Bonjour,
Une biere s'il vous plait.
That's all the French I know.
Search found 79 matches
- Mon Aug 22, 2016 8:47 am
- Forum: Ideas and Suggestions
- Topic: Names of Trains in Train-Overview (Nom pour les trains - Train names)
- Replies: 4
- Views: 1868
- Sat Aug 20, 2016 10:42 am
- Forum: Gameplay Help
- Topic: Laboratory belt loop
- Replies: 16
- Views: 8305
Re: Laboratory belt loop
Just build it like this. All these loops and rainbow belts are very fancy, but they just don't add much value. Keep it simple.
- Tue Aug 09, 2016 11:34 am
- Forum: Not a bug
- Topic: [0.13.15] Power graph glitch
- Replies: 6
- Views: 1989
Re: [0.13.15] Power graph glitch
I still believe that the window should automatically be placed in a manner that everything is visible. I would not want that, I want to be able to place windows cutting stuff out w/o the window jumping back into view and it would go against window behaviour in any OS or game I could think of. Ill f...
- Tue Aug 09, 2016 6:04 am
- Forum: Not a bug
- Topic: [0.13.15] Power graph glitch
- Replies: 6
- Views: 1989
Re: [0.13.15] Power graph glitch
It is technically working correctly I assume No, it's not working correctly. The center of the complete window should be in the center of the screen, not the center of the header. The window doesn't shift up if it changes in size. Ah, I thought you meant sth else. Why don't you just move the window...
- Mon Aug 08, 2016 8:06 pm
- Forum: Not a bug
- Topic: [0.13.15] Power graph glitch
- Replies: 6
- Views: 1989
Re: [0.13.15] Power graph glitch
No, it's not working correctly. The center of the complete window should be in the center of the screen, not the center of the header. The window doesn't shift up if it changes in size.Loewchen wrote:It is technically working correctly I assume
- Mon Aug 08, 2016 5:17 pm
- Forum: Not a bug
- Topic: [0.13.15] Power graph glitch
- Replies: 6
- Views: 1989
[0.13.15] Power graph glitch
If you open the power graph while you have no power (for instance if your accumulators have run dry), you only see the header of the window: https://i.imgur.com/0aXApWA.png When you select another time period, the header stays in the same position. As a result, the graphs fall off the screen: https:...
- Fri Jul 15, 2016 4:32 pm
- Forum: News
- Topic: Friday Facts #147 - Multiplayer rewrite
- Replies: 68
- Views: 32777
Re: Friday Facts #147 - Multiplayer rewrite
You're welcome .We'd like to take an opportunity to thank all the translators, as their contribution really has a great impact on the game, and their perspective often helps us in understanding how terms and descriptions we write in the game are interpreted by the players.
- Mon Jul 11, 2016 4:04 pm
- Forum: Won't fix.
- Topic: [0.13.7] Graphical glitch inserter
- Replies: 1
- Views: 1327
[0.13.7] Graphical glitch inserter
Inserter is in front of electric pole. Ofcourse it should be behind the pole.
- Sun Jul 03, 2016 1:23 pm
- Forum: Duplicates
- Topic: [0.13.3] Pollution from unknown source
- Replies: 3
- Views: 754
[0.13.3] Pollution from unknown source
To the left there is some source of pollution, but I haven't discovered that area yet. Savegame: http://lingen.nu/blabla.zip
- Sat Jul 02, 2016 1:05 pm
- Forum: Resolved Problems and Bugs
- Topic: *[0.13.3] Press T even if you have researched everything
- Replies: 2
- Views: 1458
*[0.13.3] Press T even if you have researched everything
If you've researched the last unresearched technology, it says in the right corner, blinking yellow, 'XXX FINISHED, press T.' After you press T, there is ofcourse nothing to select. After pressing T again, the upper right corner says 'Press T to start a new research.' But there's nothing left to res...
- Wed Jun 29, 2016 7:05 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.13.1] "Research" button off if tech has flavour text
- Replies: 16
- Views: 6412
Re: [0.13.1] "Research" button off the screen
I also have this issue. 0.13.1 and gaming at 2560*1440.
- Wed Jun 29, 2016 2:43 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.13.1] Inserter arrows on blueprint strange direction
- Replies: 1
- Views: 1786
[0.13.1] Inserter arrows on blueprint strange direction
Inserter arrows on blueprint have a strange direction.
- Fri Jun 24, 2016 2:50 pm
- Forum: News
- Topic: Friday Facts #144 - The gfx report
- Replies: 99
- Views: 49822
- Sat Jun 18, 2016 12:21 pm
- Forum: Translations
- Topic: Translation of the word signal
- Replies: 4
- Views: 2666
Re: Translation of the word signal
I guess in the receiver of the "information" decides the word. The "sein" is for humans using an technical entity. Phone, trains, cars, bycicle ("bellen") A "signaal" is for electronic, technical entities internal communication. I'm german, but its the same w...
- Sat Jun 18, 2016 8:41 am
- Forum: Translations
- Topic: Translation of the word signal
- Replies: 4
- Views: 2666
Re: Translation of the word signal
That would also translate as 'signaal'. So how do I know when it means railway signal and when it means something else, somebody an idea?orzelek wrote:Combinators also use signals. So it might be in a different context - and that would be something from electronics.
- Fri Jun 17, 2016 8:15 pm
- Forum: Translations
- Topic: Translation of the word signal
- Replies: 4
- Views: 2666
Translation of the word signal
The word signal can mean something like 'a general sound or visual thing to transmit a message'. This translates in Dutch as 'signaal'. A signal is also a traffic light for trains. In Dutch, that translates as 'sein'. But I have no idea when signal means 'signaal', and when signal means 'sein'. If I...
- Fri Jun 03, 2016 6:52 pm
- Forum: News
- Topic: Friday Facts #141 - Mod Portal
- Replies: 190
- Views: 79684
Re: Friday Facts #141 - Mod Portal
How old are you, twelve?AlexTheNotsogreat wrote:FIRST!
- Mon May 30, 2016 3:28 pm
- Forum: Ideas and Requests For Mods
- Topic: Robots automatically go pro ROBOPORT
- Replies: 1
- Views: 949
Re: Robots automatically go pro ROBOPORT
Yes, they will, when you build a roboport next to your factory with an inserter in between.
- Thu May 26, 2016 6:55 am
- Forum: General discussion
- Topic: Belt vs Bot computing
- Replies: 23
- Views: 7865
Re: Belt vs Bot computing
I used bots once few years ago and decided to not use them ever again. For me they're annoying and looks ridiculous like flying bugs. My entire factory is based on belts. I use only construction bots with personal roboport to handle blueprint and sometimes one roboport with bots to move content fro...
- Thu May 26, 2016 6:51 am
- Forum: Gameplay Help
- Topic: Boilers' temperature is not 100*C
- Replies: 7
- Views: 5605
Re: Boilers' temperature is not 100*C
Build more boilers.