Search found 127 matches

by Pandemoneus
Sun Dec 18, 2016 6:47 pm
Forum: Mod Packs / Libs / Special Interest
Topic: [0.14.21] Modpack: Farlands v0.14.7
Replies: 120
Views: 96577

Re: [0.14.21] Modpack: Farlands v0.14.6

0.14.6 is now out. Changelog and files are located on the release page: https://github.com/Pandemoneus/Farlands/releases
by Pandemoneus
Fri Dec 16, 2016 9:47 pm
Forum: Mod Packs / Libs / Special Interest
Topic: [0.14.21] Modpack: Farlands v0.14.7
Replies: 120
Views: 96577

Re: [0.14.21] Modpack: Farlands v0.14.5

Ashtoruin wrote:So I was running this on a server and Global warming eventually caused massive desync and had to be disabled so anyone could log in.
Yep. I recommend updating it on your own or disabling it if you don't want to wait for my update.
by Pandemoneus
Thu Dec 15, 2016 3:51 pm
Forum: Modding help
Topic: Spawning entities in biter bases on chunk-creation
Replies: 5
Views: 1736

Re: Spawning entities in biter bases on chunk-creation

On the chunk generated, find all the biter bases in that newly generated chunk, and then spawn your entity in top of them, something like this: script.on_event(defines.events.on_chunk_generated, function(event) local area = event.area local surface = event.surface for k, base in pairs (surface.find...
by Pandemoneus
Thu Dec 15, 2016 11:28 am
Forum: Modding help
Topic: Spawning entities in biter bases on chunk-creation
Replies: 5
Views: 1736

Re: Spawning entities in biter bases on chunk-creation

Sorry, but that was not helpful. I have looked through the API myself, that doesn't tell me how I can hook into the biter bases autoplacement.
by Pandemoneus
Thu Dec 15, 2016 3:16 am
Forum: Modding help
Topic: Spawning entities in biter bases on chunk-creation
Replies: 5
Views: 1736

Spawning entities in biter bases on chunk-creation

I have a mod idea that spawns so-called biter spires which provide free energy. I got this part done. The next step would be to make these entities spawn in biter bases on chunk-creation (I don't want more to spawn when the biters expand). However, I have no idea how to do that. As far as I can see ...
by Pandemoneus
Tue Dec 06, 2016 12:19 am
Forum: Mod Packs / Libs / Special Interest
Topic: [0.14.21] Modpack: Farlands v0.14.7
Replies: 120
Views: 96577

Re: [0.14.20] Modpack: Farlands v0.14.4

I've just started this and so far it is fun but I noticed the lack of ore generation and enemy bases. Reading the starting information, I noticed there was some recommended settings for world generation. In short, I get the goal is to make ores rarer to enforce train use and exploration but I did w...
by Pandemoneus
Mon Nov 28, 2016 9:47 pm
Forum: Mod Packs / Libs / Special Interest
Topic: [0.14.21] Modpack: Farlands v0.14.7
Replies: 120
Views: 96577

Re: [0.14.20] Modpack: Farlands v0.14.3

0.14.4 is now out. Changelog and files are located on the release page: https://github.com/Pandemoneus/Farlands/releases
by Pandemoneus
Sat Nov 26, 2016 10:54 pm
Forum: Mod Packs / Libs / Special Interest
Topic: [0.14.21] Modpack: Farlands v0.14.7
Replies: 120
Views: 96577

Re: [0.14.20] Modpack: Farlands v0.14.3

0.14.3 is now out. Changelog and files are located on the release page: https://github.com/Pandemoneus/Farlands/releases
by Pandemoneus
Fri Nov 25, 2016 8:28 pm
Forum: Mod Packs / Libs / Special Interest
Topic: [0.14.21] Modpack: Farlands v0.14.7
Replies: 120
Views: 96577

Re: [0.14.21] Modpack: Farlands v0.14.2

Hey everyone, I recently managed to update my pack to the newest Factorio version. And the mod list has changed quite a bit too!
Grab the newest version at: https://github.com/Pandemoneus/Farlands/releases

Note that this version isn't compatible with older (0.13.*) versions.
by Pandemoneus
Thu Aug 11, 2016 11:38 am
Forum: Mod Packs / Libs / Special Interest
Topic: [0.14.21] Modpack: Farlands v0.14.7
Replies: 120
Views: 96577

Re: [0.13.13] Modpack: Farlands v0.13.1

I don't know if you're familiar with Unix tools already, or even running this on Linux (or OS X!), but you'd save yourself a lot of trouble by learning to use the diff / patch tools. Slightly complicated by the mod directories having version names in their names. Still, you might find http://linoxi...
by Pandemoneus
Tue Aug 09, 2016 5:33 pm
Forum: Mod Packs / Libs / Special Interest
Topic: [0.14.21] Modpack: Farlands v0.14.7
Replies: 120
Views: 96577

