Search found 2916 matches

by Optera
Sat Oct 08, 2022 7:11 pm
Forum: Logistic Train Network
Topic: How to build "chained" depot
Replies: 3
Views: 1104

Re: How to build "chained" depot

Good points.

Just to clarify
2) Set the VANILLA train limit for each depot stop to the number of trains that fit at the stop.
LTN limits are ignored for depots.

Yes, that will make changes to pathfinder variables obsolete. I'm still thinking in 0.18.
by Optera
Wed Oct 05, 2022 8:05 pm
Forum: Logistic Train Network
Topic: LTN stop output gives wrong item count
Replies: 3
Views: 1127

Re: LTN stop output gives wrong item count

I didn't know inserters no longer load trains at signals, what a pleasant surprise.
Maybe the series of events has changed as well, you should also include a log writer for on_train_changed_state.
by Optera
Wed Oct 05, 2022 5:55 am
Forum: Logistic Train Network
Topic: How to build "chained" depot
Replies: 3
Views: 1104

Re: How to build "chained" depot

Only use one train stop per track. 2019-04-09-13-27-02-3163737 cropped.png PS: Set LTN to terminate deliveries at requester, so trains in the stacker only have the depot as destination. For trains to properly fill a stacker you might have to set train_waiting_at_signal_tick_multiplier_penalty = 0. T...
by Optera
Tue Oct 04, 2022 7:37 pm
Forum: Logistic Train Network
Topic: LTN stop output gives wrong item count
Replies: 3
Views: 1127

Re: LTN stop output gives wrong item count

But what seem to happen is that the items are dumped into the arriving train before LTN output combinator gets programmed. I think this happens at the temporary stop I know the issue, it's been there from day 1, long before temp stops even existed. That's just how inserters operate. They shove thei...
by Optera
Sat Sep 24, 2022 5:28 am
Forum: Logistic Train Network
Topic: [Not a Bug] Blueprint imports red and blue wires so there is no automatic link?
Replies: 4
Views: 1122

Re: [Not a Bug] Blueprint imports red and blue wires so there is no automatic link?

Added [not a bug] to thread as it's not a bug in LTN
Removed spam posts from thread
by Optera
Tue Aug 30, 2022 3:58 pm
Forum: Logistic Train Network
Topic: Automatic wagon slot filtering?
Replies: 1
Views: 1375

Re: Automatic wagon slot filtering?

No, too complicated.
LTN can clear all filters, but to filter each wagon would require to know how you built your station.

Just use a smart station design instead: viewtopic.php?f=214&t=51073
by Optera
Mon Aug 22, 2022 5:56 pm
Forum: Mods
Topic: [MOD 1.1] Loader Redux
Replies: 131
Views: 78315

Re: [MOD 1.1] Loader Redux

The Loader prototype does not support circuit network.
For that you should look at Mini-Loader, it uses hidden inserters.
by Optera
Tue Aug 16, 2022 4:37 am
Forum: Logistic Train Network
Topic: Temp. Stations. Setting to disable them?
Replies: 12
Views: 3593

Re: Temp. Stations. Setting to disable them?

pulli23 wrote:
Sun Aug 14, 2022 3:00 pm
There are lots of mods that change the way temporary stops work - like set to "manual" on going to a personal stop (which is so damn handy when using trians to get around) - LTN conflicts only due to this.
Trains Switch to Manual at Temporary Stops should work alongside LTN.
by Optera
Tue Aug 02, 2022 3:24 am
Forum: Logistic Train Network
Topic: Train network adding either 3k or 4k, why?
Replies: 3
Views: 978

Re: Train network adding either 3k or 4k, why?

Generally it's better to keep dedicated ammo or builder trains separate from LTN. There's two way to make LTN ignore slots: Lock slots in the wagon: Locked slots are subtracted from a trains slot capacity. Provider Signal "Locked Slots per Wagon": Artillery has 1 slot, locked slots subtrac...
by Optera
Wed Jul 13, 2022 5:18 am
Forum: Logistic Train Network
Topic: Temp. Stations. Setting to disable them?
Replies: 12
Views: 3593

Re: Temp. Stations. Setting to disable them?

