Why would you need 120000 of any fluid?grouchysmurf wrote:When on Earth would you ever need 120000 light oil?
Search found 96 matches
- Sun Sep 25, 2016 8:20 pm
- Forum: Show your Creations
- Topic: Preparing an oil outpost for liquid tankers
- Replies: 12
- Views: 8085
Re: Preparing an oil outpost for liquid tankers
- Sun Aug 07, 2016 12:37 am
- Forum: Mods
- Topic: [MOD 0.12.30+] VanillaΣx (Vehicles, Defense, Energy & More!)
- Replies: 63
- Views: 43441
Re: [MOD 0.12.30+] VanillaΣx (Vehicles, Defense, Energy & More!)
So, when do you expect to update to 0.13?
- Sun Aug 07, 2016 12:34 am
- Forum: Mods
- Topic: [MOD 1.1] N.Tech-Chemistry
- Replies: 119
- Views: 79449
Re: [MOD 0.13.+] N.Tech-Chemistry
So, I've used this for a bit in the most recent version, and a couple things come to mind... - Any new rocket Silos I place don't work, as it asks me to search for a recipe like with assemblers, probably due to editing the recipe. - There needs to be an alternate way to get sulfur, as an entire tank...
- Mon Aug 01, 2016 10:35 pm
- Forum: Ideas and Suggestions
- Topic: Derailing Trains as Slugs
- Replies: 3
- Views: 1343
Derailing Trains as Slugs
This is more of a silly idea than anything, but I think it would be a decent way to use trains for military use. There have been ideas about gun trains and such, but one idea that came to me a few days ago is to allow trains to go off the rails and act as massive slugs capable of destroying large en...
- Fri Jul 29, 2016 5:51 pm
- Forum: Mods
- Topic: [MOD 0.13.x] Realism
- Replies: 5
- Views: 4925
Re: [MOD 0.13.x] Realism
I saw this on the mod portal recently, and really enjoying the mod! One thing you could do is make a config to replace vanilla items with Realism equivalents (Iron plate = Steel plate, Iron Gear = steel gear) To make this work at least a bit with some other mod setups. Well done on this mod otherwise!
- Sun Jul 24, 2016 1:05 pm
- Forum: Mods
- Topic: [0.15.x] Complicated Recipes [1.1.13]
- Replies: 24
- Views: 13906
Re: [0.13.x] Complicated Recipes [1.0.0!!]
34 years to complete the rocket and satellite...
I think some things need to be redone...
I get this is meant to be a challenge, but this is a bit insane
I think some things need to be redone...
I get this is meant to be a challenge, but this is a bit insane
- Mon Jun 27, 2016 12:07 am
- Forum: News
- Topic: Friday Facts #144 - The gfx report
- Replies: 99
- Views: 49814
Re: Friday Facts #144 - The gfx report
Less than 24 hours...
- Sat Jun 18, 2016 2:42 pm
- Forum: Ideas and Requests For Mods
- Topic: Hard Storage Mod
- Replies: 4
- Views: 2469
Hard Storage Mod
A mod that I've wanted to see is one that makes storage much more difficult, by making chests store very little, and changes chest sizes with it... - Wood chests only hold about 1-3 slots - Iron chests are 1x2 or 2x2, holding 6-12 or 15 slots - Steel chests are 3x3, hold 20-30 slots - Logistics/smar...
- Sat Jun 18, 2016 1:08 am
- Forum: Mods
- Topic: [MOD 0.13] Cargo Rocket - the ultimate transportation mode
- Replies: 45
- Views: 26476
Re: [MOD 0.12.X] Cargo Rocket - the ultimate transportation mode
The Delivery itself didn't work, but that, more than likely, is because I made a custom scenario for the test. The rocket does launch, though, and doesn't give me the "No satellite" message. Good to go!
