Search found 1035 matches

by Tekky
Wed Aug 28, 2019 11:41 am
Forum: Ideas and Suggestions
Topic: colorblind safe research
Replies: 11
Views: 4385

Re: colorblind safe research

Related thread with developer response:

viewtopic.php?t=43120 Colors for daltonic?
by Tekky
Sun Aug 25, 2019 11:00 pm
Forum: Ideas and Suggestions
Topic: Option to disable no-power flashing / Remove potential epilepsy problem / Reduce distraction on power loss
Replies: 67
Views: 21435

Re: Factorio, Unpowered Warnings and Epilepsy

Related threads regarding deactivating red flashing in the game due to epilepsy: https://forums.factorio.com/viewtopic.php?f=6&t=46938 can you make it possible to disable Red warning when taking https://forums.factorio.com/viewtopic.php?f=6&t=68493 Red screen flashing when your character tak...
by Tekky
Fri Aug 23, 2019 11:08 pm
Forum: Ideas and Suggestions
Topic: Sensible locomotive initial building orientation on one-way rails.
Replies: 6
Views: 1623

Re: Sensible locomotive initial building orientation on one-way rails.

OP's suggestion has already been suggested several years ago in the following thread: https://forums.factorio.com/viewtopic.php?f=6&t=41385 Auto turn trains when placing them I'm pretty sure there's already a mechanism to decide if a rail is one way. (when placing a signal, possible spots on the...
by Tekky
Fri Aug 23, 2019 11:22 am
Forum: Ideas and Suggestions
Topic: Terrain, Weather, Aliens
Replies: 2
Views: 819

Re: Terrain, Weather, Aliens

Your first suggestion has already been suggested in the following threads:

viewtopic.php?f=6&t=3219 Biome resource variation
viewtopic.php?f=6&t=49048 Global map of the planet
by Tekky
Tue Aug 20, 2019 5:30 pm
Forum: Ideas and Suggestions
Topic: Split power combinator
Replies: 3
Views: 846

Re: Split power combinator

I will quote the answer from a dev to another topic with a suggestion related to electrical network (but different from OP's) : ... i still think that it's possible to rework the electric network with only a slight performance impact. ... Then it's not likely to ever happen. Unless it can be done w...
by Tekky
Tue Aug 20, 2019 11:33 am
Forum: Ideas and Suggestions
Topic: Split power combinator
Replies: 3
Views: 846

Re: Split power combinator

This has already been suggested in the following thread: https://forums.factorio.com/viewtopic.php?f=6&t=42648 Watt limiter @Mods: I'm not sure if it is worth merging these threads, though, because, in the other thread, the original poster was not clear on what his suggestion was about in his or...
by Tekky
Fri Aug 16, 2019 1:23 pm
Forum: Ideas and Suggestions
Topic: seach for or highlight ores in the map view
Replies: 10
Views: 3223

Re: need Ore screening function

This has already been suggested in the following thread:

viewtopic.php?f=6&t=64240 search for or highlight ores in the map view

EDIT: The above link is now points to the current thread, since the threads have now been merged.
by Tekky
Tue Aug 13, 2019 4:18 pm
Forum: News
Topic: Friday Facts #307 - 0.17 stable candidate
Replies: 83
Views: 36915

Re: Friday Facts #307 - 0.17 stable candidate

some small surprises I hope one of them is Spidertron mentioned 3 years ago? :D I am against Spidertron being added to the vanilla game, for the reasons that I have stated in this post of mine in the Spidertron Factorio Friday Facts news thread. However, as I have also mentioned in the post of mine...
by Tekky
Mon Aug 12, 2019 3:11 pm
Forum: Ideas and Suggestions
Topic: Implement priority signals for trains
Replies: 38
Views: 10571

Re: Implement priority signals for trains

Related thread:

viewtopic.php?f=6&t=71817 Add extra reservation factor to locomotives
by Tekky
Thu Aug 08, 2019 2:10 pm
Forum: Ideas and Suggestions
Topic: Train station priority!
Replies: 20
Views: 7784

Re: Train station priority!

Related threads: https://forums.factorio.com/viewtopic.php?f=6&t=64362 Dynamic train schedule https://forums.factorio.com/viewtopic.php?f=6&t=63837 Selective Station Enabling These two threads contain links to further threads which are also related. Also, in the following threads, some ideas...
by Tekky
Wed Aug 07, 2019 6:33 pm
Forum: Ideas and Suggestions
Topic: Local power connector module for modular armor
Replies: 97
Views: 36705

Re: external power supply for power armor?

