Search found 96 matches

by AlexTheNotsogreat
Sun Sep 25, 2016 8:20 pm
Forum: Show your Creations
Topic: Preparing an oil outpost for liquid tankers
Replies: 12
Views: 8085

Re: Preparing an oil outpost for liquid tankers

grouchysmurf wrote:When on Earth would you ever need 120000 light oil?
Why would you need 120000 of any fluid?
by AlexTheNotsogreat
Sun Aug 07, 2016 12:37 am
Forum: Mods
Topic: [MOD 0.12.30+] VanillaΣx (Vehicles, Defense, Energy & More!)
Replies: 63
Views: 43441

Re: [MOD 0.12.30+] VanillaΣx (Vehicles, Defense, Energy & More!)

So, when do you expect to update to 0.13?
by AlexTheNotsogreat
Sun Aug 07, 2016 12:34 am
Forum: Mods
Topic: [MOD 1.1] N.Tech-Chemistry
Replies: 119
Views: 79449

Re: [MOD 0.13.+] N.Tech-Chemistry

So, I've used this for a bit in the most recent version, and a couple things come to mind... - Any new rocket Silos I place don't work, as it asks me to search for a recipe like with assemblers, probably due to editing the recipe. - There needs to be an alternate way to get sulfur, as an entire tank...
by AlexTheNotsogreat
Mon Aug 01, 2016 10:35 pm
Forum: Ideas and Suggestions
Topic: Derailing Trains as Slugs
Replies: 3
Views: 1343

Derailing Trains as Slugs

This is more of a silly idea than anything, but I think it would be a decent way to use trains for military use. There have been ideas about gun trains and such, but one idea that came to me a few days ago is to allow trains to go off the rails and act as massive slugs capable of destroying large en...
by AlexTheNotsogreat
Fri Jul 29, 2016 5:51 pm
Forum: Mods
Topic: [MOD 0.13.x] Realism
Replies: 5
Views: 4925

Re: [MOD 0.13.x] Realism

I saw this on the mod portal recently, and really enjoying the mod! One thing you could do is make a config to replace vanilla items with Realism equivalents (Iron plate = Steel plate, Iron Gear = steel gear) To make this work at least a bit with some other mod setups. Well done on this mod otherwise!
by AlexTheNotsogreat
Sun Jul 24, 2016 1:05 pm
Forum: Mods
Topic: [0.15.x] Complicated Recipes [1.1.13]
Replies: 24
Views: 13906

Re: [0.13.x] Complicated Recipes [1.0.0!!]

34 years to complete the rocket and satellite...

I think some things need to be redone... :?
I get this is meant to be a challenge, but this is a bit insane
by AlexTheNotsogreat
Mon Jun 27, 2016 12:07 am
Forum: News
Topic: Friday Facts #144 - The gfx report
Replies: 99
Views: 49814

Re: Friday Facts #144 - The gfx report

Less than 24 hours...
by AlexTheNotsogreat
Sat Jun 18, 2016 2:42 pm
Forum: Ideas and Requests For Mods
Topic: Hard Storage Mod
Replies: 4
Views: 2469

Hard Storage Mod

A mod that I've wanted to see is one that makes storage much more difficult, by making chests store very little, and changes chest sizes with it... - Wood chests only hold about 1-3 slots - Iron chests are 1x2 or 2x2, holding 6-12 or 15 slots - Steel chests are 3x3, hold 20-30 slots - Logistics/smar...
by AlexTheNotsogreat
Sat Jun 18, 2016 1:08 am
Forum: Mods
Topic: [MOD 0.13] Cargo Rocket - the ultimate transportation mode
Replies: 45
Views: 26476

Re: [MOD 0.12.X] Cargo Rocket - the ultimate transportation mode

The Delivery itself didn't work, but that, more than likely, is because I made a custom scenario for the test. The rocket does launch, though, and doesn't give me the "No satellite" message. Good to go!
by AlexTheNotsogreat
Fri Jun 17, 2016 6:31 pm
Forum: Mods
Topic: [MOD 0.13] Cargo Rocket - the ultimate transportation mode
Replies: 45
Views: 26476

