Search found 192 matches

by psihius
Mon Apr 30, 2018 6:03 am
Forum: Desyncs with mods
Topic: [16.38] Multiple Crashes & Desync with Clusterio
Replies: 1
Views: 1797

Re: [16.38] Multiple Crashes & Desync with Clusterio

You will find a treasure trove of desync reports and crash logs on FactorioMMO discord in #clusterio-desyncs channel - screens and screens of those, some with more context than others. Let us know if you would like us to collect those and post in a forum thread or you are fine with looking into Disc...
by psihius
Sun Apr 29, 2018 9:53 pm
Forum: Desyncs with mods
Topic: [16.38] Repeated Desyncs - ClusterIO and RSO
Replies: 1
Views: 1472

Re: [16.38] Repeated Desyncs - ClusterIO and RSO

Also Clusterio and RSO - seems /silent-commands we are sending are being split and not assembled correctly.
by psihius
Wed Mar 14, 2018 11:29 am
Forum: General discussion
Topic: Factorio should have DLC.
Replies: 94
Views: 29849

Re: Factorio should have DLC.

darkfrei wrote:
psihius wrote:But Factorio has DLC!

It's called "T-Shirts in their store" We wiped out the 3k supply in less than a month. And I have to say - those are damn high quality t-shirts, will buy again :)
Downloadable content?
Don't be picky :D
by psihius
Wed Mar 14, 2018 11:22 am
Forum: General discussion
Topic: Factorio should have DLC.
Replies: 94
Views: 29849

Re: Factorio should have DLC.

But Factorio has DLC!

It's called "T-Shirts in their store" We wiped out the 3k supply in less than a month. And I have to say - those are damn high quality t-shirts, will buy again :)
by psihius
Thu Feb 15, 2018 4:33 pm
Forum: Ideas and Suggestions
Topic: [REQUEST] Focus search field in multiplayer browser on entry
Replies: 0
Views: 543

[REQUEST] Focus search field in multiplayer browser on entry

Right now when you open the browser, you have to put the mouse on the field and click to be able to search. Since that's the only field you can type in on this specific window, I would like to request for that field to be in focus to be able to type in it straight away. Alternatively, a shortcut of ...
by psihius
Tue Feb 13, 2018 5:34 pm
Forum: Resolved Problems and Bugs
Topic: [0.16.23] DNS look up fail causes server shutdown?
Replies: 3
Views: 3433

Re: [0.16.23] DNS look up fail causes server shutdown?

Same here on FactorioMMO - all our servers have been hit at least a few times during past week. Especially great when this happens at night... :) 0.000 2018-02-12 20:20:48; Factorio 0.16.23 (build 35495, linux64, headless) 0.013 Operating system: Linux (Debian 8.10) 0.013 Program arguments: "/u...
by psihius
Tue Feb 13, 2018 4:51 pm
Forum: Duplicates
Topic: [0.16.23] Headless shuts down on pingpong1.factorio.com fail
Replies: 0
Views: 698

[0.16.23] Headless shuts down on pingpong1.factorio.com fail

Started to happen for about 2 weeks now on our servers at FactorioMMO. Usually starting the server again works fine. 0.000 2018-02-12 20:20:48; Factorio 0.16.23 (build 35495, linux64, headless) 0.013 Operating system: Linux (Debian 8.10) 0.013 Program arguments: "/usr/share/factorio/0.16.23/bin...
by psihius
Sun Jan 28, 2018 9:20 pm
Forum: Resolved Problems and Bugs
Topic: [kovarex] [0.16.20] Crashed setting chest slot restriction, Windows
Replies: 1
Views: 879

[kovarex] [0.16.20] Crashed setting chest slot restriction, Windows

Logs and dump attached, pure vanila, exact circumstances of the crash on Twitch clip bellow :)

https://clips.twitch.tv/TiredSmellyPigThisIsSparta
by psihius
Fri Jan 26, 2018 6:09 am
Forum: General discussion
Topic: 0.16 Map generation Feedback
Replies: 210
Views: 102512

Re: 0.16 Map generation Feedback

Also played around with resource gen - to be honest, generating something more scarce than default "railworld" is not just hard, but it most always ends up lacking some of the resources in the starting area (even very big one) - usually stone, most likely coal and makes huge patches just s...
by psihius
Wed Jan 24, 2018 9:09 pm
Forum: 1 / 0 magic
Topic: [0.16.18] Crash during catch up after: "ManualBuilder::suitableBuildDirections"
Replies: 2
Views: 1589

Re: [16.18] Crash during catch up after: "ManualBuilder::suitableBuildDirections"

