Search found 231 matches
- Fri May 25, 2018 9:31 am
- Forum: Ideas and Suggestions
- Topic: Gates reacting to vehicles standing on them
- Replies: 2
- Views: 1208
Re: Gates reacting to vehicles standing on them
If a stationary car is just "near" a track it won't get hit. Isn't it enough that a gate will stay lowered if the car is standing on it?
- Fri May 25, 2018 9:26 am
- Forum: Ideas and Suggestions
- Topic: Remove ability to take/drop from/to splitters
- Replies: 20
- Views: 5777
Re: Remove ability to take/drop from/to splitters
I can place on everything. If I couldn't place on splitters then that would be the odd one out. That would get very confusing imo.
No, what should change about splitters is to make them consistent with belts, and preferably always place on the input side if possible.
No, what should change about splitters is to make them consistent with belts, and preferably always place on the input side if possible.
- Thu May 24, 2018 9:01 pm
- Forum: Gameplay Help
- Topic: Is there a way to check if two circuit signals are the same?
- Replies: 10
- Views: 5400
Re: Is there a way to check if two circuit signals are the same?
Yes. Check the first reply. It's the same suggestion. I don't know why this topic keeps going when the problem was solved with the first post.disentius wrote:this?
- Thu May 24, 2018 8:51 pm
- Forum: Gameplay Help
- Topic: Belt Balancing / Usage Issue
- Replies: 20
- Views: 7763
Re: Belt Balancing / Usage Issue
Here's a tip: Cycle and Merge. What I mean by that is if you have 8 belts first take from belt 1, then 2, etc. For tiny needs pull from belt 8. When all your belts have been used merge them pair for pair, then shift the items with splitters. Perhaps you notice you can merge even more before shifting...
- Wed May 23, 2018 11:19 pm
- Forum: Gameplay Help
- Topic: Passenger train
- Replies: 10
- Views: 4404
Re: Passenger train
Take a queue from real life and let passengers off before loading new ones.
- Wed May 23, 2018 9:25 am
- Forum: Gameplay Help
- Topic: Throughput unlimited balancers
- Replies: 15
- Views: 15243
Re: Throughput unlimited balancers
If you get rid of all curved belts, it can run at full throughput. no-curves.jpg That doesn't solve the issue. You can have 100% throughput with the curves and you can have 66% throughput with the straight lines. The problem inherent with this balancer is that the "back up tick" needs to ...
- Tue May 22, 2018 10:15 pm
- Forum: Gameplay Help
- Topic: Belt Balancing / Usage Issue
- Replies: 20
- Views: 7763
Re: Belt Balancing / Usage Issue
If you build enough to need exactly a full belt then it will consume a full belt and nothing will starve. If an inserter has to wait all that means is you are no longer consuming a full belt, hence things will back up slightly and the inserter will not have to wait any longer.
- Tue May 22, 2018 1:55 pm
- Forum: General discussion
- Topic: Death world biter problem
- Replies: 24
- Views: 10262
Re: Death world biter problem
I don't have experience of late game death world, but how long have you waited? It might be a similar problem as when trying to build lots at the same time, like there's a cap on alien move orders. It might clear itself if you just wait a long time.
- Tue May 22, 2018 10:19 am
- Forum: Ideas and Suggestions
- Topic: Iron Chests, An Idea for Conversion and Re-Use
- Replies: 50
- Views: 17310
Re: Iron Chests, An Idea for Conversion and Re-Use
Only "problem" with that is that wooden chests are feasible at any stage of the game. You never have to switch from wooden to steel.Meddleman wrote:Use wooden ones until no longer feasible, then burn.
Use steel chests afterward, and then collect and convert into logistic chests.
- Tue May 22, 2018 9:05 am
- Forum: Gameplay Help
- Topic: On the capacity of trains
- Replies: 31
- Views: 10541
Re: On the capacity of trains
I know what the point was. We were discussing how it could be accomplished and the difficulties actually making it work. I think with things running on a timer you could make such system work, but if you try to run it on detection I think you'll run into problems, as I explained.
