Search found 143 matches
- Mon Jun 20, 2016 3:04 pm
- Forum: General discussion
- Topic: Accumulator / Solar panel ratio
- Replies: 168
- Views: 601289
Re: Accumulator / Solar panel ratio
In my opinion a bit less catchy for the eye but way more manual-placing friendly. Nice job!
- Mon Jun 20, 2016 2:53 pm
- Forum: Bob's mods
- Topic: reverted pipe size vs flow behaviour.
- Replies: 6
- Views: 3367
Re: reverted pipe size vs flow behaviour.
I tought the smaller pipes where faster but with a lower capacity, and vice versa Yes, if you take a pipe with a cut area of 1dm² with a flow of 1m/s the capacity equals that of .5dm² with a flow of 2m/s, but in reality you got more friction, and therefor need more energy to sustain that flow rate. ...
- Sun Jun 19, 2016 1:14 pm
- Forum: This Forum
- Topic: Request - search for new developpers posts
- Replies: 2
- Views: 1197
- Sat Jun 18, 2016 12:34 pm
- Forum: News
- Topic: Friday Facts #143 - Nat Punching Again
- Replies: 114
- Views: 49371
Re: Friday Facts #143 - Nat Punching Again
0.13, 0.12, 0.11, 0.10... they're all early access versions of the game and everyone playing it is testing it before the official 1.0 release. I don't think any of the players see it like this :D With the current atmosphere nearly 80% of al those 'start small get big' games stay in beta forever. Lo...
- Sat Jun 18, 2016 10:53 am
- Forum: News
- Topic: Friday Facts #143 - Nat Punching Again
- Replies: 114
- Views: 49371
Re: Friday Facts #143 - Nat Punching Again
Ewww.. Exactly the opposite is true. Shit developer release final software early in a state far more shaky and wobbling then Factorio's alpha (rock stable as a Lighthouse today) ever was. +1. I'm waiting too and I'm disappointed by the late releases, but being bad with dates is a developer sickness...
- Mon Jun 06, 2016 5:49 pm
- Forum: News
- Topic: Friday Facts #141 - Mod Portal
- Replies: 190
- Views: 79609
Re: Friday Facts #141 - Mod Portal
To compare, I think http://www.nnrailway.co.uk/graphics/locos/12131.jpg looks more like Factorio loco than the new model. Sorry about the double post - your rules, not mine. Its really weird, but sometimes your 'back' option restores the entire post. Didn't test it on this forum, but it worked on s...
- Mon Jun 06, 2016 5:31 pm
- Forum: News
- Topic: Friday Facts #140 - Soon
- Replies: 144
- Views: 61764
Re: Friday Facts #140 - Soon
Devs mentioned before that train stretching won't be noticeable but when I'm looking at that gif, I see it very clearly. https://eu4.factorio.com/assets//img/blog/fff-141-locomotive-movement.gif It's the most noticeable on "engine" in train head. It's because that part have many little pa...
- Mon Jun 06, 2016 5:29 pm
- Forum: Releases
- Topic: Version 0.12.35
- Replies: 285
- Views: 136856
Re: Version 0.12.35
I second that![DegC]RubenGass wrote:I know what to do, spam the forums until 0.13 hitsNeemys wrote:People don't know what to do as they wait for 0.13Dev-iL wrote:Seriously, 11 pages of comments (so far) on a 1-line update...? :O
And now, to make its not entirely spam, are you guys on track for june?
- Sun Jun 05, 2016 6:29 pm
- Forum: This Forum
- Topic: Request - search for new developpers posts
- Replies: 2
- Views: 1197
Request - search for new developpers posts
Should be working so I didnt search well, but here is my 2min break: I would love a way to look at all the new posts placed by developpers. Atm I use the search on there user, then for every one of em 'show posts' A way to search on there tag 'dev' would be nice If that already excists: please enlig...
- Sun Jun 05, 2016 6:27 pm
- Forum: This Forum
- Topic: Cannot use search at this time
- Replies: 15
- Views: 10206
Re: Cannot use search at this time
This message comes, when the server is nearly overloaded. It prevents the database from being overused. Sometimes I have to hit f5 over 20 times until "view new posts" works. Is this really needed? You need to wait 5sec and it works, refresh faster and it wont work. (thats how it goes for...
