Search found 108 matches

by boksiora
Sun May 12, 2019 7:20 pm
Forum: Not a bug
Topic: [Oxyd] [0.17.X] Pathfinding bug
Replies: 2
Views: 1162

[Oxyd] [0.17.X] Pathfinding bug

We ran into UPS issue and seems biters are trying to path find


https://prnt.sc/nnn2vl


here is save
bobs-ramprant-bug.zip
(12.51 MiB) Downloaded 124 times
by boksiora
Wed May 08, 2019 10:42 pm
Forum: Technical Help
Topic: [0.17.X] Mod mismatch error
Replies: 4
Views: 1141

Re: [0.17.X] Mod mismatch error

can you just fix it by resync from the server ?

i had to delete my mod folder and download all 1GB of mods again in order to fix it
by boksiora
Wed May 08, 2019 7:31 pm
Forum: Technical Help
Topic: [0.17.X] Mod mismatch error
Replies: 4
Views: 1141

[0.17.X] Mod mismatch error

how to solve this error?

Image
by boksiora
Fri May 03, 2019 7:54 pm
Forum: Off topic
Topic: Old industrial videos
Replies: 0
Views: 4275

Old industrial videos

Hello folks,

i found a playlist of Old industrial films

hope you like it :)

https://www.youtube.com/watch?v=aEatTMQ ... z8&index=7
by boksiora
Tue Apr 16, 2019 2:31 pm
Forum: News
Topic: Factorio T-shirts store now open
Replies: 86
Views: 70191

Re: Factorio T-shirts store now open

Can you make new release of the t-shirt with bar at 94%

i already have the 86% t-shirt and want to upgrade :)
by boksiora
Fri Mar 29, 2019 5:16 pm
Forum: News
Topic: Friday Facts #288 - New remnants, More bugs
Replies: 60
Views: 27540

Re: Friday Facts #288 - New remnants, More bugs

Regarding remnants, how about making them as components and/or particles? Components can be rendered at different Y coords for better blending. Even better if these particles could interact with the world: Send debris flying everywhere. If a unit walks through the debris lying on the ground, these ...
by boksiora
Tue Mar 26, 2019 11:52 pm
Forum: Mods
Topic: [0.17+] Space Exploration WIP
Replies: 391
Views: 266944

Re: [0.17+] Space Exploration WIP

i love the idea of this mod, will try it soon on a new map

does it play well with space x mod ?
by boksiora
Mon Mar 11, 2019 5:50 pm
Forum: Desyncs with mods
Topic: [0.17.9] Bob / Angel mods desync
Replies: 1
Views: 1335

Re: [0.17.9] Bob / Angel mods desync

Another report on another map https://we.tl/t-OBzffvokdz
by boksiora
Mon Mar 11, 2019 4:34 pm
Forum: Desyncs with mods
Topic: [0.17.9] Bob / Angel mods desync
Replies: 1
Views: 1335

[0.17.9] Bob / Angel mods desync

Hi, i had few desyncs on the last days

The only thing that fixed them was restart of the server.

desync report zip is here https://we.tl/t-O1snjSz0MH
by boksiora
Fri Jan 18, 2019 11:54 pm
Forum: News
Topic: Friday Facts #278 - The new quickbar
Replies: 176
Views: 65355

Re: Friday Facts #278 - The new quickbar

Wow great improvements

I would like to see "The ghost cursor" to be "On" by default.
by boksiora
Mon Sep 17, 2018 9:14 pm
Forum: 1 / 0 magic
Topic: VSync causes 33% FPS drop on Direct3D
Replies: 15
Views: 7378

Re: VSync causes 33% FPS drop on Direct3D

Rseding91 wrote: ↑
Mon Sep 17, 2018 9:11 pm
Saying "FLIP" is the cause of the slowdown is like saying "Rendering" is the cause of low FPS :)
i don't know what im talking about, but FLIP is the cause of the issue :) :lol: :lol:
by boksiora
Mon Sep 17, 2018 8:50 pm
Forum: 1 / 0 magic
Topic: VSync causes 33% FPS drop on Direct3D
Replies: 15
Views: 7378

Re: VSync causes 33% FPS drop on Direct3D

Hi @Twinsen yes FLIP is the problem i send few PMs to kovarex on Fri Oct 06, 2017 noticing the issue with FLIP issue on my laptop and he suggested to file bug report, but i was too lazy to do it Hi I tested few previous versions Its ok on 0.15.34 where FLIP is taking lower amount of time http://prnt...
by boksiora
Tue Sep 04, 2018 11:07 pm
Forum: General discussion
Topic: 0.17 Hype?
Replies: 130
Views: 52150

Re: 0.17 Hype?

Spidertron please!!!!!
by boksiora
Tue Sep 04, 2018 10:59 pm
Forum: Off topic
Topic: Some thoughts for Next game
Replies: 1
Views: 5003

Some thoughts for Next game

Hi,

when the time come to make the new game, here is a suggestion


Maybe you can make the next city management game

maybe something like that can be useful https://noncomputable.github.io/AgentMa ... demic.html

cheers
by boksiora
Sun Sep 02, 2018 5:37 pm
Forum: Ideas and Suggestions
Topic: Show arrow on train to know on which side im turning
Replies: 4
Views: 1841

Show arrow on train to know on which side im turning

Show arrow on train to know on which side im turning

When you press the left,right key while driving, just show little arrow

or even better, make the train blink left or right signal light
by boksiora
Sun Aug 26, 2018 7:54 pm
Forum: News
Topic: Friday Facts #257 - NPE/Campaign update
Replies: 111
Views: 49648

Re: Friday Facts #257 - NPE/Campaign update

great balance changes, thank you
by boksiora
Tue Aug 21, 2018 6:02 pm
Forum: Ideas and Suggestions
Topic: Enter assembly machine to make crafting faster
Replies: 2
Views: 929

Enter assembly machine to make crafting faster

Enter in assembly machine as you enter in train and your crafting speed is improved
by boksiora
Sat Aug 18, 2018 3:07 pm
Forum: Ideas and Suggestions
Topic: Logistics Gateway 2.0
Replies: 4
Views: 1937

Re: Logistics Gateway 2.0

i want this!
by boksiora
Thu Aug 09, 2018 5:07 pm
Forum: 1 / 0 magic
Topic: [0.16.51] Multiplayer crash, maybe related to sound
Replies: 1
Views: 1115

[0.16.51] Multiplayer crash, maybe related to sound

The game just closed Disconnecting multiplayer connection. 3244.071 Info ClientMultiplayerManager.cpp:573: MapTick(4294967295) changing state from(WaitingForDisconnectConfirmation) to(DisconnectScheduled) 3244.621 Info ClientMultiplayerManager.cpp:188: Quitting multiplayer connection. 3244.621 Info ...

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