Search found 515 matches

by L0771
Thu Aug 06, 2015 9:55 pm
Forum: Mods
Topic: [0.12.0]Resource Monitor Mod unofficial update 0.5.4(Fix 1)
Replies: 37
Views: 30018

Re: [0.12.0]Reasource Monitor Mod unofficial update 0.5.4(Fix 1)

Github

Descarga

Tested in SP, and with 1 player in MP.
by L0771
Thu Aug 06, 2015 8:24 am
Forum: Mods
Topic: [MOD 0.13.x] Cursed PI - v0.2.3
Replies: 43
Views: 50668

Re: [0.12.x] Cursed PI - v0.0.3

Ralord89 wrote:I get this error when running it with Reverse Factory mod

Code: Select all

data.raw["recipe"]["cursed-pa"].ingredients = {{"iron-plate",1}}
Add this in the end of the data.lua.
i have this modified for the next version, but i don't want update only for this.
by L0771
Thu Aug 06, 2015 8:15 am
Forum: Mods
Topic: [Discontinued] Eco Trees (0.0.5)
Replies: 19
Views: 34658

Re: [0.12.x] Eco Trees

jajaja i'm just thinking to do 1 mod like this.
Nice mod
by L0771
Wed Aug 05, 2015 12:24 am
Forum: Mods
Topic: [0.12.0]Resource Monitor Mod unofficial update 0.5.4(Fix 1)
Replies: 37
Views: 30018

Re: [0.12.0]Reasource Monitor Mod unofficial update 0.5.4(Fix 1)

Hum. This makes not so much sense. ;) ok For the love of god, github! ok That is actually a pretty good option if its so that multiple people can work together :D! yep In the other version it immediately errors out when you try and use it in single player, I didn't try MP. I've tested all functions...
by L0771
Tue Aug 04, 2015 6:07 pm
Forum: Modding help
Topic: Getting Localised Names As a String
Replies: 26
Views: 8610

Re: Getting Localised Names As a String

Hi, in my opinion, I suggest use {"type.name"} like {"item-name.iron-ore"}
And you can't compare, filter or something.
Maybe you have other way, show more code.
by L0771
Mon Aug 03, 2015 10:17 pm
Forum: Mods
Topic: [MOD 0.13.x] Cursed PI - v0.2.3
Replies: 43
Views: 50668

Re: [0.12.x] Cursed PI - v0.0.3

Upgraded v0.0.3 My changelog is sleepy, can see all changes here maybe. - A lot of scripts - Added Cursed assembler programmer hmmm i forgot, blueprint compatible. Just out of curiosity - what made it incompatible with blueprints? :D I've thought a lot about it! Possible problems are: a line of cod...
by L0771
Mon Aug 03, 2015 6:35 pm
Forum: Mods
Topic: [0.12.x]Hardcore Inventory [WIP]
Replies: 10
Views: 13494

Re: [0.12.x]Hardcore Inventory [WIP]

is more like a realistic inventory
by L0771
Mon Aug 03, 2015 6:34 pm
Forum: Mods
Topic: [MOD 0.18.X] Air Filtering
Replies: 134
Views: 169923

Re: [MOD 0.12.X] Air Filtering

I like your mod, but please, read this post: click me! And i think is a very easy clean a medium factory... maybe make 5-7 tiers of technology, with a tier 1 easier than now (with only science pack 1), for very little factories and continue to make a tier 7 for a ultra factory and VERY expensive(+30...
by L0771
Mon Aug 03, 2015 6:02 am
Forum: Mods
Topic: [MOD 0.13.x] Cursed PI - v0.2.3
Replies: 43
Views: 50668

Re: [0.12.x] Cursed PI - v0.0.3

Upgraded v0.0.3
My changelog is sleepy, can see all changes here maybe.
v0.0.3
hmmm i forgot, blueprint compatible.
by L0771
Sun Aug 02, 2015 11:56 pm
Forum: Mods
Topic: [MOD 0.13.x] Cursed PI - v0.2.3
Replies: 43
Views: 50668

Re: [0.12.x] Cursed PI - v0.0.2

Setting match_progress_to_activity to false in the entity definitions appears to stop the squealing/squeaking. If you place a second programmable inserter before closing the GUI from the first, it throws an error (frame already exists) and boots you back to the main menu. Thanks you! I'm finishing ...
by L0771
Sun Aug 02, 2015 11:49 pm
Forum: Mods
Topic: [MOD 0.12.12+] Advanced Logistics System 0.2.13
Replies: 242
Views: 201359

