Search found 108 matches

by boksiora
Sat Apr 14, 2018 6:07 pm
Forum: News
Topic: Friday Facts #238 - The GUI update (Part II)
Replies: 143
Views: 55617

Re: Friday Facts #238 - The GUI update (Part II)

i dont like the colors :( especially the shade of yellow , the current colors are better

please make it no so much in contrast
by boksiora
Fri Apr 06, 2018 1:41 pm
Forum: Ideas and Requests For Mods
Topic: [mod request] Huge assembly machines
Replies: 3
Views: 1772

Re: [mod request] Huge assembly machines

thanks, im trying it now :)
by boksiora
Wed Apr 04, 2018 6:56 pm
Forum: Ideas and Requests For Mods
Topic: [mod request] Huge assembly machines
Replies: 3
Views: 1772

[mod request] Huge assembly machines

Can someone make a mod with huge assembly machines? Where you input content of whole train and it outputs 1K green chips for example for example you input 2K iron and 1K copper and it outputs 1K chips :D those buildings can have the size of 9 or 18 normal assembly machines inspiration from this mod ...
by boksiora
Wed Mar 28, 2018 8:20 pm
Forum: Off topic
Topic: Songs to Factorioize by
Replies: 62
Views: 97805

Re: Songs to Factorioize by

I listen to the space ambient mixes of this guy https://www.youtube.com/user/RaverJedi
by boksiora
Wed Mar 28, 2018 8:16 pm
Forum: Off topic
Topic: Ancient Machines
Replies: 0
Views: 1113

Ancient Machines

Here is how they made factories in ancient times 8-) 8-) 8-)

https://www.youtube.com/watch?v=4TzLejrJ6I8
by boksiora
Wed Mar 14, 2018 11:21 pm
Forum: Development tools
Topic: How to make new belt graphics
Replies: 4
Views: 5455

Re: How to make new belt graphics

nice, thanks fr posting
by boksiora
Wed Dec 20, 2017 9:17 pm
Forum: Ideas and Suggestions
Topic: Ability to put icons on train station
Replies: 2
Views: 935

Ability to put icons on train station

Can you make so we can choose icon for each train station in the train menu :)

Cheers
by boksiora
Fri Dec 01, 2017 11:49 pm
Forum: News
Topic: Friday Facts #219 - Cliffs
Replies: 191
Views: 85122

Re: Friday Facts #219 - Cliffs

great update, cant wait to play it on a new base
by boksiora
Thu Jul 13, 2017 11:15 pm
Forum: Off topic
Topic: How locomotives are made
Replies: 0
Views: 990

How locomotives are made

Building Steam Locomotives - 1930's Trains & Railways Educational Film - S88TV1

https://www.youtube.com/watch?v=hRsYIiUxZeQ


by boksiora
Tue May 16, 2017 9:19 pm
Forum: Ideas and Requests For Mods
Topic: [REQUEST] Nitinol engine mod
Replies: 0
Views: 696

[REQUEST] Nitinol engine mod

It will be cool to have Nitinol engines and use them with hot water/liquids https://g.redditmedia.com/TBWRz9Dk2S0QZw4xCEraS38n6zyIqYs4uvOpHw57GTA.gif?w=720&fm=mp4&mp4-fragmented=false&s=6acf9293b5d67e984d67e09d231f46bf https://www.reddit.com/r/mechanical_gifs/comments/5fbo2y/nitinol_engi...
by boksiora
Wed May 10, 2017 10:29 pm
Forum: Off topic
Topic: Factorissimo as game concept
Replies: 10
Views: 6009

Re: Factorissimo as game concept

hi, some time ago when i tried to make a mega base and i had FPS issues and i thought of the same concept the simulation does not need to keep track of millions amounts of items if input items amount does not change, the simulation can cache output->output ratio produce no UPS/FPS penalty for "...
by boksiora
Mon May 01, 2017 7:48 pm
Forum: Duplicates
Topic: Bug on Multiplayer rail world MMO game
Replies: 1
Views: 670

Bug on Multiplayer rail world MMO game

When i join - my game crashes
by boksiora
Mon Apr 24, 2017 9:18 pm
Forum: Releases
Topic: Version 0.15.0
Replies: 152
Views: 140859

Re: Version 0.15.0

thanks for the release guys, really good work
by boksiora
Wed Apr 19, 2017 9:14 pm
Forum: Mods
Topic: [MOD 0.14] AAI Programmable Vehicles
Replies: 876
Views: 531911

Re: [MOD 0.14] AAI Programmable Vehicles

Just idea if we can have this kind of mechanic with attachable "trucks"


https://www.facebook.com/postfeed.net/v ... f=NEWSFEED
by boksiora
Thu Apr 06, 2017 4:52 pm
Forum: Mods
Topic: [1.0] Sea Block Pack 0.4.10
Replies: 1732
Views: 1010416

Re: [0.14.22] Sea Block Pack

you can add this mod to the game also https://mods.factorio.com/mods/FuzzCat927/quarry
by boksiora
Mon Mar 27, 2017 9:05 pm
Forum: Ideas and Suggestions
Topic: Auto-Toggle Mods When Switching Between Diff. Saves or MP
Replies: 23
Views: 8169

Re: Auto-Toggle Mods When Switching Between Diff. Saves or MP

i want auto download of mods from the server too
by boksiora
Sat Mar 18, 2017 1:43 am
Forum: News
Topic: Friday Facts #182 - Optimizations, always more optimizations
Replies: 94
Views: 42332

Re: Friday Facts #182 - Optimizations, always more optimizations

Maybe look how Factorisiimo mod works

Even on a mega base this mod supports a lot of buildings and does not recude fps

I see the mod makes every factorsimo building a different "surface" which i assume is not rendered and thats why it keeps the FPS from falling down

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