Search found 192 matches
- Mon Apr 30, 2018 6:03 am
- Forum: Desyncs with mods
- Topic: [16.38] Multiple Crashes & Desync with Clusterio
- Replies: 1
- Views: 1797
Re: [16.38] Multiple Crashes & Desync with Clusterio
You will find a treasure trove of desync reports and crash logs on FactorioMMO discord in #clusterio-desyncs channel - screens and screens of those, some with more context than others. Let us know if you would like us to collect those and post in a forum thread or you are fine with looking into Disc...
- Sun Apr 29, 2018 9:53 pm
- Forum: Desyncs with mods
- Topic: [16.38] Repeated Desyncs - ClusterIO and RSO
- Replies: 1
- Views: 1472
Re: [16.38] Repeated Desyncs - ClusterIO and RSO
Also Clusterio and RSO - seems /silent-commands we are sending are being split and not assembled correctly.
- Wed Mar 14, 2018 11:29 am
- Forum: General discussion
- Topic: Factorio should have DLC.
- Replies: 94
- Views: 29849
Re: Factorio should have DLC.
Don't be pickydarkfrei wrote:Downloadable content?psihius wrote:But Factorio has DLC!
It's called "T-Shirts in their store" We wiped out the 3k supply in less than a month. And I have to say - those are damn high quality t-shirts, will buy again
- Wed Mar 14, 2018 11:22 am
- Forum: General discussion
- Topic: Factorio should have DLC.
- Replies: 94
- Views: 29849
Re: Factorio should have DLC.
But Factorio has DLC!
It's called "T-Shirts in their store" We wiped out the 3k supply in less than a month. And I have to say - those are damn high quality t-shirts, will buy again
It's called "T-Shirts in their store" We wiped out the 3k supply in less than a month. And I have to say - those are damn high quality t-shirts, will buy again
- Thu Feb 15, 2018 4:33 pm
- Forum: Ideas and Suggestions
- Topic: [REQUEST] Focus search field in multiplayer browser on entry
- Replies: 0
- Views: 543
[REQUEST] Focus search field in multiplayer browser on entry
Right now when you open the browser, you have to put the mouse on the field and click to be able to search. Since that's the only field you can type in on this specific window, I would like to request for that field to be in focus to be able to type in it straight away. Alternatively, a shortcut of ...
- Tue Feb 13, 2018 5:34 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.16.23] DNS look up fail causes server shutdown?
- Replies: 3
- Views: 3433
Re: [0.16.23] DNS look up fail causes server shutdown?
Same here on FactorioMMO - all our servers have been hit at least a few times during past week. Especially great when this happens at night... :) 0.000 2018-02-12 20:20:48; Factorio 0.16.23 (build 35495, linux64, headless) 0.013 Operating system: Linux (Debian 8.10) 0.013 Program arguments: "/u...
- Tue Feb 13, 2018 4:51 pm
- Forum: Duplicates
- Topic: [0.16.23] Headless shuts down on pingpong1.factorio.com fail
- Replies: 0
- Views: 698
[0.16.23] Headless shuts down on pingpong1.factorio.com fail
Started to happen for about 2 weeks now on our servers at FactorioMMO. Usually starting the server again works fine. 0.000 2018-02-12 20:20:48; Factorio 0.16.23 (build 35495, linux64, headless) 0.013 Operating system: Linux (Debian 8.10) 0.013 Program arguments: "/usr/share/factorio/0.16.23/bin...
- Sun Jan 28, 2018 9:20 pm
- Forum: Resolved Problems and Bugs
- Topic: [kovarex] [0.16.20] Crashed setting chest slot restriction, Windows
- Replies: 1
- Views: 879
[kovarex] [0.16.20] Crashed setting chest slot restriction, Windows
Logs and dump attached, pure vanila, exact circumstances of the crash on Twitch clip bellow
https://clips.twitch.tv/TiredSmellyPigThisIsSparta
https://clips.twitch.tv/TiredSmellyPigThisIsSparta
- Fri Jan 26, 2018 6:09 am
- Forum: General discussion
- Topic: 0.16 Map generation Feedback
- Replies: 210
- Views: 102512
Re: 0.16 Map generation Feedback
Also played around with resource gen - to be honest, generating something more scarce than default "railworld" is not just hard, but it most always ends up lacking some of the resources in the starting area (even very big one) - usually stone, most likely coal and makes huge patches just s...
