Search found 231 matches

by Hedning1390
Mon May 14, 2018 3:23 pm
Forum: Gameplay Help
Topic: Trains with multiple stations
Replies: 14
Views: 8855

Re: Trains with multiple stations

I think ore fields are too spread apart to use the same name trick. Even if you didn't have empty trains going round in circles you'd still have trains preferring the nearest station with no good way to control that. Better to just give the station at the ore field a unique name and create unique tr...
by Hedning1390
Mon May 14, 2018 2:53 pm
Forum: Ideas and Suggestions
Topic: Fixing the power bars.
Replies: 19
Views: 5672

Re: Fixing the power bars.

Deja vu...

Well, this post is a lot better than your posts in the other topic. I don't agree (as you know) that the current ones are unreadable, but I do agree that this would be an improvement. Well done!
by Hedning1390
Mon May 14, 2018 2:42 pm
Forum: Ideas and Suggestions
Topic: Any advanced belt mechanics/tools for later game?
Replies: 7
Views: 2307

Re: Any advanced belt mechanics/tools for later game?

Yes, the first few things I mentioned are things needed in small bases. The point is that they are different and are only a concern once you reach a specific point in the game. For example drawing 8 belts around is very different logistically from taking just 1 belt. This is when you may start havin...
by Hedning1390
Mon May 14, 2018 12:21 pm
Forum: Ideas and Suggestions
Topic: Any advanced belt mechanics/tools for later game?
Replies: 7
Views: 2307

Re: Any advanced belt mechanics/tools for later game?

megabases are just cloning of stuff instead of thinking new solutions Not even almost true. Basically it works like a fractal. On the base level you have individual buildings, then you have many buildings creating a line, then you have many lines creating a block, then you have many blocks creating...
by Hedning1390
Mon May 14, 2018 9:23 am
Forum: Ideas and Suggestions
Topic: Iron Chests, An Idea for Conversion and Re-Use
Replies: 50
Views: 17318

Re: Iron Chests, An Idea for Conversion and Re-Use

Pretty much everything you could possibly need to buffer above the capacity of a wood chest are things you want in the logistics network, such as blue belts. Hence everything like that will have a passive provider and not a steel chest. The only exceptions are artillery shells (not really) and milit...
by Hedning1390
Mon May 14, 2018 12:46 am
Forum: Gameplay Help
Topic: Problem with understanding circuit conditions and using them
Replies: 4
Views: 1791

Re: Problem with understanding circuit conditions and using them

I realize this is an old topic, but if you want to stop a belt on either of two different conditions you can just connect two different belt pieces in series and not use any combinators.
by Hedning1390
Sun May 13, 2018 10:53 pm
Forum: Ideas and Suggestions
Topic: Filters in Fluid Wagons & Pumps
Replies: 4
Views: 2825

Re: Filters in Fluid Wagons & Pumps

In my experience pumps rather tend to overdo whatever they do, so I don't see how you would be left with 0.5 units. However if your tanks have less than 1 unit in them just declare them to be empty and let the train leave for a refill.
by Hedning1390
Sun May 13, 2018 9:33 pm
Forum: Ideas and Suggestions
Topic: Any advanced belt mechanics/tools for later game?
Replies: 7
Views: 2307

Re: Any advanced belt mechanics/tools for later game?

There is really very little problem using belts. It is only a little more effort to build, and when getting really big can be more demanding on your computer. However there isn't ever any *must* involved. Blueprints allow you to place the same balancer over and over and when trains take over most tr...
by Hedning1390
Sun May 13, 2018 7:56 pm
Forum: Gameplay Help
Topic: Combinator help
Replies: 7
Views: 2355

Re: Combinator help

It is LITERALLY easier for me to just run around and do whatever a circuit would be expected to do then waste HOURS trying to figure out how to have a simple clock work; and still haven't gotten it to do so. I've been through the wiki and here's a suggestion, how about someone plop a blueprint into...
by Hedning1390
Sat May 12, 2018 11:20 am
Forum: Ideas and Suggestions
Topic: Iron Chests, An Idea for Conversion and Re-Use
Replies: 50
Views: 17318

Re: Iron Chests, An Idea for Conversion and Re-Use

Definitely remove iron chests, and I think we could go even further and remove steel chests as well.