Re: [MOD 0.12.x] Advanced Logistics System

:/ bah, just so fucking amazing
by L0771
Sun Aug 02, 2015 8:56 pm
Forum: Mods
Topic: [MOD 0.11.x] Resource-Monitor-Mod v0.5.2
Replies: 105
Views: 120371

Re: [MOD 0.11.x] Resource-Monitor-Mod v0.5.2

Here, i don't saw this post and make a own update for 0.12. Is working perfectly, a lot of changes, working in MP. http://www.mediafire.com/download/q3bo036s969qu3p/Resource-Monitor-Mod_0.5.4.zip You might wanna check out the subforum for unofficially updated mods ;) https://forums.factorio.com/for...
by L0771
Sun Aug 02, 2015 8:56 pm
Forum: Mods
Topic: [0.12.0]Resource Monitor Mod unofficial update 0.5.4(Fix 1)
Replies: 37
Views: 30018

Re: [0.12.0]Reasource Monitor Mod unofficial update 0.5.4(Fix 1)

I'm sorry, yesterday i was too sleepy, i've posted in the wrong post :oops:
Here, i don't saw this post and make a own update for 0.12.

Is working perfectly, a lot of changes, working in MP.

http://www.mediafire.com/download/q3bo0 ... _0.5.4.zip
by L0771
Sun Aug 02, 2015 8:30 am
Forum: Mods
Topic: [MOD 0.11.x] Resource-Monitor-Mod v0.5.2
Replies: 105
Views: 120371

Re: [MOD 0.11.x] Resource-Monitor-Mod v0.5.2

Here, i don't saw this post and make a own update for 0.12.

Is working perfectly, a lot of changes, working in MP.

http://www.mediafire.com/download/q3bo0 ... _0.5.4.zip
by L0771
Sun Aug 02, 2015 12:47 am
Forum: Mods
Topic: [MOD 0.13.x] Cursed PI - v0.2.3
Replies: 43
Views: 50668

Re: [0.12.x] Cursed PI - v0.0.2

DreamSmith wrote:Is there a problem with the sound files, get a squeel when the basic one is working.
yep, and sound is useless, i'll erase all sounds.
by L0771
Sat Aug 01, 2015 10:02 pm
Forum: Mods
Topic: [MOD 0.13.x] Cursed PI - v0.2.3
Replies: 43
Views: 50668

Re: [0.12.x] Cursed PI - v0.0.2

Loved the concept, really useful in tight spaces! I've stolen the idea from a request, i like make mods but i have no idea about what. Burner Inserter (PI) causes Unhandled exception and crashes the game when it first tries to fuel it's self. Game version: 12.2 0.003 2015-08-01 00:58:58; Factorio 0...
by L0771
Fri Jul 31, 2015 5:55 pm
Forum: Mods
Topic: [MOD 0.13.x] Cursed PI - v0.2.3
Replies: 43
Views: 50668

[MOD 0.13.x] Cursed PI - v0.2.3

- Cursed Programable Inserter - Name: Cursed PI Version: 0.2.3 Factorio-Version: 0.13.0 Description: Inserters programables via GUI License: BY-NC-ND Release: 2016-07-05 Download-Url: Download Website: Here Source: Click Dependencies: ["base"] Category: Item Tags: drop, pickup, burner, ba...
by L0771
Fri Jul 31, 2015 3:25 pm
Forum: Questions, reviews and ratings
Topic: Ideas & Suggestions
Replies: 56
Views: 35626

Re: Ideas & Suggestions

Hi, can you add a interface to edit a tree? I want modify the time, but better if can modify every state. Thanks. Do you mean a script-interface? yep, like this editSeed = function(seedInfo) if global.tf.seedPrototypes[seedInfo.name] ~= nil then if seedInfo.states ~= nil then global.tf.seedPrototyp...
by L0771
Fri Jul 31, 2015 2:04 pm
Forum: Mods
Topic: Cursed Bugs
Replies: 34
Views: 28481

Re: Cursed Bugs

Ok, so i made a new map, played 10 hours or so but then thought there isn't enough biters, so i edited level.dat and level.init to increase size and frequency to high. Launched the game, loaded the save, tried to close cuursed GUI and got this: http://scr.hu/2ror/bij8i It happened on most interacti...
by L0771
Fri Jul 31, 2015 1:46 pm
Forum: Mods
Topic: [MOD 0.12.x] Cursed JP - v0.0.2
Replies: 8
Views: 27872

Re: [0.12.x] Cursed JP - 0.0.2

GotLag wrote:What's the curse?
The name

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