source?Hellatze wrote:they dont care anyway.Zavian wrote:Well space construction could make a decent post 1.0 dlc/expansion.
this game already finished.
Search found 176 matches
- Mon May 07, 2018 2:24 pm
- Forum: General discussion
- Topic: Factorio should have DLC.
- Replies: 94
- Views: 29383
Re: Factorio should have DLC.
- Sat Apr 28, 2018 6:49 am
- Forum: News
- Topic: Friday Facts #240 - Factorio-data & Fast pipe replace
- Replies: 35
- Views: 18427
Re: Friday Facts #240 - Factorio-data & Fast pipe replace
FINALLY!!!
I've understood something about modding in factorio.
Now i can die in peace...
Greetings, Ronny
I've understood something about modding in factorio.
Now i can die in peace...
Greetings, Ronny
- Tue Apr 24, 2018 10:08 am
- Forum: Ideas and Suggestions
- Topic: We need alien tech back!
- Replies: 75
- Views: 16656
Re: Have biter nests be more usefull
Is it possible to have two different recipes for the same item? Perhaps it would be an easy solution, if the pink alien parts just reduce the ressource needs of some science pack types in an alternative recipe, that is also available. Another use case for alien stuff would be the ability to boost so...
- Thu Apr 19, 2018 7:24 am
- Forum: General discussion
- Topic: Factorio should have DLC.
- Replies: 94
- Views: 29383
Re: Factorio should have DLC.
Is Factorio in some kind of financial trouble? I doubt they have any major financial difficulties. In they last 3 years, they've sold over 1.2 million copies, which at $20 apiece is $24 million - $8 million a year over 3 years, and I'd guess that that's rising. Factorio costs less money in a lot of...
- Wed Apr 18, 2018 4:36 pm
- Forum: General discussion
- Topic: Factorio should have DLC.
- Replies: 94
- Views: 29383
Re: Factorio should have DLC.
Just let us hope, that the sales of factorio will be that great, that Wube will do this job hopefully for a long time and still add some nice features (and modding options ) after 1.0
This would surely be the best thing, that could possibly happen.
This would surely be the best thing, that could possibly happen.
- Wed Apr 18, 2018 2:30 pm
- Forum: General discussion
- Topic: Factorio should have DLC.
- Replies: 94
- Views: 29383
Re: Factorio should have DLC.
If you want to split a community into haves and have-nots, that's your call, but I'd prefer it wasn't this one. This is not my intention. But i would appreciate that the development continues after 1.0. As long as they can sell enought copies this will surely happen. I talk about a period after tha...
- Wed Apr 18, 2018 2:04 pm
- Forum: General discussion
- Topic: Factorio should have DLC.
- Replies: 94
- Views: 29383
Re: Factorio should have DLC.
Because some people thought, you could fiance Wube mainly with merchandise and this post fits into this thread too: https://forums.factorio.com/viewtopic.php?f=38&t=59206&start=100#p357546 Factorio might benefit from some merchandise instead. T-shirts are a nice start, but a Factorio toolbox...
- Tue Apr 17, 2018 7:35 am
- Forum: General discussion
- Topic: Remove Blueprint Importing?
- Replies: 27
- Views: 12349
Re: Remove Blueprint Importing?
Dunno how most other people do it, but I probably spend at least 3x more time utilizing Creative Mode mod to optimize layouts for my current game, than I spend in my actual game. If I couldn't utilize the blueprint library to save my work between the different instances, I would be really kind of i...
- Mon Apr 16, 2018 6:25 pm
- Forum: Ideas and Suggestions
- Topic: Game Launcher
- Replies: 10
- Views: 2851
Re: Game Launcher
I personally have a love/hate relationship with launchers, and while I would love to have a light weight fast loading program that can do all the mentioned above, I wouldn't want to be forced to use it. I can't see the discrepance here :) I think that's where part of the debate lies, if you're goin...
- Sun Apr 15, 2018 8:51 am
- Forum: Ideas and Suggestions
- Topic: Show a Nest's aggro range/territory
- Replies: 10
- Views: 3045
Re: Show a Nest's aggro range/territory
It's time to introduce toilet paper and a shower to the gamesteinio wrote:They can smell your ass.
