Search found 1035 matches
- Thu Jun 27, 2019 6:20 pm
- Forum: Ideas and Suggestions
- Topic: Train repeating signal
- Replies: 13
- Views: 3131
Re: Train repeating signal
So the problem is "When I manually drive trains, I might not realize that there's a train parked in front of me with enough time to stop." you want a solution that provides more time to stop. I can sympathize with this... but to be real blunt manually driving trains is dangerous, no matte...
- Sun Jun 23, 2019 11:57 am
- Forum: Ideas and Suggestions
- Topic: Read individual vehicles content
- Replies: 1
- Views: 906
Re: Read individual vehicles content
The second half of your suggestion has already been suggested in the following thread:
viewtopic.php?f=6&t=51387 Rail car/locomotive scanners
viewtopic.php?f=6&t=51387 Rail car/locomotive scanners
- Thu Jun 20, 2019 8:37 pm
- Forum: Ideas and Suggestions
- Topic: Underground crossroad
- Replies: 3
- Views: 1163
- Sun Jun 16, 2019 10:24 pm
- Forum: Ideas and Suggestions
- Topic: Dynamic train schedule
- Replies: 68
- Views: 22979
Re: Low fuel condition for trains
What you are basically asking for are conditional train orders. This has already been discussed in numerous threads, for example this one: https://forums.factorio.com/viewtopic.php?f=6&t=64362 Dynamic train schedule EDIT: Meanwhile, the threads have been merged. Therefore, my link above now poin...
- Fri Jun 14, 2019 2:46 am
- Forum: Ideas and Suggestions
- Topic: Full Fuell Wait Condition for Trains
- Replies: 18
- Views: 4551
Re: Full Fuell Wait Condition for Trains
In the following thread, it has been suggested that it should be possible for a train station to read the contents of a locomotive: https://forums.factorio.com/viewtopic.php?f=6&t=70294 Train station can also read locomotive contents when 'Read train contents' is turned on In that thread, I also...
- Tue Jun 11, 2019 12:28 pm
- Forum: Ideas and Suggestions
- Topic: Add extra reservation factor to locomotives
- Replies: 9
- Views: 2107
Re: Add extra reservation factor to locomotives
That requires way to many circuits and crossing wires to be practicable. You only have red and green wires so you would end up with 5-20 power poles parallel to your track to hang all the wires. Would result in a total mess. A solution to this problem would be wireless circuit network connections, ...
- Mon Jun 10, 2019 5:47 pm
- Forum: Ideas and Suggestions
- Topic: Add extra reservation factor to locomotives
- Replies: 9
- Views: 2107
Re: Add extra reservation factor to locomotives
I agree that priority handling of trains should be improved. However, I believe it would be more important to be able to handle train priority using the circuit network. It is already possible for the circuit network to give priority to a train by forcing a signal to red. However, currently, the cir...
- Wed May 29, 2019 7:45 am
- Forum: News
- Topic: Friday Facts #296 - All kinds of bugs
- Replies: 58
- Views: 27477
Re: Friday Facts #296 - All kinds of bugs
You cannot hire them, they hire you! (if you are good)smileynator wrote: ↑Wed May 29, 2019 7:35 amWhere can we hire you? I need more colleagues that work on my mental level. you are clearly in the right mindset.
- Tue May 28, 2019 6:32 pm
- Forum: Ideas and Suggestions
- Topic: Display the max distance that an underground belts and pipes can go before placement
- Replies: 6
- Views: 2382
- Mon May 27, 2019 11:44 pm
- Forum: Ideas and Suggestions
- Topic: Display the max distance that an underground belts and pipes can go before placement
- Replies: 6
- Views: 2382
Re: Display the max distance that an underground belts and pipes can go before placement
I am not sure if I would want this, because, if I am not interested in the maximum length, then I would probably find it distracting.
Maybe it would be best if it would only display the length when holding the SHIFT button?
Maybe it would be best if it would only display the length when holding the SHIFT button?