- Sun Jun 05, 2016 5:39 pm
- Forum: News
- Topic: Friday Facts #125 - Achievements
- Replies: 119
- Views: 89064
Re: Friday Facts #125 - Achievements
FWIW, I've always found the horizontal scrolling tech tree in the Civ games to be nice. I know a single tree like this would be tough for factorio due to the branching. Sins of a Solar Empire did a nice job of separating techs into tabs - you'd just need to think of how to classify / categorize eac...
- Sun Jun 05, 2016 12:35 pm
- Forum: News
- Topic: Friday Facts #141 - Mod Portal
- Replies: 190
- Views: 79609
Re: Friday Facts #141 - Mod Portal
That would be devestating for productivity xDCodAv wrote:Probably adds 9gag support.Ojelle wrote:And whats the potato mod?
One of em is enough to criple it, let alone both.
- Sat Jun 04, 2016 10:22 pm
- Forum: News
- Topic: Friday Facts #141 - Mod Portal
- Replies: 190
- Views: 79609
Re: Friday Facts #141 - Mod Portal
The mod portal can be viewed by anyone, but you will have to log in with your factorio account to download mods, same goes for the in-game version. So, just to confirm: you want to lock people with pirated copies (who may become customers at some point or recommend/PR the game to their friends) out...
- Sat Jun 04, 2016 5:12 pm
- Forum: News
- Topic: Friday Facts #141 - Mod Portal
- Replies: 190
- Views: 79609
Re: Friday Facts #141 - Mod Portal
Looks nice! Just make it secure enough zo you cant edit other peoples mods, atm I can get in weird stuff. (but cant update it) And as you said: its not the final version.Darkhogg wrote:Has anyone else noticed that http://mods.factorio.com is already up?
I like the look btw.
- Sat Jun 04, 2016 12:29 am
- Forum: News
- Topic: Friday Facts #141 - Mod Portal
- Replies: 190
- Views: 79609
Re: Friday Facts #141 - Mod Portal
@MrDoomah
Could you please use another icon in your name? Its confusing when searching for dev posts. Thanks!
Could you please use another icon in your name? Its confusing when searching for dev posts. Thanks!
- Fri Jun 03, 2016 8:39 pm
- Forum: News
- Topic: Friday Facts #141 - Mod Portal
- Replies: 190
- Views: 79609
Re: Friday Facts #141 - Mod Portal
O-god, that train!
Nice!
And a mod portal will be lovely too ^^
Nice!
And a mod portal will be lovely too ^^
- Thu Jun 02, 2016 6:53 pm
- Forum: News
- Topic: Friday Facts #113 - Better rail building
- Replies: 96
- Views: 60200
Re: Friday Facts #113 - Better rail building
How would you build the rails without robots? Thats what it sounds like. I guess you could use the Ghost mode to plan a length of track (like using a blueprint without robots) and then use the Manual mode to build it in smaller segments. Not so easy as the Ghost print vanishes after a few minutes -...
- Tue May 31, 2016 10:31 pm
- Forum: News
- Topic: Friday Facts #140 - Soon
- Replies: 144
- Views: 61764
Re: Friday Facts #140 - Soon
We can now officially start annoying all the developers by asking 'how long till the updaaaaaaate '
Since I need to hand in my thesis next week don't mind if you are a week 'late' (yes, I know it was an estimate, no worries, as long as the month is correct I'm happy ^^)
Since I need to hand in my thesis next week don't mind if you are a week 'late' (yes, I know it was an estimate, no worries, as long as the month is correct I'm happy ^^)
- Sat May 07, 2016 8:55 am
- Forum: News
- Topic: Friday Facts #137 - The release scarecrow
- Replies: 197
- Views: 71353
Re: Friday Facts #137 - The release scarecrow
As others have mentioned: Using rapid inserts increases the number of trains that have to be send, but reduces the need for rail infrastructure. (IMO its quite fun to build larger train stations/Platforms for loading unloading, because it gives you something to do while you are expanding) One of my...
- Mon May 02, 2016 6:44 pm
- Forum: Releases
- Topic: Version 0.12.22
- Replies: 58
- Views: 58734
Re: Version 0.12.22
I keep getting notifications in my mail about updates to various threads, and then not finding anything new posted. I've had several for this thread now. Is it safe to assume it's just spam getting deleted before i see it? Or are you doing something to the forums code? I just deleted a spam post to...