods
Advanced_Machines_0.1.6.zip
(204.27 KiB) Downloaded 126 times
FasterAssemblers_1.0.0.zip
(844 Bytes) Downloaded 130 times
by boksiora
Tue Feb 21, 2017 10:15 pm
Forum: Multiplayer
Topic: Looking to play with some people through steam
Replies: 3
Views: 1506

Re: Looking to play with some people through steam

please add me my account name is: boksiora


i want to build 1rpm base with factorissimo mod
by boksiora
Thu Feb 16, 2017 3:43 pm
Forum: Implemented Suggestions
Topic: adminlist.json file
Replies: 5
Views: 2483

Re: adminlist.json file

+1 for this feature
by boksiora
Tue Jan 31, 2017 8:57 pm
Forum: Mods
Topic: [MOD 17.X] Compressed materials
Replies: 32
Views: 21402

Re: [MOD 14.X] Compressed materials

pls add support for bobs + angels
by boksiora
Fri Dec 16, 2016 4:21 pm
Forum: Releases
Topic: Factorio Roadmap for 1.0.
Replies: 801
Views: 996360

Re: Factorio Roadmap for 0.15 + 0.16

WHAAAAAAT????????????????? 0.16 to be version 1.0 But what about FPS improvement on big bases I cannot get more than 11-20 FPS - my PC is 8GB ram and i5 processor The game becomes unplayable on large bases Will version 1.0 will still run at 20 FPS :((((((((((((((((((((((((((((((((((((((( wont you do...
by boksiora
Wed Dec 07, 2016 10:17 pm
Forum: Ideas and Suggestions
Topic: Furnaces provide heat for boilers
Replies: 33
Views: 9722

Re: Furnaces provide heat for boilers

Maybe this is good to be as seperate mod or maybe optional chain that you can add.

The original smelting mechanic is better to remain the same.

Maybe optionally later you can add pipes and use the heat to produce power
by boksiora
Tue Nov 29, 2016 10:31 am
Forum: Not a bug
Topic: [14.20] Inserter spawns random item
Replies: 4
Views: 1393

Re: [14.20] Inserter spawns random item

damn :) :roll: :roll: :roll: :roll: :roll: :roll: :roll: :roll: :roll:

thank you

seems the mod has a bug
by boksiora
Tue Nov 29, 2016 1:11 am
Forum: Not a bug
Topic: [14.20] Inserter spawns random item
Replies: 4
Views: 1393

Re: [14.20] Inserter spawns random item

no

also sometime inserters spawns STEEL and IRON items from random factories

browse the base on top-left and you will see the chips production line having random steel



just place some inserters and you will see them grabbing stuff from nowhere
by boksiora
Tue Nov 29, 2016 12:55 am
Forum: Not a bug
Topic: [14.20] Inserter spawns random item
Replies: 4
Views: 1393

[14.20] Inserter spawns random item

Hi, I play a game with tons of mods and i found a bug that appeared midgame Sometimes inserters grab STEEL or IRON item from nowhere and put it on belts http://prnt.sc/dd0998 http://image.prntscr.com/image/9dd92ccf7f914b2f8464d7d05e930ed3.png On the screenshot the inserter in the middle grapped iron...
by boksiora
Thu Oct 27, 2016 12:31 am
Forum: Ideas and Suggestions
Topic: Conway's Game of Life
Replies: 1
Views: 771

Conway's Game of Life

Have you ever thought of implementing Conway's Game of Life
as creep behavior?

Image


https://en.wikipedia.org/wiki/Conway%27s_Game_of_Life

This could be fun!!!

:mrgreen: :mrgreen: :mrgreen: :mrgreen:
by boksiora
Sat Sep 03, 2016 12:10 am
Forum: 1 / 0 magic
Topic: [13.16] Crash on: "(218): ItemStack::getItemCount"
Replies: 3
Views: 1373

Re: [13.16] Crash on: "(218): ItemStack::getItemCount"

no, after i loaded the autosave its gone
by boksiora
Fri Sep 02, 2016 10:10 pm
Forum: Ideas and Suggestions
Topic: Extended endgame and MP
Replies: 1
Views: 1223

Extended endgame and MP

pls extend the endgame and make space station and colonizing of new planets :mrgreen: :mrgreen: :mrgreen: look look, this thing can go really big in multiplayer imagine there are a set of predefined planets that are "official public hosted games" and other planets which are the public host...
by boksiora
Fri Sep 02, 2016 9:58 pm
Forum: News
Topic: Friday facts #154 - Challenge us
Replies: 61
Views: 29967

Re: Friday facts #154 - Challenge us

pls extend the endgame and make space station and colonizing of new planets :mrgreen: :mrgreen: :mrgreen:
by boksiora
Thu Aug 25, 2016 1:30 am
Forum: Modding discussion
Topic: AirForce mod
Replies: 3
Views: 1617

Re: AirForce mod

great idea!!

this will require a lot of work

generally what i like to see:

1) aiports
2) production chain for planes
3) bombing planes (maybe few kinds)
+ production chain for bombs
+ auto bombers
+ control station to deploy bombers
4) transport planes (like trains or robots)
by boksiora
Thu Aug 25, 2016 1:11 am
Forum: 1 / 0 magic
Topic: [13.16] Crash on: "(218): ItemStack::getItemCount"
Replies: 3
Views: 1373

[13.16] Crash on: "(218): ItemStack::getItemCount"

A crash when attempt to use AUTO TARGET on orbital cannon mod, place the auto target station for the crash
factorio-current.log
log
(12.35 KiB) Downloaded 90 times
_autosave1.zip
(24.48 MiB) Downloaded 92 times
mod-list.json
(3.8 KiB) Downloaded 96 times

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