- Mon May 27, 2019 10:24 pm
- Forum: News
- Topic: Friday Facts #296 - All kinds of bugs
- Replies: 58
- Views: 27477
Re: Friday Facts #296 - All kinds of bugs
Thank you very much for this FFF. I found it really interesting to read about Rseding's experiences in bug fixing.
- Sat May 25, 2019 11:13 am
- Forum: Angels Mods
- Topic: Bugs & FAQ
- Replies: 3871
- Views: 1209012
Re: Bugs & FAQ
Ferrous and cupric powder sorting give 6 ores out for every 4 powder put in, letting you get 50% more ore from the powder. Notably, higher tiers of ferrous/cupric ore processing do not offer this same benefit, leading me to suspect that it's a bug. Is it? I believe you are correct. That is why I ha...
- Thu May 23, 2019 8:25 pm
- Forum: Ideas and Suggestions
- Topic: Icon sign posts in Vanilla
- Replies: 9
- Views: 3149
- Sat May 18, 2019 9:29 am
- Forum: Ideas and Suggestions
- Topic: Improved Access to Train ID
- Replies: 7
- Views: 2545
Re: Improved Access to Train ID
The problem is IDs are designed to refer to a specific car composition, so you can't just keep it the same. If you merge 2 trains, for example, currently it deletes the old IDs and assigns a completely new one. If you have persistent user-defined ones, how is the system supposed to decide which one...
- Fri May 17, 2019 6:38 pm
- Forum: Ideas and Suggestions
- Topic: Improved Access to Train ID
- Replies: 7
- Views: 2545
Re: Improved Access to Train ID
I don't think user-defined IDs would work very well since they get changed every time cars are attached or detached. If the constant combinator which defines the ID is attached to a locomotive (as suggested in one of the linked threads), then changing the composition of the train will not necessari...
- Fri May 17, 2019 12:25 pm
- Forum: Ideas and Suggestions
- Topic: The switch to the train.
- Replies: 5
- Views: 1328
Re: The switch to the train.
I think that what you propose is not flexible enough. In my opinion, the following thread offers a more flexible solution to your problem: https://forums.factorio.com/viewtopic.php?f=6&t=64362 Dynamic train schedule Also, this suggestion is interesting: https://forums.factorio.com/viewtopic.php?...
- Fri May 17, 2019 12:03 pm
- Forum: Ideas and Suggestions
- Topic: Improved Access to Train ID
- Replies: 7
- Views: 2545
Re: Improved Access to Train ID
I agree that the current Train IDs are a pain to work with. However, instead of improving the search interface for searching for a specific Train ID, I think it would be more important if the player were able to define his own Train IDs, so that the Train IDs are organized in some way. That would ma...
- Sat May 11, 2019 9:10 pm
- Forum: Angels Mods
- Topic: Bugs & FAQ
- Replies: 3871
- Views: 1209012
Re: Bugs & FAQ
I believe I have found two bugs in Angel's Mods: First bug: The research "Basic Chemistry 3" unlocks 3 new recipes. The first one seems ok, but the second and third one seem to have buggy names: Unknown key: "recipe-name.dirt-water-separation-2" Unknown key: "recipe-name.wat...
- Sat May 04, 2019 11:51 pm
- Forum: Ideas and Suggestions
- Topic: Power meter device
- Replies: 8
- Views: 1765
Re: Power meter device
Yes, reading global values from the power network as a whole could be implemented quite easily.zOldBulldog wrote: ↑Sat May 04, 2019 4:46 pmIf it can't be done as "flowing through", the concept is still valid. Attach a meter to a network and get signals with global values for the network.
- Sat May 04, 2019 6:42 pm
- Forum: Ideas and Suggestions
- Topic: Sense/detect/count biters/enemies for circuits somehow
- Replies: 10
- Views: 3448
Re: Sense/detect/count biters/enemies for circuits somehow
OP's suggestion has already been suggested in the following threads: https://forums.factorio.com/viewtopic.php?f=6&t=61350 Alien Detector https://forums.factorio.com/viewtopic.php?f=6&t=60736 Entity Sensors i.e. detecting bugs before an attack https://forums.factorio.com/viewtopic.php?f=6&am...