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by DaveMcW
Sun Apr 24, 2016 2:41 am
Forum: General discussion
Topic: Save File Optimization?
Replies: 3
Views: 1760

Re: Save File Optimization?

Yes, the 70KB/s will be optimized. viewtopic.php?f=30&t=20532
by DaveMcW
Sat Apr 23, 2016 1:36 pm
Forum: Combinator Creations
Topic: Digital Display, Yay!
Replies: 114
Views: 149514

Re: Digital Display, Yay!

Just for fun, a hexadecimal display with 3 combinators and zero features. hex.gif H4sIAAAAAAAA/+Wb33KjOhKHX+VULrfMKUv8r1N+klNbKRlkRzuAWAHJZFN5920BlkBgIZLxzsVeTXni/kJLre5ft0jO/yh4Roo/nk8ftGpZy2hz+vioSElP T0Sw9qWkLcu8jJdnVpGWi6dDzRv4Hq9OHz9Pnv9neHg/efjzkPGqopn8ARD+fkJP/zx9CJoDrQe/P7P85B8yJrKOtfID/vw8X...
by DaveMcW
Sat Apr 23, 2016 7:28 am
Forum: Combinator Creations
Topic: Combinator Contraptions
Replies: 118
Views: 95048

Re: Combinator Contraptions

Simply ( :lol: ) build a million >= operators, count each row of the 1024x1024 table, and select the row that scored a perfect 1024. In theory it is possible, in practice maybe parallelization isn't the best answer.

https://en.wikipedia.org/wiki/Space–time tradeoff
by DaveMcW
Sat Apr 23, 2016 2:22 am
Forum: Combinator Creations
Topic: Combinator Contraptions
Replies: 118
Views: 95048

Re: Combinator Contraptions

You would have to explain the exact task you are trying to accomplish in log(n) ticks. But for some tasks, you can use 1024 combinators to sort everything in one tick.
by DaveMcW
Fri Apr 22, 2016 7:13 am
Forum: Not a bug
Topic: Water is generated last, overwriting essential resources
Replies: 8
Views: 3396

Re: Water is generated last, overwriting essential resources

The ultimate solution will be an algorithm that scans the map for a good start position, and moves the start position or re-rolls the map. Unfortunately it is a low priority.
by DaveMcW
Thu Apr 21, 2016 3:28 am
Forum: Modding discussion
Topic: First time modder here! Running into a roadblock.
Replies: 5
Views: 2306

Re: First time modder here! Running into a roadblock.

I recommend Notepad++, its file search is far superior to Windows.

Anyway, the file you're looking for is demo-entities.lua.
by DaveMcW
Wed Apr 20, 2016 8:37 am
Forum: Combinator Creations
Topic: Digital Display, Yay!
Replies: 114
Views: 149514

Re: Digital Display, Yay!

Putting the wires on top does look nicer, if you don't mind an extra tile of height. digit-display-8.jpg H4sIAAAAAAAA/91da5OrOM7+K1P5+FaYN+ZioKayf2Rqq4skTpo9BFgg55zerv7va3I1AhzJaSfUzocz1Z22wJL86GJJ2RR/ZMU6yf54W36KvEmbVNTLz888 2YvlLKnS5n0vmnTtrIv9Ks2Tpqhm87Ko5d8V+fLz99Jh4fxD/vtn8DVfF3ku1u0nksTfMzb75/...
by DaveMcW
Wed Apr 20, 2016 1:25 am
Forum: Implemented mod requests
Topic: Blueprint Events (on_marked)
Replies: 3
Views: 1362

Re: Blueprint Events (on_marked)

You can already edit blueprints (and data can be added with constant-combinator), but we need an event to tell you when to edit them.
by DaveMcW
Wed Apr 20, 2016 1:23 am
Forum: Modding help
Topic: A simple question from one lazy bastard
Replies: 1
Views: 766

Re: A simple question from one lazy bastard

E.Dickson wrote:The question is: if I revert any changes I've made with the original files and make the same item with the same name via mods, will this map work?
Yes.
by DaveMcW
Tue Apr 19, 2016 5:58 pm
Forum: Combinator Creations
Topic: Digital Display, Yay!
Replies: 114
Views: 149514

Re: Digital Display, Yay!