- Fri Jun 17, 2016 6:31 pm
- Forum: Mods
- Topic: [MOD 0.13] Cargo Rocket - the ultimate transportation mode
- Replies: 45
- Views: 26476
Re: [MOD 0.12.X] Cargo Rocket - the ultimate transportation mode
A full rocket is designed for orbit, not cargo delivery. Maybe allow a smaller rocket/rocket silo for this use, using only, say, 10 rocket parts instead.
- Wed Jun 15, 2016 11:14 pm
- Forum: Releases
- Topic: Version 0.12.35
- Replies: 285
- Views: 137006
Re: Version 0.12.35
Quick question unrelated to the FF: is there a way to get this game on Steam if I already have a non-Steam version downloaded?
- Wed Jun 15, 2016 7:20 pm
- Forum: News
- Topic: Friday Facts #133 - The train struggle
- Replies: 175
- Views: 73552
Re: Friday Facts #133 - The train struggle
I think measuring the train model by the base of the train is what you should've done. You would measure by the base, and keep that at 8 blocks length, then place the whole model on top. Try that when you can, and see how it works
- Wed Jun 15, 2016 6:55 pm
- Forum: Balancing
- Topic: Make Spawners scale with Evolution Factor
- Replies: 15
- Views: 20521
Re: Make Spawners scale with Evolution Factor
Perhaps the larger spawners will be the only ones to spawn the larger aliens. Ever since behemoths were added, it bugged me that spawners could produce enemies many times harder to kill (350hp spawner gives of 2000hp spitter/ 5000hp biter). So yes, maybe making a 4000-8000hp behemoth spawner is an i...
- Wed Jun 15, 2016 6:38 pm
- Forum: Balancing
- Topic: Does a beacon consume too much energy?
- Replies: 57
- Views: 14146
Re: Does a beacon consume too much energy?
I think the beacons consume a balanced amount of power for what they do. What we really need is an advanced beacon that has much higher range, so you only need 1 or 2 large beacons, rather than, say, 20 basic ones for my steel setup.
- Tue Jun 14, 2016 11:45 pm
- Forum: Mods
- Topic: [MOD 12.29+]Raven Metallurgy
- Replies: 5
- Views: 3311
Re: [MOD 12.29+]Raven Metallurgy
So, you need steel to make a furnace that can smelt steel, making this mod flawed as of now...
- Sat Jun 11, 2016 1:23 pm
- Forum: News
- Topic: Friday Facts #142 - Playtesting
- Replies: 132
- Views: 61982
Re: Friday Facts #142 - Playtesting
It seems to me that the trains stations got a re-texture like the trains themselvesZeblote wrote:I wonder if it's some sort of rail sensor to read the contents of train wagons?Pavgran wrote:What is that thing in the lower right of the picture that looks like crane?
- Fri Jun 03, 2016 8:23 pm
- Forum: Mods
- Topic: [0.15.x] Complicated Recipes [1.1.13]
- Replies: 24
- Views: 13906
Re: [0.12.x] Complicated Recipes [no version yet]
Any rough ETA on a public release. No rush, just curious :?: Soon (TM) It'll be a while. I need to figure out why some recipes aren't showing up in the inventory screen, and figure out how the sorting system works. Alright, take your time. I'll be gone at space camp anyway for a week anyway, get so...
- Fri Jun 03, 2016 8:03 pm
- Forum: News
- Topic: Friday Facts #141 - Mod Portal
- Replies: 190
- Views: 79677
Re: Friday Facts #141 - Mod Portal
That train will defiantly take Bentham by surprise, that is just amazing!
- Fri Jun 03, 2016 6:23 pm
- Forum: News
- Topic: Friday Facts #141 - Mod Portal
- Replies: 190
- Views: 79677
- Fri Jun 03, 2016 2:53 pm
- Forum: News
- Topic: Friday Facts #140 - Soon
- Replies: 144
- Views: 61829
Re: Friday Facts #140 - Soon
Will achievements be available for non-steam users at some point?