Search found 79 matches
- Mon May 23, 2016 7:30 am
- Forum: Ideas and Suggestions
- Topic: Distant production and more complex chain.
- Replies: 8
- Views: 2380
Re: Distant production and more complex chain.
You can already do this. Just say to yourself not to build this or that in here, but only over there. Ofcourse you have to listen to yourself when you say that.
- Mon May 09, 2016 5:14 am
- Forum: Fan Art
- Topic: Some drawings I made a while ago.
- Replies: 7
- Views: 17155
Re: Some drawings I made a while ago.
One turret...
- Tue May 03, 2016 5:54 am
- Forum: Balancing
- Topic: Purple science require rare ore
- Replies: 19
- Views: 6428
Re: Purple science require rare ore
So you have to search for hours and hours to find that ore patch far away. Sounds like real fun.
- Tue Apr 26, 2016 12:43 pm
- Forum: Ideas and Suggestions
- Topic: Correct how World Generation Works
- Replies: 8
- Views: 4139
Re: Correct how World Generation Works
Just read **multi-page document** and all will fall into place. Is it really realistic to try and explain that to every new player so that they understand? Most of them wont even know what Perlin Noise is or have an understanding of the maths behind it. That's why there is a nice picture in my post.
- Tue Apr 26, 2016 11:18 am
- Forum: Ideas and Suggestions
- Topic: Correct how World Generation Works
- Replies: 8
- Views: 4139
Re: Correct how World Generation Works
Just read https://wiki.factorio.com/index.php?title=World_generator and all will fall into place. Especially this answers your question: https://wiki.factorio.com/images/Factorio-Perlin-Noise.png Top: Normal settings, Middle: The same, but with higher frequency (note the same curve, but more condens...
- Tue Apr 26, 2016 11:08 am
- Forum: Technical Help
- Topic: Easy Multiplayer
- Replies: 22
- Views: 9357
Re: Easy Multiplayer
And on http://www.yougetsignal.com/tools/open-ports/ you can check if your port is open. If it is, the problem is probably on your friends side.
- Tue Apr 26, 2016 11:06 am
- Forum: Technical Help
- Topic: Easy Multiplayer
- Replies: 22
- Views: 9357
Re: Easy Multiplayer
3. Type the Default Gateway into my search bar and get to the D-Link site (I assume this is my DIR-850l) You assume? http://www.dlink.com/nl/nl/-/media/FAQs/DIR/DIR_850L_RevB/070.png This is what it should look like, top left is the model of the router. So if you don't see that, I don't know what y...
- Mon Apr 25, 2016 1:48 pm
- Forum: Technical Help
- Topic: Easy Multiplayer
- Replies: 22
- Views: 9357
Re: Easy Multiplayer
The question ofcourse is: why can't you forward ports? Do you have a modem with built in router capabilities? And behind that modem another router? Because then you have to forward the port on your router and your modem. Ok here is my setup: I have a DIR-850l (I think thats the main thing) It is th...
- Mon Apr 25, 2016 10:06 am
- Forum: Technical Help
- Topic: Easy Multiplayer
- Replies: 22
- Views: 9357
Re: Easy Multiplayer
The question ofcourse is: why can't you forward ports? Do you have a modem with built in router capabilities? And behind that modem another router? Because then you have to forward the port on your router and your modem.
- Fri Apr 01, 2016 8:07 am
- Forum: Gameplay Help
- Topic: Calculating accumulator discharge time
- Replies: 10
- Views: 13191
Re: Calculating accumulator discharge time
https://wiki.factorio.com/index.php?title=Power_production/Optimal_ratios#Optimal_ratio 21 accumulators per 25 solar panels. I think that you can calculate your needs with that information ;). Yeah I've read that but I never really quite accepted it, although I appreciate the guy's effort. It doesn...
- Fri Apr 01, 2016 5:27 am
- Forum: Gameplay Help
- Topic: Calculating accumulator discharge time
- Replies: 10
- Views: 13191
Re: Calculating accumulator discharge time
https://wiki.factorio.com/index.php?tit ... imal_ratio
21 accumulators per 25 solar panels. I think that you can calculate your needs with that information .
21 accumulators per 25 solar panels. I think that you can calculate your needs with that information .
- Thu Mar 17, 2016 7:44 pm
- Forum: Combinator Creations
- Topic: Tetris... in Factorio?
- Replies: 50
- Views: 50536
Re: Tetris... in Factorio?
I'm already working on this. ;) The 7 colored lights in 0.13 will be perfect. The main problem is getting player input, it is quite awkward without mods. Challenge accepted. Challenge partially completed: 1.png animation.gif Unfortunately rotation was not implemented, because I am tired and this ch...
- Fri Mar 11, 2016 6:25 am
- Forum: Ideas and Suggestions
- Topic: Item Destroying
- Replies: 4
- Views: 3747
Re: Item Destroying
Put the items in a chest, then destroy the chest.
- Thu Feb 25, 2016 8:40 pm
- Forum: Technical Help
- Topic: Havent recieved steam key
- Replies: 1
- Views: 810
- Wed Feb 24, 2016 3:50 pm
- Forum: Mechanical Throughput Magic (circuit-free)
- Topic: Compact Processing Unit Factory
- Replies: 9
- Views: 37012
Re: Compact Processing Unit Factory
Would be nice to post this setup in viewtopic.php?f=8&t=6008
- Tue Feb 23, 2016 2:19 pm
- Forum: Releases
- Topic: Version 0.12.23
- Replies: 20
- Views: 16583
Re: Version 0.12.23
Does anyone know if we might be getting slightly early access on steam like the night before to make sure things work well for the release? I can see big bonus in helping reviews / guides, videos, etc for the release so new players are better informed. We might release the keys a few days before th...
- Sun Feb 07, 2016 5:09 pm
- Forum: Show your Creations
- Topic: Let's see your clever builds
- Replies: 492
- Views: 540509
Re: Let's see your clever builds
Thanks to DaveMcW, proud to present the productive mining outpost "Iron N1": http://i.imgur.com/0E4R1AD.jpg (it continues a bit to the right, download and right-click + show image in new tab to see the extremely innovative coal unloading) (in retrospect I should have started the iron mine...
- Sun Feb 07, 2016 5:00 pm
- Forum: Ideas and Suggestions
- Topic: About cables... would like more color options...
- Replies: 3
- Views: 8892
Re: About cables... would like more color options...
Adding plastic makes it much later available, green circuit are a lot earlier in the game producable.
- Fri Feb 05, 2016 9:13 am
- Forum: Resolved Problems and Bugs
- Topic: [0.12.22]Trains are getting a "No Path" error after updating
- Replies: 8
- Views: 25733
Re: [0.12.22]Trains are getting a "No Path" error after updating
Same problem here, same fix.deku wrote:Happened to me aswell. Fixed it by stopping/starting all of my trains
Edit: Just let me know if you need the save
- Fri Jan 29, 2016 1:43 pm
- Forum: This Forum
- Topic: User Rank
- Replies: 35
- Views: 32007
Re: User Rank
Hm. That opinion doesn't convince me, cause that forum has a completely different kind of users, than this. I see that rank as something, which bring an important game element into the forum. And as a running gag. And as said: It can be turned off https://forums.factorio.com/forum/ucp.php?i=prefs&a...