I improved my loader a bit more, it now uses a checksum to avoid corrupt data.
by DaveMcW
Tue Apr 19, 2016 4:24 pm
Forum: Combinator Creations
Topic: Digital Display, Yay!
Replies: 114
Views: 149514

Re: Digital Display, Yay!

That 2-part divide all is really clever! And the 2-dimensional array lookup is great too. There is no way I can improve the logic, the best I can do is make it look pretty. This blueprint does not require any wiring. The 3x3 loader can be removed when everything is working. digit-display-7.jpg H4sIA...
by DaveMcW
Sat Apr 16, 2016 7:40 am
Forum: General discussion
Topic: Accumulator / Solar panel ratio
Replies: 168
Views: 601790

Re: Accumulator / Solar panel ratio

If you have 1 solar panel powering a base that draws 42 kilowatts, you will begin draining from your accumlators when the solar panel output falls to 42 KW/60 KW = 70% light level. Correct. 166.66 seconds is half and half, 70% of that is 116.66 seconds, and the total "accumulator darkness"...
by DaveMcW
Sat Apr 16, 2016 5:17 am
Forum: Gameplay Help
Topic: Four Lane vs. Two Lane Track
Replies: 2
Views: 3243

Re: Four Lane vs. Two Lane Track

I have run a 600 ore-per-second factory on two-lane track.
by DaveMcW
Sat Apr 16, 2016 1:36 am
Forum: General discussion
Topic: How do I get started on a new map?
Replies: 8
Views: 4839

Re: How do I get started on a new map?

Try to push yourself to Automated Construction, no matter how ugly your factory gets. Then use construction bots to tear down everything and build your perfect factory.
by DaveMcW
Fri Apr 15, 2016 11:04 pm
Forum: Gameplay Help
Topic: I WANT POLLUTION
Replies: 4
Views: 2032

Re: I WANT POLLUTION

2 assembling machines filling and emptying oil barrels. Produces unlimited pollution with no resources used.
by DaveMcW
Fri Apr 15, 2016 12:49 am
Forum: Gameplay Help
Topic: Nests
Replies: 2
Views: 961

Re: Nests

Don't worry about purple science yet - your first artifacts should be used to craft power armor, fusion reactor, exoskeleton, and energy shield Mk2. You have two options: 1. Mass distractor capsules (at least 100 - start an assembly line) 2. Mass laser turrets (at least 50). You also need a bank of ...
by DaveMcW
Thu Apr 14, 2016 8:22 pm
Forum: Ideas and Suggestions
Topic: Chemical plant double rotation
Replies: 0
Views: 415

Chemical plant double rotation

Chemical plants should have 8 directions. North, East, South, West. And then 4 more directions with their input/output pipes mirrored.
by DaveMcW
Thu Apr 14, 2016 5:38 am
Forum: General discussion
Topic: I have a WAAAYY better solution to the train problem
Replies: 3
Views: 1650

Re: I have a WAAAYY better solution to the train problem

This is a tough problem to suggest solutions for, because you need to be good at math AND art. I give you a B for math and a D- for art.
by DaveMcW
Thu Apr 14, 2016 3:24 am
Forum: General discussion
Topic: Random Number Generator
Replies: 16
Views: 12662

Re: Random Number Generator

Yes, the Lehmer RNG does that. But it also requires a prime number set size. The formula is: x = x * 48271 % 2147483647 Unfortunately, modulo is expensive to implement in combinators. A LCG uses two primes and a set size of 2^32, which gets modulo for free using integer overflow. The formula I used ...

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