Greetings, Ronny
- Fri Apr 13, 2018 2:16 pm
- Forum: General discussion
- Topic: Factorio should have DLC.
- Replies: 94
- Views: 29383
Re: Factorio should have DLC.
Unfortunately the nature of DLC places it in direct competition with the modding community who do it for FREE. I just want to add the hint, that some stuff is nearly unmoddable (or only with performance penalties) but easy to implement within the source code of the game. In my terms it's mandatory ...
- Fri Apr 13, 2018 12:26 pm
- Forum: Releases
- Topic: Factorio Roadmap for 1.0.
- Replies: 801
- Views: 989529
Re: Factorio Roadmap for 0.16+
Ok, but why are aliens in the game? Basically they are just a random maintenance source (attack and damage your base randomly) too and shouldn't be in the base-game if your opinion is correct. it's not a random event. btw. if you setup your defense properly, it doesn't need maintenance just supplie...
- Fri Apr 13, 2018 11:46 am
- Forum: Releases
- Topic: Factorio Roadmap for 1.0.
- Replies: 801
- Views: 989529
Re: Factorio Roadmap for 0.16+
Every time you launch a rocket, there is a 1% chance that an engine misfires and the rocket spins out of control and takes out half of your base. Because random. Random events (disasters) could be interesting in the end game. why people in building games always want something to break, destroy stuf...
- Thu Apr 12, 2018 2:30 pm
- Forum: Ideas and Suggestions
- Topic: Train navigation checkpoint
- Replies: 12
- Views: 4320
Re: Train navigation checkpoint
This can already be accomplished in vanilla. Just place a train station where you want the train to go, and just set the wait condition to anything that will make it leave instantly. Sure it'll have to stop and then go...but it is better than nothing. You notice by yourself, that the suggestion is ...
- Mon Apr 09, 2018 1:42 pm
- Forum: Ideas and Suggestions
- Topic: Better train control
- Replies: 53
- Views: 14285
Re: Better train control
Copying Blueprints is something the game designers supports and many people do right now (e.g. balancers). I cannot see your problem here, because it is an accepted way to surpass complex problems in the game and you could easily ignore it, if you don't want it. And you can ignore one checkbox in t...
- Mon Apr 09, 2018 10:54 am
- Forum: Ideas and Suggestions
- Topic: Better train control
- Replies: 53
- Views: 14285
Re: Better train control
We talk about something you don't need to win the game (send a rocket into space) and start to be relevant only in larger scale games like building megabases. We talk about the last few percent to make a optimal transportation network. Something like this should be complicated and shoud need a lot ...
- Sun Apr 08, 2018 5:08 pm
- Forum: Ideas and Suggestions
- Topic: Better train control
- Replies: 53
- Views: 14285
Re: Better train control
We can play this game, but there will be no winner. The only effect you gain with this behavior is that you look angry about others and stop talking about the interesting stuff. Please come back to the topic. Thx. It is very hard to talk when you answering to what I never said. Please, come back to...
- Sat Apr 07, 2018 8:35 am
- Forum: Ideas and Suggestions
- Topic: Better train control
- Replies: 53
- Views: 14285
Re: Better train control
Would you mind to post a demo save where i can inspect your station design?
It would help me a lot
Greetings, Ronny
It would help me a lot
Greetings, Ronny
- Fri Apr 06, 2018 9:47 pm
- Forum: Ideas and Suggestions
- Topic: Better train control
- Replies: 53
- Views: 14285
Re: Better train control
Hey guy, there is no need to be rude. I'm just a human after all... Not as rude as people who answer before they read. This behavior leads to pointless flood and flame. Like it happening here. This is why this behavior must be terminated ASAP. We can play this game, but there will be no winner. The...
- Thu Apr 05, 2018 2:26 am
- Forum: Ideas and Suggestions
- Topic: Better train control
- Replies: 53
- Views: 14285
Re: Better train control
No, i did'nt realize earlier, but after a short visit to the mod-page of train controller, this mod are the first step to the thing i have in my mind and a viable solution for the main problem i had. I will take a closer look to this addon after i return from my vacation. No. I talk about my sugges...