Search found 79 matches

by Bart
Mon May 23, 2016 7:30 am
Forum: Ideas and Suggestions
Topic: Distant production and more complex chain.
Replies: 8
Views: 2380

Re: Distant production and more complex chain.

You can already do this. Just say to yourself not to build this or that in here, but only over there. Ofcourse you have to listen to yourself when you say that.
by Bart
Mon May 09, 2016 5:14 am
Forum: Fan Art
Topic: Some drawings I made a while ago.
Replies: 7
Views: 17155

Re: Some drawings I made a while ago.

One turret... :D
by Bart
Tue May 03, 2016 5:54 am
Forum: Balancing
Topic: Purple science require rare ore
Replies: 19
Views: 6428

Re: Purple science require rare ore

So you have to search for hours and hours to find that ore patch far away. Sounds like real fun.
by Bart
Tue Apr 26, 2016 12:43 pm
Forum: Ideas and Suggestions
Topic: Correct how World Generation Works
Replies: 8
Views: 4139

Re: Correct how World Generation Works

Just read **multi-page document** and all will fall into place. Is it really realistic to try and explain that to every new player so that they understand? Most of them wont even know what Perlin Noise is or have an understanding of the maths behind it. That's why there is a nice picture in my post.
by Bart
Tue Apr 26, 2016 11:18 am
Forum: Ideas and Suggestions
Topic: Correct how World Generation Works
Replies: 8
Views: 4139

Re: Correct how World Generation Works

Just read https://wiki.factorio.com/index.php?title=World_generator and all will fall into place. Especially this answers your question: https://wiki.factorio.com/images/Factorio-Perlin-Noise.png Top: Normal settings, Middle: The same, but with higher frequency (note the same curve, but more condens...
by Bart
Tue Apr 26, 2016 11:08 am
Forum: Technical Help
Topic: Easy Multiplayer
Replies: 22
Views: 9357

Re: Easy Multiplayer

And on http://www.yougetsignal.com/tools/open-ports/ you can check if your port is open. If it is, the problem is probably on your friends side.
by Bart
Tue Apr 26, 2016 11:06 am
Forum: Technical Help
Topic: Easy Multiplayer
Replies: 22
Views: 9357

Re: Easy Multiplayer

3. Type the Default Gateway into my search bar and get to the D-Link site (I assume this is my DIR-850l) You assume? http://www.dlink.com/nl/nl/-/media/FAQs/DIR/DIR_850L_RevB/070.png This is what it should look like, top left is the model of the router. So if you don't see that, I don't know what y...
by Bart
Mon Apr 25, 2016 1:48 pm
Forum: Technical Help
Topic: Easy Multiplayer
Replies: 22
Views: 9357

Re: Easy Multiplayer

The question ofcourse is: why can't you forward ports? Do you have a modem with built in router capabilities? And behind that modem another router? Because then you have to forward the port on your router and your modem. Ok here is my setup: I have a DIR-850l (I think thats the main thing) It is th...
by Bart
Mon Apr 25, 2016 10:06 am
Forum: Technical Help
Topic: Easy Multiplayer
Replies: 22
Views: 9357

Re: Easy Multiplayer

The question ofcourse is: why can't you forward ports? Do you have a modem with built in router capabilities? And behind that modem another router? Because then you have to forward the port on your router and your modem.
by Bart
Fri Apr 01, 2016 8:07 am
Forum: Gameplay Help
Topic: Calculating accumulator discharge time
Replies: 10
Views: 13191

Re: Calculating accumulator discharge time

https://wiki.factorio.com/index.php?title=Power_production/Optimal_ratios#Optimal_ratio 21 accumulators per 25 solar panels. I think that you can calculate your needs with that information ;). Yeah I've read that but I never really quite accepted it, although I appreciate the guy's effort. It doesn...
by Bart
Fri Apr 01, 2016 5:27 am
Forum: Gameplay Help
Topic: Calculating accumulator discharge time
Replies: 10
Views: 13191

Re: Calculating accumulator discharge time

https://wiki.factorio.com/index.php?tit ... imal_ratio

21 accumulators per 25 solar panels. I think that you can calculate your needs with that information ;).
by Bart
Thu Mar 17, 2016 7:44 pm
Forum: Combinator Creations
Topic: Tetris... in Factorio?
Replies: 50
Views: 50536

Re: Tetris... in Factorio?

I'm already working on this. ;) The 7 colored lights in 0.13 will be perfect. The main problem is getting player input, it is quite awkward without mods. Challenge accepted. Challenge partially completed: 1.png animation.gif Unfortunately rotation was not implemented, because I am tired and this ch...
by Bart
Fri Mar 11, 2016 6:25 am
Forum: Ideas and Suggestions
Topic: Item Destroying
Replies: 4
Views: 3747

Re: Item Destroying

Put the items in a chest, then destroy the chest.
by Bart
Wed Feb 24, 2016 3:50 pm
Forum: Mechanical Throughput Magic (circuit-free)
Topic: Compact Processing Unit Factory
Replies: 9
Views: 37012

Re: Compact Processing Unit Factory

Would be nice to post this setup in viewtopic.php?f=8&t=6008
by Bart
Tue Feb 23, 2016 2:19 pm
Forum: Releases
Topic: Version 0.12.23
Replies: 20
Views: 16583

Re: Version 0.12.23

Does anyone know if we might be getting slightly early access on steam like the night before to make sure things work well for the release? I can see big bonus in helping reviews / guides, videos, etc for the release so new players are better informed. We might release the keys a few days before th...
by Bart
Sun Feb 07, 2016 5:09 pm
Forum: Show your Creations
Topic: Let's see your clever builds
Replies: 492
Views: 540509

Re: Let's see your clever builds

Thanks to DaveMcW, proud to present the productive mining outpost "Iron N1": http://i.imgur.com/0E4R1AD.jpg (it continues a bit to the right, download and right-click + show image in new tab to see the extremely innovative coal unloading) (in retrospect I should have started the iron mine...
by Bart
Sun Feb 07, 2016 5:00 pm
Forum: Ideas and Suggestions
Topic: About cables... would like more color options...
Replies: 3
Views: 8892

Re: About cables... would like more color options...

Adding plastic makes it much later available, green circuit are a lot earlier in the game producable.
by Bart
Fri Feb 05, 2016 9:13 am
Forum: Resolved Problems and Bugs
Topic: [0.12.22]Trains are getting a "No Path" error after updating
Replies: 8
Views: 25733

Re: [0.12.22]Trains are getting a "No Path" error after updating

deku wrote:Happened to me aswell. Fixed it by stopping/starting all of my trains

Edit: Just let me know if you need the save
Same problem here, same fix.
by Bart
Fri Jan 29, 2016 1:43 pm
Forum: This Forum
Topic: User Rank
Replies: 35
Views: 32007

Re: User Rank

Hm. That opinion doesn't convince me, cause that forum has a completely different kind of users, than this. I see that rank as something, which bring an important game element into the forum. And as a running gag. And as said: It can be turned off https://forums.factorio.com/forum/ucp.php?i=prefs&a...

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