Search found 3700 matches
- Sun Apr 24, 2016 2:41 am
- Forum: General discussion
- Topic: Save File Optimization?
- Replies: 3
- Views: 1760
Re: Save File Optimization?
Yes, the 70KB/s will be optimized. viewtopic.php?f=30&t=20532
- Sat Apr 23, 2016 1:36 pm
- Forum: Combinator Creations
- Topic: Digital Display, Yay!
- Replies: 114
- Views: 149514
Re: Digital Display, Yay!
Just for fun, a hexadecimal display with 3 combinators and zero features. hex.gif H4sIAAAAAAAA/+Wb33KjOhKHX+VULrfMKUv8r1N+klNbKRlkRzuAWAHJZFN5920BlkBgIZLxzsVeTXni/kJLre5ft0jO/yh4Roo/nk8ftGpZy2hz+vioSElP T0Sw9qWkLcu8jJdnVpGWi6dDzRv4Hq9OHz9Pnv9neHg/efjzkPGqopn8ARD+fkJP/zx9CJoDrQe/P7P85B8yJrKOtfID/vw8X...
- Sat Apr 23, 2016 8:07 am
- Forum: General discussion
- Topic: The upcoming "circuit network connector" and train stops
- Replies: 2
- Views: 1319
- Sat Apr 23, 2016 7:28 am
- Forum: Combinator Creations
- Topic: Combinator Contraptions
- Replies: 118
- Views: 95048
Re: Combinator Contraptions
Simply ( ) build a million >= operators, count each row of the 1024x1024 table, and select the row that scored a perfect 1024. In theory it is possible, in practice maybe parallelization isn't the best answer.
https://en.wikipedia.org/wiki/Space–time tradeoff
https://en.wikipedia.org/wiki/Space–time tradeoff
- Sat Apr 23, 2016 2:22 am
- Forum: Combinator Creations
- Topic: Combinator Contraptions
- Replies: 118
- Views: 95048
Re: Combinator Contraptions
You would have to explain the exact task you are trying to accomplish in log(n) ticks. But for some tasks, you can use 1024 combinators to sort everything in one tick.
- Fri Apr 22, 2016 7:13 am
- Forum: Not a bug
- Topic: Water is generated last, overwriting essential resources
- Replies: 8
- Views: 3396
Re: Water is generated last, overwriting essential resources
The ultimate solution will be an algorithm that scans the map for a good start position, and moves the start position or re-rolls the map. Unfortunately it is a low priority.
- Thu Apr 21, 2016 3:28 am
- Forum: Modding discussion
- Topic: First time modder here! Running into a roadblock.
- Replies: 5
- Views: 2306
Re: First time modder here! Running into a roadblock.
I recommend Notepad++, its file search is far superior to Windows.
Anyway, the file you're looking for is demo-entities.lua.
Anyway, the file you're looking for is demo-entities.lua.
- Wed Apr 20, 2016 8:37 am
- Forum: Combinator Creations
- Topic: Digital Display, Yay!
- Replies: 114
- Views: 149514
Re: Digital Display, Yay!
Putting the wires on top does look nicer, if you don't mind an extra tile of height. digit-display-8.jpg H4sIAAAAAAAA/91da5OrOM7+K1P5+FaYN+ZioKayf2Rqq4skTpo9BFgg55zerv7va3I1AhzJaSfUzocz1Z22wJL86GJJ2RR/ZMU6yf54W36KvEmbVNTLz888 2YvlLKnS5n0vmnTtrIv9Ks2Tpqhm87Ko5d8V+fLz99Jh4fxD/vtn8DVfF3ku1u0nksTfMzb75/...
- Wed Apr 20, 2016 1:25 am
- Forum: Implemented mod requests
- Topic: Blueprint Events (on_marked)
- Replies: 3
- Views: 1362
Re: Blueprint Events (on_marked)
You can already edit blueprints (and data can be added with constant-combinator), but we need an event to tell you when to edit them.