Can't be stressed enough: Before doing anything else ensure stations can unload! Drain on station buffer chests should be balanced Don't request more than the station can hold Don't bother with advanced features like priority when your setup can't even do basic balanced unloading. At best it'll only...
by Optera
Tue Jun 21, 2022 3:07 pm
Forum: Logistic Train Network
Topic: [Fixed] bad LTN output from inserters stuck with items
Replies: 24
Views: 10698

Re: [Fixed] bad LTN output from inserters stuck with items

changed topic to fixed
(as much as a mod can fix this without reprogramming inserter behavior)
by Optera
Sun Jun 19, 2022 6:23 am
Forum: Logistic Train Network
Topic: [Fixed] bad LTN output from inserters stuck with items
Replies: 24
Views: 10698

Re: [Wont fix] bad LTN output from inserters stuck with items

I've added a map setting "Providers output existing cargo" with 1.16.8.
Should solve most issues with output showing items inserted by stuck inserters by simply ignoring train inventory when entering a provider.
by Optera
Fri Jun 17, 2022 1:12 pm
Forum: Logistic Train Network
Topic: Can I public preview for my pull requests?
Replies: 4
Views: 1373

Re: Can I public preview for my pull requests?

Correct, you may play test modifications, but publishing forks is not allowed.
Sorry not opening that can of worms.
by Optera
Tue May 10, 2022 3:53 pm
Forum: Logistic Train Network
Topic: LTN problems
Replies: 3
Views: 2726

Re: LTN problems

robot256 wrote:
Tue May 10, 2022 11:08 am
But that should be met because no circuit wires are attached to the train stop (the lamp doesn't send signals to the train) so all signals are zero.
Having no wires to the stop will cause circuit conditions to never be met.
Just a single wire to a pole will suffice.
by Optera
Sat May 07, 2022 9:36 am
Forum: Logistic Train Network
Topic: Temp. Stations. Setting to disable them?
Replies: 12
Views: 3593

Re: Temp. Stations. Setting to disable them?

merged with similar thread

When temp stops where added the logic to prevent duplicate names was removed.
I'm not going to add that back in just to remove temp stops.

LTN train limits are applied to the whole delivery, trains won't even be sent to a provider if the requester limit is full.
by Optera
Wed Apr 27, 2022 5:34 pm
Forum: Modding help
Topic: How to properly print a train stop's name containing symbols
Replies: 3
Views: 1105

Re: How to properly print a train stop's name containing symbols

The "correct" way is to use proper formating in stop names. Here's a short code you could run from console to search and replace item and fluid icons in all train stop names on all surfaces: for _, surface in pairs(game.surfaces) do local stops = surface.find_entities_filtered{type="t...
by Optera
Sun Apr 24, 2022 4:45 am
Forum: Outdated/Not implemented
Topic: mute the game while alt-tabbed
Replies: 107
Views: 52090

Re: mute the game while alt-tabbed

well, other OS like MacOS and Linux have this functionality built-in. Complain to Microsoft? Why not complain to both? Most other game developers realized that shortcoming of Windows and added an option to mute on loosing focus into their game. Run WSL2 on Windows with the KDE environment and final...
by Optera
Thu Apr 21, 2022 3:47 pm
Forum: Logistic Train Network
Topic: [Not a Bug] LTN blueprint does not save signal settings [1.16.7]
Replies: 3
Views: 1206

Re: [Not a Bug] LTN blueprint does not save signal settings [1.16.7]

Looking through stop creation I remember now.
LTN stops are always created with send to train and read from train enabled to prevent having to stamp over every stop when enabling "Schedule circuit conditions" late into a game.
by Optera
Mon Apr 18, 2022 4:16 am
Forum: Logistic Train Network
Topic: LTN overrequests for certain stops, and jams production
Replies: 11
Views: 3508

Re: LTN overrequests for certain stops, and jams production

Sry for late replay, I hardly check the Forums these days. Can you explain what belt latency is? I measured my longest belt with items on it. Even 355 x 4 belts, would be about ~ 1200 items. One full load is 160 stacks, so that would be 32000 chips. I don't see how LTN could request a full load and ...

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