- Tue May 22, 2018 7:47 am
- Forum: Implemented Suggestions
- Topic: Remove "wood" from the game, leaving only "raw wood"
- Replies: 4
- Views: 1708
Re: Remove "wood" from the game, leaving only "raw wood"
The purpose of wooden planks is the same as with any intermediate: to make automation more complicated.
I use wooden chests for all my train-to-belt train stations, as well as any other place logistics chests aren't needed, so for me this intermediate stays relevant throughout the game.
I use wooden chests for all my train-to-belt train stations, as well as any other place logistics chests aren't needed, so for me this intermediate stays relevant throughout the game.
- Tue May 22, 2018 12:47 am
- Forum: Gameplay Help
- Topic: Belt input balancing.
- Replies: 12
- Views: 4681
Re: Belt input balancing.
I haven't checked, but my impression is it's always the same inserters getting the odds and ends, always the front ones as I recall. So if you're drawing evenly from every buffer chest and never managing to drain or stuff the buffers, eventually the front chests will be much more empty. Doesn't mat...
- Tue May 22, 2018 12:03 am
- Forum: Gameplay Help
- Topic: Belt Balancing / Usage Issue
- Replies: 20
- Views: 7763
Re: Belt Balancing / Usage Issue
The splitters in the first image are going in the wrong direction. They should start with the one pulling off, and then one by one fill the empty space left by the one before. There's also no reason to go all the way across. Take a few lines at a time then cut some off when there's nothing left. The...
- Sun May 20, 2018 10:34 am
- Forum: Gameplay Help
- Topic: Please Help - Possible Bug
- Replies: 12
- Views: 3586
Re: Please Help - Possible Bug
I have not read through this thread, but flasks are unlike any other intermediate item in that they have durability. An almost used up flask doesn't count as used until it is completely gone.
- Sun May 20, 2018 10:29 am
- Forum: General discussion
- Topic: Pollution is counter-intuitive?
- Replies: 37
- Views: 24353
Re: Pollution is counter-intuitive?
If you like it the way it is then why did you necro it?
- Sat May 19, 2018 8:35 pm
- Forum: Ideas and Suggestions
- Topic: Mining Uranium Should be Required
- Replies: 21
- Views: 8190
Re: Mining Uranium Should be Required
There's more than uranium you're missing if you only play to the rocket. I think the best solution would be to find a way to redefine victory to some later point in the game.
- Sat May 19, 2018 8:30 pm
- Forum: General discussion
- Topic: Bigger inventory
- Replies: 7
- Views: 5554
Re: Bigger inventory
Power armor provides more inventory.
- Sat May 19, 2018 2:57 pm
- Forum: Gameplay Help
- Topic: Request items for insertion: Signal propagation difficulty
- Replies: 1
- Views: 818
Re: Request items for insertion: Signal propagation difficulty
Any operation takes one tick, so if you multiply the signal with -1 and add the result you will get exactly one tick of the signal before it cancels out every time it changes state (then you just have to figure out how to not count when it goes back to 0).
- Sat May 19, 2018 8:27 am
- Forum: Gameplay Help
- Topic: Interaction between productivity modules and other bonuses
- Replies: 3
- Views: 1047
Re: Interaction between productivity modules and other bonuses
Lets say each productivity module in a miner gives you 1 extra ore per second. This would be true regardless of your total mining productivity. At 100% they would provide 1ore/s and at 200% they would provide 1ore/s. The total ore produced per miner is much higher at 200% so as a fraction that 1ore/...
- Sat May 19, 2018 8:13 am
- Forum: General discussion
- Topic: FFF Topic Request
- Replies: 16
- Views: 5333
Re: FFF Topic Request
Well, the thing is that trains, belts and even bots provide a throughput challenge. With this pipes would be the odd one out unless you count power flow in power cables. I like the fluid feel of fluids, but maybe I would also be fine with this simplified way. Would have to play it first. I don't lik...