Re: [0.13.13] Modpack: Farlands v0.13.1

Thanks for the modpack. I'm quite eager to try it out. One question though: Did you change any settings inside the files or can we just update with the ingame update option? I did. I tried not to do that and used my Tweak mod instead to modify other configs. Some mods didn't have global config opti...
by Pandemoneus
Tue Aug 09, 2016 10:24 am
Forum: Mod Packs / Libs / Special Interest
Topic: [0.14.21] Modpack: Farlands v0.14.7
Replies: 120
Views: 96577

Re: [0.13.13] Modpack: Farlands v0.13.1

Thanks for the modpack. I'm quite eager to try it out. One question though: Did you change any settings inside the files or can we just update with the ingame update option? I did. I tried not to do that and used my Tweak mod instead to modify other configs. Some mods didn't have global config opti...
by Pandemoneus
Fri Aug 05, 2016 10:55 am
Forum: Mod Packs / Libs / Special Interest
Topic: [0.14.21] Modpack: Farlands v0.14.7
Replies: 120
Views: 96577

Re: [0.13.13] Modpack: Farlands v0.13.1

Updated to v0.13.1. Notable changes: Reduced the richness of ores in the starting area by 40%. ADDED Wireless Signals 0.1.0 UPDATED Angel's Infinite Ores 0.3.1 -> 0.3.5 Angel's Refining 0.2.5 -> 0.2.9 Autofill 1.3.18 -> 1.4.1 Blueprint String 3.0.3 -> 3.1.1 EvoGUI 0.4.106 -> 0.4.107 FARL 0.5.35 -> 0...
by Pandemoneus
Wed Aug 03, 2016 10:29 am
Forum: Mod Packs / Libs / Special Interest
Topic: [0.14.21] Modpack: Farlands v0.14.7
Replies: 120
Views: 96577

Re: [0.13.10] Modpack: Farlands v0.13.0

Baughn wrote:Does the pack have anything like viewtopic.php?f=97&t=17271&hilit=radio yet?

That is, wireless circuit signals. Would go well with spread-out bases, I think.
Looks good, will add it.
by Pandemoneus
Tue Aug 02, 2016 10:52 am
Forum: Resource Spawner Overhaul
Topic: [0.12.x] RSO Discussion thread
Replies: 458
Views: 180585

Re: [0.12.x] RSO Discussion thread

Hey orzelek, can you explain the following options in the global config to me? absolute_resource_chance = 0.40 Is that 0.4% or 40%? richness_distance_factor=0.7 I am not quite sure what "exponent for richness distance factor calculation" means. If this config value is an exponent, shouldn'...
by Pandemoneus
Sun Jul 31, 2016 6:07 pm
Forum: Mod Packs / Libs / Special Interest
Topic: [0.14.21] Modpack: Farlands v0.14.7
Replies: 120
Views: 96577

Re: [0.13.10] Modpack: Farlands v0.13.0

I'm not sure if it's the pack or my GPU, but for some reason the first ore processing tech -- that is, the one that lets you "pack" ores into "suitably sized packages" -- shows up as noise on the tech screen. It's not just that the texture is missing, it seems to be grabbing ran...
by Pandemoneus
Fri Jul 29, 2016 6:24 pm
Forum: Mod Packs / Libs / Special Interest
Topic: [0.14.21] Modpack: Farlands v0.14.7
Replies: 120
Views: 96577

Re: [0.13.10] Modpack: Farlands v0.13.0

I was actually waiting for more updates. Something that isn't marked as an alpha. Might give it a shot if no further content additions/updates are planned for now. I will update mods if there are enough. As for mod additions, I might add future mods if they fit the pack, but I am not planning to ad...
by Pandemoneus
Fri Jul 29, 2016 1:41 pm
Forum: Mod Packs / Libs / Special Interest
Topic: [0.14.21] Modpack: Farlands v0.14.7
Replies: 120
Views: 96577

Re: [0.13.10] Modpack: Farlands v0.13.0

So, did anyone play the new pack yet? I would like to hear some feedback, since I am currently not playing Factorio.
by Pandemoneus
Mon Jul 25, 2016 8:14 pm
Forum: Mod Packs / Libs / Special Interest
Topic: [0.14.21] Modpack: Farlands v0.14.7
Replies: 120
Views: 96577

Re: [0.13.10] Modpack: Farlands v0.13.0

Well, a question and a suggestion. Would you like to add Nixie Tubes, from https://mods.factorio.com/mods/justarandomgeek/nixie-tubes? It looks very nifty, and would go well in my yet-to-be-built control room. And-- Nucular did get updated to 0.13, so why the switch? I'm just curious. Nixie Tubes i...
by Pandemoneus
Sat Jul 23, 2016 4:31 pm
Forum: Mod Packs / Libs / Special Interest
Topic: [0.14.21] Modpack: Farlands v0.14.7
Replies: 120
Views: 96577

Re: [0.12.34] Modpack: Farlands v0.1.13

Alright, first version of my modpack for Factorio 0.13 is out: https://github.com/Pandemoneus/Farlands/releases/tag/v0.13.0 Please note, this version is not compatible with previous modpack versions. Notable changes: This is an ALPHA version. I have only put together updated mods and adapted some co...

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