- Wed Apr 20, 2016 1:23 am
- Forum: Modding help
- Topic: A simple question from one lazy bastard
- Replies: 1
- Views: 766
Re: A simple question from one lazy bastard
Yes.E.Dickson wrote:The question is: if I revert any changes I've made with the original files and make the same item with the same name via mods, will this map work?
- Tue Apr 19, 2016 5:58 pm
- Forum: Combinator Creations
- Topic: Digital Display, Yay!
- Replies: 114
- Views: 149514
Re: Digital Display, Yay!
I improved my loader a bit more, it now uses a checksum to avoid corrupt data.
- Tue Apr 19, 2016 4:24 pm
- Forum: Combinator Creations
- Topic: Digital Display, Yay!
- Replies: 114
- Views: 149514
Re: Digital Display, Yay!
That 2-part divide all is really clever! And the 2-dimensional array lookup is great too. There is no way I can improve the logic, the best I can do is make it look pretty. This blueprint does not require any wiring. The 3x3 loader can be removed when everything is working. digit-display-7.jpg H4sIA...
- Sat Apr 16, 2016 7:40 am
- Forum: General discussion
- Topic: Accumulator / Solar panel ratio
- Replies: 168
- Views: 601790
Re: Accumulator / Solar panel ratio
If you have 1 solar panel powering a base that draws 42 kilowatts, you will begin draining from your accumlators when the solar panel output falls to 42 KW/60 KW = 70% light level. Correct. 166.66 seconds is half and half, 70% of that is 116.66 seconds, and the total "accumulator darkness"...
- Sat Apr 16, 2016 5:17 am
- Forum: Gameplay Help
- Topic: Four Lane vs. Two Lane Track
- Replies: 2
- Views: 3243
Re: Four Lane vs. Two Lane Track
I have run a 600 ore-per-second factory on two-lane track.
- Sat Apr 16, 2016 1:36 am
- Forum: General discussion
- Topic: How do I get started on a new map?
- Replies: 8
- Views: 4839
Re: How do I get started on a new map?
Try to push yourself to Automated Construction, no matter how ugly your factory gets. Then use construction bots to tear down everything and build your perfect factory.
- Fri Apr 15, 2016 11:04 pm
- Forum: Gameplay Help
- Topic: I WANT POLLUTION
- Replies: 4
- Views: 2032
Re: I WANT POLLUTION
2 assembling machines filling and emptying oil barrels. Produces unlimited pollution with no resources used.
- Fri Apr 15, 2016 12:49 am
- Forum: Gameplay Help
- Topic: Nests
- Replies: 2
- Views: 961
Re: Nests
Don't worry about purple science yet - your first artifacts should be used to craft power armor, fusion reactor, exoskeleton, and energy shield Mk2. You have two options: 1. Mass distractor capsules (at least 100 - start an assembly line) 2. Mass laser turrets (at least 50). You also need a bank of ...
- Thu Apr 14, 2016 8:22 pm
- Forum: Ideas and Suggestions
- Topic: Chemical plant double rotation
- Replies: 0
- Views: 415
Chemical plant double rotation
Chemical plants should have 8 directions. North, East, South, West. And then 4 more directions with their input/output pipes mirrored.
- Thu Apr 14, 2016 5:38 am
- Forum: General discussion
- Topic: I have a WAAAYY better solution to the train problem
- Replies: 3
- Views: 1650
Re: I have a WAAAYY better solution to the train problem
This is a tough problem to suggest solutions for, because you need to be good at math AND art. I give you a B for math and a D- for art.
- Thu Apr 14, 2016 3:24 am
- Forum: General discussion
- Topic: Random Number Generator
- Replies: 16
- Views: 12662
Re: Random Number Generator
Yes, the Lehmer RNG does that. But it also requires a prime number set size. The formula is: x = x * 48271 % 2147483647 Unfortunately, modulo is expensive to implement in combinators. A LCG uses two primes and a set size of 2^32, which gets modulo for free using integer overflow. The formula I used ...