Search found 212 matches
- Sun Feb 04, 2018 4:12 pm
- Forum: Technical Help
- Topic: How to update to the latest experimental release
- Replies: 1
- Views: 920
Re: How to update to the latest experimental release
GOG users need to link their Factorio account using the serial number provided by GOG and follow the standalone version instructions.
- Sun Feb 04, 2018 10:34 am
- Forum: Bob's mods
- Topic: Who is Bob??
- Replies: 2
- Views: 2069
- Sat Feb 03, 2018 1:20 pm
- Forum: Combinator Creations
- Topic: griefer / stupidity ALARM
- Replies: 3
- Views: 2701
Re: griefer / stupidity ALARM
If I was a griefer then I would add the items after the circuitry, not before.
You can also use splitter priority and filter to actually move the improper items into a storage chest such that the factory continues while you clean up the mess.
You can also use splitter priority and filter to actually move the improper items into a storage chest such that the factory continues while you clean up the mess.
- Fri Feb 02, 2018 8:28 pm
- Forum: News
- Topic: Friday Facts #228 - High resolution turrets
- Replies: 135
- Views: 78317
Re: Friday Facts #228 - High resolution turrets
There are 378 reasons to like thisFFF wrote: Since these kind of corruptions seem to be relatively rare, we suspect it might caused by random hardware failures (maybe cosmic ray hitting a transistor and flipping bit somewhere?)
- Fri Feb 02, 2018 10:27 am
- Forum: Ideas and Suggestions
- Topic: Underground Belt and pipes on bottom cliffs tile
- Replies: 11
- Views: 3451
Re: Underground Belt and pipes on bottom cliffs tile
THat's why I am not want to implement offset/shift/perspective correction. Would be great, but it's not necessary. I just want possibility to build underground belts and pipes directly on the tile already occupied by the cliff. To be fair, the offset is more visible in your original post than the o...
- Thu Feb 01, 2018 4:24 pm
- Forum: Gameplay Help
- Topic: Help with circuit network
- Replies: 4
- Views: 1161
Re: Help with circuit network
Pulse with a counter, hold without one.
- Thu Feb 01, 2018 7:38 am
- Forum: Mods
- Topic: [MOD] Deadlock's Stacking Beltboxes & Compact Loaders
- Replies: 741
- Views: 212193
Re: [MOD 0.16.x] Deadlock's Stacking Beltbox
That seems to be a miscalculation. It is just the expected 4x.lorddjinn wrote:Green 53.33 3.265x
- Wed Jan 31, 2018 10:05 pm
- Forum: Ideas and Suggestions
- Topic: Underground Belt and pipes on bottom cliffs tile
- Replies: 11
- Views: 3451
Re: Underground Belt and pipes on bottom cliffs tile
Your rightmost underground exit is reversed
It looks pretty nice, but it is not a big one for me.
It looks pretty nice, but it is not a big one for me.
- Wed Jan 31, 2018 9:12 pm
- Forum: Gameplay Help
- Topic: Help with circuit network
- Replies: 4
- Views: 1161
Re: Help with circuit network
Connect a wire from a piece of belt to an inserter. Set the belt to read belt contents and set the appropriate condition on the inserter. If you need to monitor a longer belt segment, then you can utilize a counter and make two of those read belt content sections at the start and the end. Have the s...
- Wed Jan 31, 2018 12:37 pm
- Forum: Mods
- Topic: [MOD] Deadlock's Stacking Beltboxes & Compact Loaders
- Replies: 741
- Views: 212193
Re: [MOD 0.16.x] Deadlock's Stacking Beltbox
This looks way better and more workable than I expected from the FFF. Thanks for implementing this idea in a mod.
- Tue Jan 30, 2018 6:02 pm
- Forum: General discussion
- Topic: Factorio 0.16.xx on GOG
- Replies: 8
- Views: 3714
Re: Factorio 0.16.xx on GOG
But you can download 0.16 from factorio.com, can you not?
- Tue Jan 30, 2018 4:06 pm
- Forum: General discussion
- Topic: Factorio 0.16.xx on GOG
- Replies: 8
- Views: 3714
Re: Factorio 0.16.xx on GOG
Only the non-experimental versions are available on GOG. If you want to try an experimental version then you can link your Factorio account (make one if you don't have it yet) to your GOG purchase. Your GOG page should show a code which you can submit here to link them. I don't really like that myse...
- Sat Jan 27, 2018 11:06 pm
- Forum: Ideas and Suggestions
- Topic: Add a space saving"circuit box" for combinator setups
- Replies: 18
- Views: 5201
Re: Add a space saving"circuit box" for combinator setups
That's a pretty clever trick. I will have to remember that one, thanks for sharing.
- Sat Jan 27, 2018 10:13 am
- Forum: Gameplay Help
- Topic: Long water pipe setup help please
- Replies: 11
- Views: 7483
Re: Long water pipe setup help please
You can also try the alternative and use rail and fluid wagons to haul water back and forth.
- Fri Jan 26, 2018 7:06 pm
- Forum: News
- Topic: Friday Facts #227 - Rendering, Trees & Scenario talk
- Replies: 116
- Views: 46265
Re: Friday Facts #227 - Rendering, Trees & Scenario talk
Do you think developing a competitive aspect to Factorio will benefit us in the long run? Good question. I believe it will, but it will also create tension with some of the existing players. Some players want to see Factorio as a sandbox game and resist balancing (see e.g. bots vs belts), while bal...
- Fri Jan 26, 2018 6:13 pm
- Forum: Resolved Problems and Bugs
- Topic: 16.19 - Unable to open blueprint books from game storage
- Replies: 13
- Views: 5833
Re: 16.19 - Unable to open blueprint books from game storage
Is it? I did not read it like that. Do I guess correctly that somebody chided you on a duplicate bug report recently? Sorry to hear it offends you. Unfortunately, I can only advise you to not get too worked up about individual posters. Personally, I regret that I ran out of cookies today... that coo...
- Fri Jan 26, 2018 5:55 pm
- Forum: Ideas and Suggestions
- Topic: Basic Trains Stuff
- Replies: 9
- Views: 3044
Re: Basic Trains Stuff
Sounds like a relatively big addition to bridge a very small period of time. In other word, perhaps material for a mod, but not in vanilla.
- Fri Jan 26, 2018 5:26 pm
- Forum: Ideas and Suggestions
- Topic: Basic Trains Stuff
- Replies: 9
- Views: 3044
Re: Basic Trains Stuff
What, like this?
To be honest, I never really experienced it as a problem.
To be honest, I never really experienced it as a problem.
- Fri Jan 26, 2018 4:43 pm
- Forum: Ideas and Suggestions
- Topic: More vibrant colors
- Replies: 6
- Views: 2852
Re: More vibrant colors
I actually like the more toned down palette. The vibrant one hurts my eyes a bit.
- Fri Jan 26, 2018 4:41 pm
- Forum: Releases
- Topic: Version 0.16.19
- Replies: 26
- Views: 17442
Re: Version 0.16.19
You hear that? Starting Factorio 0.16.20 your English is going to be greatimpetus maximus wrote:fixed in next version.GrafKakashi wrote:Hallo
As soon as I build something by hand, you can not undo it
ps. MY English not god