Search found 2629 matches

by steinio
Wed May 12, 2021 5:02 am
Forum: Balancing
Topic: Steam Engine should not "scale down" automatically.
Replies: 26
Views: 17155

Re: Steam Engine should not "scale down" automatically.

Op could play Satisfactory where generator don't scale down.
by steinio
Thu Feb 25, 2021 3:50 pm
Forum: General discussion
Topic: Some ideas for the "One big expansion pack"
Replies: 44
Views: 15338

Re: Some ideas for the "One big expansion pack"

Tbh I don't know why people are so hyped about space. Wow, I can now build another base on the moon, or space platform, yay. I hope to see more design possibilities. Think about nuclear power, it's like a big optional quest - set up sulfuric acid, bring it to miners, invest many resources in expens...
by steinio
Mon Feb 01, 2021 10:23 pm
Forum: Modding help
Topic: Unable to find file due to double underscores in mod paths.
Replies: 8
Views: 2314

Re: Unable to find file due to double underscores in mod paths.

Just remove the mod during data collection.
It doesn't add relevant data for the calculator.

You can add it again afterwards.
by steinio
Sat Jan 30, 2021 9:03 pm
Forum: Mods
Topic: [1.1] Looking for playtesters: Satisfactorio
Replies: 1
Views: 1328

Re: [1.1] Looking for playtesters: Satisfactorio

Ha this was only a matter of time.
Nice move.

I'll have a look at it how you implemented stuff.
by steinio
Sat Jan 30, 2021 8:55 pm
Forum: General discussion
Topic: Take my money (store)
Replies: 4
Views: 2054

Re: Take my money (store)

Yeah something with Bitcoins and the other usual buzzwords /s
by steinio
Fri Jan 29, 2021 10:18 am
Forum: Off topic
Topic: Dyson Sphere Program
Replies: 47
Views: 33269

Re: Dyson Sphere Program

Yeah the grind is a bit annoying. If you have no power pole, you need to open inventory and can then craft it. But can you automate the production of power poles later? Smelter and assembler are seperate researches? Well overall the flow is totally like Factorio but slower at start, at most because ...
by steinio
Fri Jan 29, 2021 8:49 am
Forum: Balancing
Topic: Large trees should produce more wood
Replies: 4
Views: 2187

Re: Large trees should produce more wood

Wood is barely used in vanilla so this is more a point for mods.
I would vote for less wood naughtyly.

For example: Bob's mods use wood for circuits and provide a greenhouse to automate wood.
by steinio
Thu Jan 28, 2021 3:23 pm
Forum: Off topic
Topic: Games Like Factorio
Replies: 213
Views: 416953

Re: Games Like Factorio

Nova Islands is pre beta currently: https://behemutt.itch.io/nova-islands
by steinio
Thu Jan 28, 2021 3:16 pm
Forum: Balancing
Topic: Acid pool stack
Replies: 21
Views: 7198

Re: Acid pool stack

+1
by steinio
Wed Jan 27, 2021 8:01 pm
Forum: General discussion
Topic: 1.1 not happy with it
Replies: 7
Views: 2573

Re: 1.1 not happy with it

At last resort you can edit the control.lua in your save file and readd the popup script.
by steinio
Wed Jan 27, 2021 7:59 pm
Forum: Ideas and Suggestions
Topic: Optimization idea: abstraction
Replies: 236
Views: 59926

Re: Optimization idea: abstraction

Wouldn't it be easier to prototype 4 times faster smelters?
by steinio
Mon Jan 25, 2021 9:21 am
Forum: Ideas and Suggestions
Topic: mark bots that deliver items to player
Replies: 3
Views: 1191

Re: mark bots that deliver items to player

If you enable the debug setting which shows logistic bots on map a line shows from where the bots are coming to you.
by steinio
Sun Jan 24, 2021 11:29 pm
Forum: Balancing
Topic: Spidertron grid size
Replies: 15
Views: 8946

Re: Spidertron grid size

How about just make the spidertron faster from the start?

A player without exos is faster although shorter legs.
by steinio
Sun Jan 24, 2021 11:17 pm
Forum: Ideas and Suggestions
Topic: editor mode: manual rail deconstruction of mutliple rails (crossing / curve straight)
Replies: 11
Views: 3190

Re: manual rail deconstruction of mutliple rails (crossing / curve straight)

And now with a decon planner... :)

I liked the suggestion because something annoyed me everytime i have to decon the straight rail part and the curve got deconed too.
Hmm what was it now?
by steinio
Sun Jan 24, 2021 8:37 pm
Forum: Releases
Topic: Version 1.1.15
Replies: 9
Views: 10104

Re: Version 1.1.15

Just one nitpick... shouldn't you guys be partying on the weekends? If this is what you do to relax then: by all means... but you do have me a little worried here :) Either way, loving the fog-of-war building! I've wanted to have that for a long time now :D Partying? Do you live under a stone or wh...
by steinio
Sun Jan 24, 2021 8:35 pm
Forum: Ideas and Suggestions
Topic: editor mode: manual rail deconstruction of mutliple rails (crossing / curve straight)
Replies: 11
Views: 3190

Re: manual rail deconstruction of mutliple rails (crossing / curve straight)

You mined the wrong rail tile.
One more left at the end of the curve please.
by steinio
Sun Jan 24, 2021 6:45 pm
Forum: Ideas and Suggestions
Topic: editor mode: manual rail deconstruction of mutliple rails (crossing / curve straight)
Replies: 11
Views: 3190

Re: manual rail deconstruction of mutliple rails (crossing / curve straight)

+1

But which rail tile of the two highlighted should be deconstructed?
by steinio
Sat Jan 23, 2021 6:43 pm
Forum: Outdated/Not implemented
Topic: default options
Replies: 5
Views: 1992

Re: default options

Btw default is not 0 but unlimited.
Please leave it as it is.
by steinio
Sat Jan 23, 2021 10:24 am
Forum: Not a bug
Topic: [1.1.14] Crashing while start with Industrial Revolution 2
Replies: 4
Views: 2110

Re: [1.1.14] Crashing while start with Industrial Revolution 2

kovarex wrote:
Sat Jan 23, 2021 10:23 am
I would suggest to contact the author to make a fix.
:lol:

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