I agree.

However, this has already been suggested in the following thread:

viewtopic.php?f=6&t=6866 Local power connector module for modular armor

EDIT: Meanwhile, the threads have been merged. Therefore, my above link now points to the current thread.
by Tekky
Tue Aug 06, 2019 10:23 pm
Forum: Ideas and Suggestions
Topic: Get rid of barrels and all barrel-related content
Replies: 20
Views: 11224

Re: Get rid of barrels and all barrel-related content

I like using barrels sometimes on my sushi belts (i.e. low-throughput belts which transport different types of items).

[Moderated by Koub : Would you please not restart that war]
by Tekky
Sat Aug 03, 2019 11:25 pm
Forum: Ideas and Suggestions
Topic: [0.17.60] Flashing unpowered icon makes my eyes very uncomfortable
Replies: 6
Views: 1894

Re: [0.17.60] Flashing unpowered icon makes my eyes very uncomfortable

This has already been suggested in the following threads: https://forums.factorio.com/viewtopic.php?f=6&t=62546 Do not show no_power_warning icon when using power switch https://forums.factorio.com/viewtopic.php?f=6&t=28007 Option to disable no-power flashing https://forums.factorio.com/view...
by Tekky
Fri Jul 19, 2019 9:41 pm
Forum: News
Topic: Friday Facts #304 - Small bugs; Big changes
Replies: 668
Views: 207276

Re: Friday Facts #304 - Small bugs; Big changes

Matthias_Wlkp wrote:
Fri Jul 19, 2019 8:11 pm
I would argue against +25% PG output. I would keep it as it was before and simply loose the old light/heavy oil output. This should be very inefficient compared to advanced processing to justify the extra complexity.
I agree.
by Tekky
Fri Jul 19, 2019 5:48 pm
Forum: News
Topic: Friday Facts #304 - Small bugs; Big changes
Replies: 668
Views: 207276

Re: Friday Facts #304 - Small bugs; Big changes

Basic oil processing needed a change but I am not sure this one was best. I am sure that adding a flare stack with a proper description would be much better. Flare stack besides burning excess heavy and light oil would also add extra pollution which would actually help players drive towards advance...
by Tekky
Wed Jul 17, 2019 2:32 pm
Forum: Ideas and Suggestions
Topic: Isolate roboports by limiting them by circuit networks
Replies: 17
Views: 3590

Re: Isolate roboports by limiting them by circuit networks

Related threads: https://forums.factorio.com/viewtopic.php?f=6&t=22737 Logistic Subnetwork https://forums.factorio.com/viewtopic.php?f=67&t=8905 Overlapping Logistic Network II https://forums.factorio.com/viewtopic.php?f=6&t=69210 Roboport networks https://forums.factorio.com/viewtopic.p...
by Tekky
Mon Jul 15, 2019 12:40 pm
Forum: Ideas and Suggestions
Topic: Priority crafting
Replies: 4
Views: 1856

Re: Priority crafting

This suggestion has already been suggested in the following threads: https://forums.factorio.com/viewtopic.php?f=6&t=62338 Double ended crafting queue https://forums.factorio.com/viewtopic.php?f=6&t=49361 Rearrange hand craft queue - QOL https://forums.factorio.com/viewtopic.php?f=6&t=41...
by Tekky
Thu Jul 04, 2019 2:22 pm
Forum: Ideas and Suggestions
Topic: Ingame notepad
Replies: 11
Views: 5400

Re: Ingame notepad

These threads are also related:

viewtopic.php?f=6&t=58685 Signs
viewtopic.php?f=6&t=71021 Icon sign posts in Vanilla

These threads talk about being able to make notes tied to a specific map location, i.e. signs placed in the game world.
by Tekky
Tue Jul 02, 2019 3:49 pm
Forum: Implemented Suggestions
Topic: Reverse in-game mod changelog order
Replies: 6
Views: 2200

Re: Reverse in-game mod changelog order

I agree that it would be better if the latest changes were at the top.
by Tekky
Tue Jul 02, 2019 12:32 pm
Forum: Ideas and Suggestions
Topic: idea for changelog eyes friendly
Replies: 4
Views: 1198

Re: idea for changelog eyes friendly

Personally, I prefer the way it is. I prefer black text on white background.

I guess it is just a matter of taste.

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