I don't know if these desyncs are related or not, but we had desynced when we started the stream - all of us (sparen came in way later), so I'm posting my desync report and log too
by psihius
Sun Jan 14, 2018 7:21 pm
Forum: News
Topic: Friday Facts #225 - Bots versus belts (part 2)
Replies: 1016
Views: 372067

Re: Friday Facts #225 - Bots versus belts (part 2)

After pondering about the issue, reading what different people say and talking on various Discord's through the weekend, I came to the conclusion that bots, for all intents and purposes, are okay as they are. What I would look at, before coming back and seeing if bots are still up there, are: Power ...
by psihius
Fri Jan 12, 2018 8:28 pm
Forum: News
Topic: Friday Facts #225 - Bots versus belts (part 2)
Replies: 1016
Views: 372067

Re: Friday Facts #225 - Bots versus belts (part 2)

Here's a thought - grear logistic robots towards handling "peak demand" and not "sustained". Leave what robots are good en mass - unloading/loading trains, satisfying smaller production areas, supplying players. That way, any significant throughput requirement cannot be met by bo...
by psihius
Fri Jan 12, 2018 7:49 pm
Forum: News
Topic: Friday Facts #225 - Bots versus belts (part 2)
Replies: 1016
Views: 372067

Re: Friday Facts #225 - Bots versus belts (part 2)

Theyve actually talked about increasing the belt throughput directly through either stacking or packaging, but I think their counter arguments stand true. Stacking on belts doesn't improve their attractiveness for min maxing as long as bots can still do the same with now space restrictions. Not nec...
by psihius
Fri Jan 12, 2018 7:38 pm
Forum: News
Topic: Friday Facts #225 - Bots versus belts (part 2)
Replies: 1016
Views: 372067

Re: Friday Facts #225 - Bots versus belts (part 2)

You, actually, might be right about the power. Maybe the issue here is in that the late-game in regular plays just is to easy to expand and real estate is just too cheap/easy to get, so whatever power requirements you have, you can match them with ease. Bots do eat a lot of power, in megabases that...
by psihius
Fri Jan 12, 2018 7:23 pm
Forum: News
Topic: Friday Facts #225 - Bots versus belts (part 2)
Replies: 1016
Views: 372067

Re: Friday Facts #225 - Bots versus belts (part 2)

I still haven't seen much discussion of what bots do to multiplayer, so I'll just snip part of my post from the other thread: The one negative aspect of logistics bots for me comes in multiplayer games. As soon as logistics is researched, without a doubt, players start dropping requester and provid...
by psihius
Fri Jan 12, 2018 6:34 pm
Forum: News
Topic: Friday Facts #225 - Bots versus belts (part 2)
Replies: 1016
Views: 372067

Re: Friday Facts #225 - Bots versus belts (part 2)

But what about us, the min/max people? :) Sadly, belts due to their nature, cannot push the production as far as bots, unless there are not just faster belts, but also faster ways to unload wagons to a belt to keep feeding the production. Sure, a regular player might discover bots, use them and thin...
by psihius
Thu Jan 11, 2018 10:28 pm
Forum: Not a bug
Topic: [Oxyd] [16.1] Scenario not properly running on Linux
Replies: 24
Views: 6619

Re: [Oxyd] [16.1] Scenario not properly running on Linux

root at factoriommo in /opt/factorio $ cat /usr/share/factorio/0.16.15/data/base/migrations/2018-01-04_Factorio_0.16.13.lua game.reload_script() root at factoriommo in /opt/factorio Hm, we have a web management tool done by 3RA, they have a version manager - they put each version of installed Facto...
by psihius
Fri Jan 05, 2018 7:17 pm
Forum: News
Topic: Friday Facts #224 - Bots versus belts
Replies: 905
Views: 344959

Re: Friday Facts #224 - Bots versus belts

For a regular casual Joe the bots are a big simplification, true. But when you start going megabase (or numerous outposts) level and for production levels, sadly belts are just not up to the task. If there were faster belts (and/or loaders), then okay, but as things go, you just can't do some things...
by psihius
Thu Dec 14, 2017 5:12 pm
Forum: Desyncs with mods
Topic: [0.16.2][mac] Desync on server with MMO script
Replies: 5
Views: 2897

Re: [0.16.2][mac] Desync on server with MMO script

Server side log file since server start if needed.
by psihius
Wed Dec 13, 2017 2:05 pm
Forum: Resolved Problems and Bugs
Topic: [Oxyd][Linux] Freeze on start after "Loading mod core.."
Replies: 61
Views: 26282

Re: [0.16.0][Linux] Freeze on start after "Loading mod core.."

I have launched factorio in the console as

Code: Select all

./factorio -v
and got a pointer error in the output.

Code: Select all

*** Error in `./factorio': free(): invalid pointer: 0x000000000188e400 ***
See attached log file

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