Search found 212 matches

by Caine
Sun Feb 04, 2018 4:12 pm
Forum: Technical Help
Topic: How to update to the latest experimental release
Replies: 1
Views: 920

Re: How to update to the latest experimental release

GOG users need to link their Factorio account using the serial number provided by GOG and follow the standalone version instructions.
by Caine
Sun Feb 04, 2018 10:34 am
Forum: Bob's mods
Topic: Who is Bob??
Replies: 2
Views: 2069

Re: Who is Bob??

by Caine
Sat Feb 03, 2018 1:20 pm
Forum: Combinator Creations
Topic: griefer / stupidity ALARM
Replies: 3
Views: 2701

Re: griefer / stupidity ALARM

If I was a griefer then I would add the items after the circuitry, not before.

You can also use splitter priority and filter to actually move the improper items into a storage chest such that the factory continues while you clean up the mess.
by Caine
Fri Feb 02, 2018 8:28 pm
Forum: News
Topic: Friday Facts #228 - High resolution turrets
Replies: 135
Views: 78317

Re: Friday Facts #228 - High resolution turrets

FFF wrote: Since these kind of corruptions seem to be relatively rare, we suspect it might caused by random hardware failures (maybe cosmic ray hitting a transistor and flipping bit somewhere?)
There are 378 reasons to like this :)
by Caine
Fri Feb 02, 2018 10:27 am
Forum: Ideas and Suggestions
Topic: Underground Belt and pipes on bottom cliffs tile
Replies: 11
Views: 3451

Re: Underground Belt and pipes on bottom cliffs tile

THat's why I am not want to implement offset/shift/perspective correction. Would be great, but it's not necessary. I just want possibility to build underground belts and pipes directly on the tile already occupied by the cliff. To be fair, the offset is more visible in your original post than the o...
by Caine
Thu Feb 01, 2018 4:24 pm
Forum: Gameplay Help
Topic: Help with circuit network
Replies: 4
Views: 1161

Re: Help with circuit network

Pulse with a counter, hold without one.
by Caine
Thu Feb 01, 2018 7:38 am
Forum: Mods
Topic: [MOD] Deadlock's Stacking Beltboxes & Compact Loaders
Replies: 741
Views: 212193

Re: [MOD 0.16.x] Deadlock's Stacking Beltbox

lorddjinn wrote:Green 53.33 3.265x
That seems to be a miscalculation. It is just the expected 4x.
by Caine
Wed Jan 31, 2018 10:05 pm
Forum: Ideas and Suggestions
Topic: Underground Belt and pipes on bottom cliffs tile
Replies: 11
Views: 3451

Re: Underground Belt and pipes on bottom cliffs tile

Your rightmost underground exit is reversed :)

It looks pretty nice, but it is not a big one for me.
by Caine
Wed Jan 31, 2018 9:12 pm
Forum: Gameplay Help
Topic: Help with circuit network
Replies: 4
Views: 1161

Re: Help with circuit network

Connect a wire from a piece of belt to an inserter. Set the belt to read belt contents and set the appropriate condition on the inserter. If you need to monitor a longer belt segment, then you can utilize a counter and make two of those read belt content sections at the start and the end. Have the s...
by Caine
Wed Jan 31, 2018 12:37 pm
Forum: Mods
Topic: [MOD] Deadlock's Stacking Beltboxes & Compact Loaders
Replies: 741
Views: 212193

Re: [MOD 0.16.x] Deadlock's Stacking Beltbox

This looks way better and more workable than I expected from the FFF. Thanks for implementing this idea in a mod.
by Caine
Tue Jan 30, 2018 6:02 pm
Forum: General discussion
Topic: Factorio 0.16.xx on GOG
Replies: 8
Views: 3714

Re: Factorio 0.16.xx on GOG

But you can download 0.16 from factorio.com, can you not?
by Caine
Tue Jan 30, 2018 4:06 pm
Forum: General discussion
Topic: Factorio 0.16.xx on GOG
Replies: 8
Views: 3714

Re: Factorio 0.16.xx on GOG

Only the non-experimental versions are available on GOG. If you want to try an experimental version then you can link your Factorio account (make one if you don't have it yet) to your GOG purchase. Your GOG page should show a code which you can submit here to link them. I don't really like that myse...
by Caine
Sat Jan 27, 2018 11:06 pm
Forum: Ideas and Suggestions
Topic: Add a space saving"circuit box" for combinator setups
Replies: 18
Views: 5201

Re: Add a space saving"circuit box" for combinator setups

That's a pretty clever trick. I will have to remember that one, thanks for sharing.
by Caine
Sat Jan 27, 2018 10:13 am
Forum: Gameplay Help
Topic: Long water pipe setup help please
Replies: 11
Views: 7483

Re: Long water pipe setup help please

You can also try the alternative and use rail and fluid wagons to haul water back and forth.
by Caine
Fri Jan 26, 2018 7:06 pm
Forum: News
Topic: Friday Facts #227 - Rendering, Trees & Scenario talk
Replies: 116
Views: 46265

Re: Friday Facts #227 - Rendering, Trees & Scenario talk

Do you think developing a competitive aspect to Factorio will benefit us in the long run? Good question. I believe it will, but it will also create tension with some of the existing players. Some players want to see Factorio as a sandbox game and resist balancing (see e.g. bots vs belts), while bal...
by Caine
Fri Jan 26, 2018 6:13 pm
Forum: Resolved Problems and Bugs
Topic: 16.19 - Unable to open blueprint books from game storage
Replies: 13
Views: 5833

Re: 16.19 - Unable to open blueprint books from game storage

Is it? I did not read it like that. Do I guess correctly that somebody chided you on a duplicate bug report recently? Sorry to hear it offends you. Unfortunately, I can only advise you to not get too worked up about individual posters. Personally, I regret that I ran out of cookies today... that coo...
by Caine
Fri Jan 26, 2018 5:55 pm
Forum: Ideas and Suggestions
Topic: Basic Trains Stuff
Replies: 9
Views: 3044

Re: Basic Trains Stuff

Sounds like a relatively big addition to bridge a very small period of time. In other word, perhaps material for a mod, but not in vanilla.
by Caine
Fri Jan 26, 2018 5:26 pm
Forum: Ideas and Suggestions
Topic: Basic Trains Stuff
Replies: 9
Views: 3044

Re: Basic Trains Stuff

What, like this? :)
Image

To be honest, I never really experienced it as a problem.
by Caine
Fri Jan 26, 2018 4:43 pm
Forum: Ideas and Suggestions
Topic: More vibrant colors
Replies: 6
Views: 2852

Re: More vibrant colors

I actually like the more toned down palette. The vibrant one hurts my eyes a bit.
by Caine
Fri Jan 26, 2018 4:41 pm
Forum: Releases
Topic: Version 0.16.19
Replies: 26
Views: 17442

Re: Version 0.16.19

impetus maximus wrote:
GrafKakashi wrote:Hallo
As soon as I build something by hand, you can not undo it

ps. MY English not god
fixed in next version.
You hear that? Starting Factorio 0.16.20 your English is going to be great :)

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