- Wed Jan 24, 2018 9:09 pm
- Forum: 1 / 0 magic
- Topic: [0.16.18] Crash during catch up after: "ManualBuilder::suitableBuildDirections"
- Replies: 2
- Views: 1589
Re: [16.18] Crash during catch up after: "ManualBuilder::suitableBuildDirections"
I don't know if these desyncs are related or not, but we had desynced when we started the stream - all of us (sparen came in way later), so I'm posting my desync report and log too
- Sun Jan 14, 2018 7:21 pm
- Forum: News
- Topic: Friday Facts #225 - Bots versus belts (part 2)
- Replies: 1016
- Views: 372067
Re: Friday Facts #225 - Bots versus belts (part 2)
After pondering about the issue, reading what different people say and talking on various Discord's through the weekend, I came to the conclusion that bots, for all intents and purposes, are okay as they are. What I would look at, before coming back and seeing if bots are still up there, are: Power ...
- Fri Jan 12, 2018 8:28 pm
- Forum: News
- Topic: Friday Facts #225 - Bots versus belts (part 2)
- Replies: 1016
- Views: 372067
Re: Friday Facts #225 - Bots versus belts (part 2)
Here's a thought - grear logistic robots towards handling "peak demand" and not "sustained". Leave what robots are good en mass - unloading/loading trains, satisfying smaller production areas, supplying players. That way, any significant throughput requirement cannot be met by bo...
- Fri Jan 12, 2018 7:49 pm
- Forum: News
- Topic: Friday Facts #225 - Bots versus belts (part 2)
- Replies: 1016
- Views: 372067
Re: Friday Facts #225 - Bots versus belts (part 2)
Theyve actually talked about increasing the belt throughput directly through either stacking or packaging, but I think their counter arguments stand true. Stacking on belts doesn't improve their attractiveness for min maxing as long as bots can still do the same with now space restrictions. Not nec...
- Fri Jan 12, 2018 7:38 pm
- Forum: News
- Topic: Friday Facts #225 - Bots versus belts (part 2)
- Replies: 1016
- Views: 372067
Re: Friday Facts #225 - Bots versus belts (part 2)
You, actually, might be right about the power. Maybe the issue here is in that the late-game in regular plays just is to easy to expand and real estate is just too cheap/easy to get, so whatever power requirements you have, you can match them with ease. Bots do eat a lot of power, in megabases that...
- Fri Jan 12, 2018 7:23 pm
- Forum: News
- Topic: Friday Facts #225 - Bots versus belts (part 2)
- Replies: 1016
- Views: 372067
Re: Friday Facts #225 - Bots versus belts (part 2)
I still haven't seen much discussion of what bots do to multiplayer, so I'll just snip part of my post from the other thread: The one negative aspect of logistics bots for me comes in multiplayer games. As soon as logistics is researched, without a doubt, players start dropping requester and provid...
- Fri Jan 12, 2018 6:34 pm
- Forum: News
- Topic: Friday Facts #225 - Bots versus belts (part 2)
- Replies: 1016
- Views: 372067
Re: Friday Facts #225 - Bots versus belts (part 2)
But what about us, the min/max people? :) Sadly, belts due to their nature, cannot push the production as far as bots, unless there are not just faster belts, but also faster ways to unload wagons to a belt to keep feeding the production. Sure, a regular player might discover bots, use them and thin...
- Thu Jan 11, 2018 10:28 pm
- Forum: Not a bug
- Topic: [Oxyd] [16.1] Scenario not properly running on Linux
- Replies: 24
- Views: 6619
Re: [Oxyd] [16.1] Scenario not properly running on Linux
root at factoriommo in /opt/factorio $ cat /usr/share/factorio/0.16.15/data/base/migrations/2018-01-04_Factorio_0.16.13.lua game.reload_script() root at factoriommo in /opt/factorio Hm, we have a web management tool done by 3RA, they have a version manager - they put each version of installed Facto...
- Fri Jan 05, 2018 7:17 pm
- Forum: News
- Topic: Friday Facts #224 - Bots versus belts
- Replies: 905
- Views: 344959
Re: Friday Facts #224 - Bots versus belts
For a regular casual Joe the bots are a big simplification, true. But when you start going megabase (or numerous outposts) level and for production levels, sadly belts are just not up to the task. If there were faster belts (and/or loaders), then okay, but as things go, you just can't do some things...
- Thu Dec 14, 2017 5:12 pm
- Forum: Desyncs with mods
- Topic: [0.16.2][mac] Desync on server with MMO script
- Replies: 5
- Views: 2897
Re: [0.16.2][mac] Desync on server with MMO script
Server side log file since server start if needed.
- Wed Dec 13, 2017 2:05 pm
- Forum: Resolved Problems and Bugs
- Topic: [Oxyd][Linux] Freeze on start after "Loading mod core.."
- Replies: 61
- Views: 26282
Re: [0.16.0][Linux] Freeze on start after "Loading mod core.."
I have launched factorio in the console as and got a pointer error in the output.
See attached log file
Code: Select all
./factorio -v
Code: Select all
*** Error in `./factorio': free(): invalid pointer: 0x000000000188e400 ***