Alternatively if we gave iron chests the ability to set item filters (like player inventory and train wagons), but that wasn't also given to higher tier chests then they could remain.
by Hedning1390
Fri May 11, 2018 12:56 pm
Forum: Ideas and Suggestions
Topic: Split locomotives into three: Steam, diesel and electric
Replies: 30
Views: 8997

Re: Split locomotives into three: Steam, diesel and electric

I understand perfectly. the problem is that, since you currently can't have a second type of rail, as in, the game refuses to load if you try to define one, then you would be allowed to place your train on the other type of rail, even if you intend to not allow it. I don't want more trains anyway s...
by Hedning1390
Fri May 11, 2018 12:41 pm
Forum: Ideas and Suggestions
Topic: Roboport frequences
Replies: 2
Views: 1003

Re: Roboport frequences

And/or shift click it to disconnect it like power poles and cables
And/or set its coverage radius.

I don't think bots need buffing though.
by Hedning1390
Fri May 11, 2018 12:35 pm
Forum: Ideas and Suggestions
Topic: More vehicles instead of power armor
Replies: 5
Views: 1688

Re: More vehicles instead of power armor

This could be fine if done right.
by Hedning1390
Fri May 11, 2018 12:33 pm
Forum: Balancing
Topic: Speed modules are sometimes more efficient than Efficiencies
Replies: 31
Views: 66211

Re: Speed modules are sometimes more efficient than Efficiencies

I think it is fine to have one module which is not on equal terms with the other two. They are not completely useless because some recipes can't be crafted with productivity modules.
by Hedning1390
Fri May 11, 2018 12:24 pm
Forum: Balancing
Topic: Remove or tweak heavy oil to solid fuel recipe.
Replies: 45
Views: 13631

Re: Remove or tweak heavy oil to solid fuel recipe.

Indeed it is better to crack heavy oil to make more light oil fuel. It's not a big balance issue because oil is much harder to use as an energy supply. Coal is more abundant and reliable. Solid fuel is used for the rocket. Hence how it is made is important. I agree it is not a big issue though. If ...
by Hedning1390
Fri May 11, 2018 12:39 am
Forum: Balancing
Topic: Remove or tweak heavy oil to solid fuel recipe.
Replies: 45
Views: 13631

Remove or tweak heavy oil to solid fuel recipe.

I learned today that heavy oil is better cracked than turned into solid fuel directly. Obviously I have never used the heavy to solid recipe, but I thought I only did that out of laziness since setting up two different solid fuel production lines is more effort. When the lazy way is also the best it...
by Hedning1390
Thu May 10, 2018 9:25 am
Forum: Ideas and Suggestions
Topic: 2 new trains - Diesel and Electric
Replies: 5
Views: 1829

Re: 2 new trains - Diesel and Electric

I'm just left wondering why people want this so much. I mean in a game like transport tycoon it makes sense because it is part of the challenge to keep your fleet maintained and upgraded, but in this game I don't see any benefit.
by Hedning1390
Thu May 10, 2018 2:05 am
Forum: General discussion
Topic: Reading Power capacity and demand
Replies: 57
Views: 26072

Re: Reading Power capacity and demand

Yes, it won't show if you have missed to connect a pipe, just like the production tab for all other production doesn't show eg if you connected your green circuits to blue circuits. How the hell is the game supposed to know what you intend or not intend to do? Are you suggesting it should always sho...
by Hedning1390
Wed May 09, 2018 11:20 pm
Forum: Ideas and Suggestions
Topic: Split locomotives into three: Steam, diesel and electric
Replies: 30
Views: 8997

Re: Split locomotives into three: Steam, diesel and electric

I think electrified rail could work if it wasn't compatible at all with regular rail. According to the devs, Electrified rail will never happen. Why were multiple rail types removed? The train had to check if the track it was running on matched the type of rail it was supposed to run on, adding ext...
by Hedning1390
Wed May 09, 2018 4:25 pm
Forum: General discussion
Topic: Reading Power capacity and demand
Replies: 57
Views: 26072

Re: Reading Power capacity and demand

You have a very narrow and limited view of what a bar can show. A full bar doesn't have to be better. There's probably as many examples where a full bar means something bad as it does something good. Just an example on the top of my head: Stress in a myriad of games. When it gets full something bad ...

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