Re: [MOD 0.12.X] Cargo Rocket - the ultimate transportation mode

A full rocket is designed for orbit, not cargo delivery. Maybe allow a smaller rocket/rocket silo for this use, using only, say, 10 rocket parts instead.
by AlexTheNotsogreat
Wed Jun 15, 2016 11:14 pm
Forum: Releases
Topic: Version 0.12.35
Replies: 285
Views: 137006

Re: Version 0.12.35

Quick question unrelated to the FF: is there a way to get this game on Steam if I already have a non-Steam version downloaded?
by AlexTheNotsogreat
Wed Jun 15, 2016 7:20 pm
Forum: News
Topic: Friday Facts #133 - The train struggle
Replies: 175
Views: 73552

Re: Friday Facts #133 - The train struggle

I think measuring the train model by the base of the train is what you should've done. You would measure by the base, and keep that at 8 blocks length, then place the whole model on top. Try that when you can, and see how it works
by AlexTheNotsogreat
Wed Jun 15, 2016 6:55 pm
Forum: Balancing
Topic: Make Spawners scale with Evolution Factor
Replies: 15
Views: 20521

Re: Make Spawners scale with Evolution Factor

Perhaps the larger spawners will be the only ones to spawn the larger aliens. Ever since behemoths were added, it bugged me that spawners could produce enemies many times harder to kill (350hp spawner gives of 2000hp spitter/ 5000hp biter). So yes, maybe making a 4000-8000hp behemoth spawner is an i...
by AlexTheNotsogreat
Wed Jun 15, 2016 6:38 pm
Forum: Balancing
Topic: Does a beacon consume too much energy?
Replies: 57
Views: 14146

Re: Does a beacon consume too much energy?

I think the beacons consume a balanced amount of power for what they do. What we really need is an advanced beacon that has much higher range, so you only need 1 or 2 large beacons, rather than, say, 20 basic ones for my steel setup.
by AlexTheNotsogreat
Tue Jun 14, 2016 11:45 pm
Forum: Mods
Topic: [MOD 12.29+]Raven Metallurgy
Replies: 5
Views: 3311

Re: [MOD 12.29+]Raven Metallurgy

So, you need steel to make a furnace that can smelt steel, making this mod flawed as of now... :?
by AlexTheNotsogreat
Sat Jun 11, 2016 1:23 pm
Forum: News
Topic: Friday Facts #142 - Playtesting
Replies: 132
Views: 61982

Re: Friday Facts #142 - Playtesting

Zeblote wrote:
Pavgran wrote:What is that thing in the lower right of the picture that looks like crane?
I wonder if it's some sort of rail sensor to read the contents of train wagons?
It seems to me that the trains stations got a re-texture like the trains themselves
by AlexTheNotsogreat
Fri Jun 03, 2016 8:23 pm
Forum: Mods
Topic: [0.15.x] Complicated Recipes [1.1.13]
Replies: 24
Views: 13906

Re: [0.12.x] Complicated Recipes [no version yet]

Any rough ETA on a public release. No rush, just curious :?: Soon (TM) It'll be a while. I need to figure out why some recipes aren't showing up in the inventory screen, and figure out how the sorting system works. Alright, take your time. I'll be gone at space camp anyway for a week anyway, get so...
by AlexTheNotsogreat
Fri Jun 03, 2016 8:03 pm
Forum: News
Topic: Friday Facts #141 - Mod Portal
Replies: 190
Views: 79677

Re: Friday Facts #141 - Mod Portal

That train will defiantly take Bentham by surprise, that is just amazing!
by AlexTheNotsogreat
Fri Jun 03, 2016 6:23 pm
Forum: News
Topic: Friday Facts #141 - Mod Portal
Replies: 190
Views: 79677

Re: Friday Facts #141 - Mod Portal

FIRST!
by AlexTheNotsogreat
Fri Jun 03, 2016 2:53 pm
Forum: News
Topic: Friday Facts #140 - Soon
Replies: 144
Views: 61829

Re: Friday Facts #140 - Soon

Will achievements be available for non-steam users at some point?

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